AFL 26 - Megathread - This is not a support forum

Matthew Lloyd please?

No tossing the grass on his set shot animation

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Anyone had eyes on R20 TOTW Matt Rowell? I haven’t seen him yet, made the mistake of thinking R18 was the one needed for the objective.

Is the Matt Rowell objective where you need to play with 4 players wearing 18 glitched for anyone else?

I got the 18s done last night !!

Matt Rowell is a sapphire TOTW I picked him up on auction house.

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I’ve noticed some of those ā€œx players from x team / x numberā€ ones need you to get a stat with them occasionally.

Is he a big bodied mid like the round 18 one?

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So one of the most important challenges isn’t working for me. For the Brownlow Matt Rowell card I can’t get the first challenge which is to use 23 battle tested players in a match 3 times. I’ve played two games and it’s not counting. Has anyone else had this issue? I’ve also had issues with the other bronze seasonal challenge to play 15 matches using only bronze players over time. It’s just not counting for me. I’ve played about 10 only bronze games this season yet I only have 1 bronze match register in my ā€œBronze Ageā€ challenge.

I am using battle tested game milestone and battle tested role rivals players. Does it only need to be a specific one of those I can use?

Yet again big ant are really testing my patience with challenges that straight up don’t work or don’t have an accurate description. Took me a while to realise that the ā€œ2024 All Australian 40ā€ challenge to unlock Harry Sheezel did not include key defenders when the challenge description says ā€œkick 14 goals with bronze north Melbourne defenders over timeā€. Apparently key defenders aren’t defenders!!

Is there really no one that does QA on these challenges? Some don’t track. Some have descriptions that aren’t accurate.

I’m even noticing typos in challenges. ā€œDispsoalsā€ in the ā€œNumber 37ā€ challenge for Max Gawn. Or ā€œasissts ā€ in the ā€œ2021 All Australian Captain challenge for Max Gawn. It might not actually affect anything in game but these kinds of mistakes really paint a picture…

Edit: I just lost a ladder leaders ticket because my game crashed before the game started AGAIN. Yeah I think I’m done.

For whatever stupid reason, " battle tested" is ONLY the game milestones. Role rivals dont count for ANY games where " battle tested" is mentioned. Super dumb

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Has anyone seen the 2024 Heeney card out in the wild? Just blew through a bunch of PTC trying to pull him but no luck. Were we meant to have earnt him in a previous objective?

Pretty sure he is emerald, I’ve seen him once haven’t got him though :+1:

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Thanks @dont_argue04

I have to say, if Heeney is emerald with the current decks on offer that is pretty grim.

Let’s say there’s 50 emerald players in 2024 - with a 5% change of pulling emerald from a gold pack this means:

2% chance of pulling Heeney from a group of emerald players (1/50).

Now add the 5% chance of pulling an emerald card from a gold pack:

2% x 5% = 0.1%

So there is a 0.1% chance(!!) of pulling the card required to grind FO Heeney.

Do the devs realiser this is what they are pushing on the player base? If there are more emeralds then that number drops even further.

I don’t think that BA have kept the player’s interests at heart including this objective. I know there are other examples, but this is probably the best one we have right now.

In the past BA have used cards that you can grind elsewhere, here we’ve been left in the lurch.

Am I missing something? Does anyone disagree?

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100% agree. All objectives that involve you using a specific card are dumb and greedy. Not everyone should have to go the auction house to spend real money on these cards. We end up spending too much on packs trying to get pack a very specific card. They could make things a bit easier for us for sure

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Maybe they could look at making the specific cards for objectives rewards put into the ladder leaders comps.

Gives a bit more variety to games because I know if i’m just grinding objectives, i’ll just play on player created teams in coach battles on easiest.

This way players who want to put the time and effort they can get it for free, or if you prefer the current method people can chase in packs or via the AH.

Seems a fair decision to a small niche player base

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They’re also 100% adding cards to the AH themselves to increase revenue.

Has anyone found that in the last week or so that the loading screens within pro team when opening almost any menu are really slow? It’s quite annoying.

Also, I want to bring up an issue I’ve had since launch and I’ve never seen anyone else talk about it. The mark timing circle. Does this just randomly disappear for people and stop them from taking marks? I’m so confused about whether this is a bug or intended feature. If it’s intended - WHY?! My player just stands in the marking contest and I have no chance of marking. It’s particularly frustrating on the easiest difficulties in pro team.

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To me it looks like a bug - when the code has decided you have lost a contest the part where it shows the circle anyway isn’t working.

Update on the card pulls - just noticed that Daics is locked behind TOTW Round 13. I have round 0 Dacis and round 16, but not round 13. Feeling like a bit of a joke, quite disheartening.

EDIT: It’s round thirteen TOTW. Thirteen!


700k for an 88 rated Buddy?

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They are the cards that you begin with in pro team that have no contract value

Duplicate card? First YT fame now you get to retire early!

On a serious note that must be the cashed up BA staff having a chuckle. $1750 is not a sane value.

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Guys. I kinda need help with sliders in this game. I know I’m in the wrong chat but please someone who plays career mode send em your sliders so I can just see them. The game is so easy