AFL 26 - Megathread - This is not a support forum

wouldnt mind a 2 part system also

manual aim still as a part of it
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Manual power generation which includes a marker or indicator for required power (too low and your kick might drop short and too much and you can overkick it and it becomes less accurate (even if you aim it perfectly)

I wonder who keeps buying diamond cards in Pro Team and then immediately selling them for 12k? Especially since none of them sell. They always seem to time out.

I sold a diamond Murphy Reid for 4k and see the exact same one on the AH for 12k. Same games played and contracts and everything.

Why even bother? They never sell.

Saw a video of Pro Janky footy on YouTube.

seems to be a manual aiming system, which looks and seems to work well

(Added in the red goalpost) which I would hope one day AFl 26 would have something similar. If a manual sys ever became a thing

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I’m fairly convinced it’s BA bots. The amount of simultaneous listing’s of the same card, for exactly the same price. There’s 3 sheezles and 3 Sicilys up in a row in, with no time difference.

Also, can someone who has an ear to the devs let them know they need to fix how Pro Team cards are filtered? They’ve added origin, which would be great, if it worked. But it doesn’t, because Pro Team and the SoO teams aren’t added properly as teams.

Also also, they used Vic Metro’s logo for Team of the Week, an U18 rep squad. Not the actual Big V

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I don’t play a buttload every day, so the 700 goals was a bit of a drag, but I managed to get an awesome card of my favourite player of all time.

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128 straight days of log ons though, need to go on a holiday mate :rofl:

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Haha, honestly, half of them are just to get the login reward, then I exit out.

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100%

I don’t mind because they tend to list cards that are needed for objectives (sometimes, not always) and most days you can pick up a sapphire or emerald for ~250 PTC.

Can anyone see their Origin cards? I thought it was just an issue with Voss but I can’t see a single Vic or WA player. Meaning I can’t complete some of these objectives.

Not if I use the filter, but I can see them if I jump to them in the bigger lists.

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Hmmm super frustrating.

I’m used to how flaky it is scrolling up and down, resetting the filter etc to find cards. None of the usual tricks are working on PS5.

Cards have a habit of automagically appearing so when (if) this resolves it’s going to be a fairly underwhelming development.

I can see origin players fine through scrolling, just won’t work with the filters. Out of curiosity has anyone raised a ticket?

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Has the 2026 roster update been released yet?

Ross has stated Multiple times on twitter that the rosters are not 100 percent finalised as the ssp deadline was extended to march 2nd.

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FYI the origin players now appear.

Most times hunting for a card you question your own eyes but this time around the WA players are bright yellow, I have a wall of them now appearing. It’s night and day.

Hopefully the issue is well understood on the dev side because it appears to be a simple push. Really weird.

I have also said multiple times that the 2026 rosters arent even updated in real life

There is WAY too much marking and the stat sliders should have been like AFL Evolution 2

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yeah cause the current system has the following flaws in it:

The current system is mostly ā€œget near the contest, let magnetism place you, then win/lose on timingā€.

Positioning doesn’t matter in most cases

A huge part of marking is:

  • holding front spot

  • working your opponent under the pill

  • choosing when to attack the drop vs sit under it

The current system has WAY TOO strong magnetism. The game often decides:

  • where your player stands

  • which side of the contest you end up on

  • When your player ā€œcommitsā€

So even if your footy instinct is right, the game can override it.

Which means

No early jumping, which means

  • jump early to spoil space

  • Go early to the body of the opponent

  • Can’t delay your jump to protect the front position

  • fake attack / hold ground

Everything becomes ā€œpress at the right moment,ā€ not ā€œread and choose.ā€

Magnetism causes unnatural outcomes, and we see:

  • players sliding into ideal spots

  • teleportation

  • defenders/forwards being sucked into canned outcomes

That makes it feel less like AFL and more like an animation trigger system, and thus, marking is unnaturally high

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Maybe nitpicking but i think the marking contest needs a middle ground between the controller vibrating (you can literally be checking your phone between a long ball being kicked and the time it takes to stand up and walk back on the mark) and the alternative which is to switch it off - which is ten times harder and an interesting challenge but it really brings into focus that the cornerstone of gameplay is a basic QTE.

Which is a long way of saying that I agree. I’d love to think that marking and tackling is ā€˜the big one’ for AFL 29, but we probably won’t know until the day it releases.

On a positive - and I could be imagining it - but i could swear that there are minor incremental changes in a lot of these patches that are slowly making the gameplay a bit more chaotic and unpredictable.

Yeah, patches along the way have made the game better in terms of AI. Still wouldnt mind a bit of chaos.

One way to describe it is that AFL 26 feel like the Tiebreak (Another BA game) version of footy, not the Tennis Elbow version. In Tennis Elbow, your inputs feel like they directly shape the outcome; if you position badly or aim badly, that’s 100 percent on you.

In Tiebreak, the assistance is extremely noticeable, so it feels like the game is steering the outcome.

AFL 26 feels similar when marking and kicking for goal is heavily assisted; you are influencing the action, but not fully commanding it.

Yeah 100% they have been, would love patch notes for the confirmation but as a regular player you pick up on it very quickly

  • They have tried introducing the loose ball bouncing off the legs when running into it. ( i like that)
  • Blind turns I feel i could never do them now i can
  • from previous months the drops marks are more frequent which was a good way to bring chaos to the contest
  • Bumps are more effective now, would love an animation to ride the bump though
  • I’ve noticed pace tweaks in running away especially with nick blakey
    * Even something as small as them having the security guards face the crowd now, i notice that haha

Heaps of small stuff but it’s good !

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