AFL 26 - Megathread - This is not a support forum

how come when i play the disposal count is so low it ruins the immersion


Anyone else having their rucks set up as if it was a center bounce at boundary throw ins ?

Just played a game and had 2 throw ins after I read your message, it looked normal to me (Rucks positioned side by side). Which camera angle are you using?

End Dynamic for me, happened on every throw in.

Yeah that’s weird. I play end normal but doubt that would matter much. The game I played was in Pro Team, I’ll try a play now game and check again

Yeah 99% of my games are just through PT, not sure if that’s the issue.

Me too - just wanted to check quickly without wasting contracts! Tried now on both camera angles and both were normal. Hopefully it’s a one off for you and next game is ok?

Alright seems to have fixed itself, it might of just been the specific ground I was on. I’ve had individual ground issues with animations in the past.

Thoughts on the patch ? Very visual based, I haven’t really noticed anything change with the protected area, still have players through or right near the mark.

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Hopefully it stays fixed for you! Yep mainly visual so far, I think there is some small improvements in the protected area(mainly when in the set shot screen)but need to play more. Also noticed the sprint to tackle has been changed, have to be a little more careful with the sprint button when tackling. Nice to see Rodan there as the goal umpire.

Heard the ā€˜Bruuucceee’ call but didn’t hear the ā€˜woof’ not sure if that needed to be louder or is only triggered in certain situations?

Also I quite like the camera angle you use

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I heard the woof, it’s good i like it haha but i’m not playing with carlton to just hear it haha

Yeah it’s good they are the settings, I just wish the spin of camera was 30% faster

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The game lighting for twighlight games doesn’t change during play, but at half time. Not perfect but a real good step in the right direction the foundation is there now

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Their rugby league game is pretty good with all the stuff, small things like dirt on the player\jersey. I think the rain hits the ground with droplets. Heaps from that game could make this game visually better too.

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Reckon one of the new set shot animations is jezza Cameron’s

Can’t remember if I ever saw the squeezing of both ends of the pill from him and his run up looks different. Albeit I’ve never really paid attention but this def caught my eye.

Big ant I know this patch did new set shot animations but kicking styles should also be a thing. And I’m thinking of our little Lionel Messi (miers)

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I’ve just used him in my PT squad and he doesn’t do that animation. :thinking:

Thanks for those settings! I use 40 height as well but 70 FOV. I reckon I might have a go with yours for a bit and see how I go. It’s amazing how you get used to certain settings - I was all at sea when I started on yours :rofl:

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:rofl: Nobody likes change at first haha

The game looks better being in dynamic but what you lose in field view with the closer camera you gain it back somewhat with 100 fov

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Yeah I’m pretty happy with this, the camera spin when changing possession is much less severe than what I was using. That was the only issue I had with end normal, especially when it turned as you were about to kick or handball

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I just tried your camera angle and makes me so dizzy haha. It dips up and down so much, like its the camera mans first day haha

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Hahaha yeah now I think about it, it’s putrid!

Amazing I stuck with it so long

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Not sure if it’s just coincidental or there’s been some extra changes not listed above but I just played a game in which the AI bagged 11 goals straight and I also did the same to stay in it. I quit the game out of frustration that I’d essentially just had 22 goals straight kicked whereas in my last game it ended a much more realistic 15.10 to 14.6.

I am also finding players are not losing stamina anymore, so I essentially don’t need to rotate anyone.