manual aim still as a part of it
+
Manual power generation which includes a marker or indicator for required power (too low and your kick might drop short and too much and you can overkick it and it becomes less accurate (even if you aim it perfectly)
I wonder who keeps buying diamond cards in Pro Team and then immediately selling them for 12k? Especially since none of them sell. They always seem to time out.
I sold a diamond Murphy Reid for 4k and see the exact same one on the AH for 12k. Same games played and contracts and everything.
Iām fairly convinced itās BA bots. The amount of simultaneous listingās of the same card, for exactly the same price. Thereās 3 sheezles and 3 Sicilys up in a row in, with no time difference.
Also, can someone who has an ear to the devs let them know they need to fix how Pro Team cards are filtered? Theyāve added origin, which would be great, if it worked. But it doesnāt, because Pro Team and the SoO teams arenāt added properly as teams.
Also also, they used Vic Metroās logo for Team of the Week, an U18 rep squad. Not the actual Big V
I donāt mind because they tend to list cards that are needed for objectives (sometimes, not always) and most days you can pick up a sapphire or emerald for ~250 PTC.
Can anyone see their Origin cards? I thought it was just an issue with Voss but I canāt see a single Vic or WA player. Meaning I canāt complete some of these objectives.
Most times hunting for a card you question your own eyes but this time around the WA players are bright yellow, I have a wall of them now appearing. Itās night and day.
Hopefully the issue is well understood on the dev side because it appears to be a simple push. Really weird.
Maybe nitpicking but i think the marking contest needs a middle ground between the controller vibrating (you can literally be checking your phone between a long ball being kicked and the time it takes to stand up and walk back on the mark) and the alternative which is to switch it off - which is ten times harder and an interesting challenge but it really brings into focus that the cornerstone of gameplay is a basic QTE.
Which is a long way of saying that I agree. Iād love to think that marking and tackling is āthe big oneā for AFL 29, but we probably wonāt know until the day it releases.
On a positive - and I could be imagining it - but i could swear that there are minor incremental changes in a lot of these patches that are slowly making the gameplay a bit more chaotic and unpredictable.
Yeah, patches along the way have made the game better in terms of AI. Still wouldnt mind a bit of chaos.
One way to describe it is that AFL 26 feel like the Tiebreak (Another BA game) version of footy, not the Tennis Elbow version. In Tennis Elbow, your inputs feel like they directly shape the outcome; if you position badly or aim badly, thatās 100 percent on you.
In Tiebreak, the assistance is extremely noticeable, so it feels like the game is steering the outcome.
AFL 26 feels similar when marking and kicking for goal is heavily assisted; you are influencing the action, but not fully commanding it.
Yeah 100% they have been, would love patch notes for the confirmation but as a regular player you pick up on it very quickly
They have tried introducing the loose ball bouncing off the legs when running into it. ( i like that)
Blind turns I feel i could never do them now i can
from previous months the drops marks are more frequent which was a good way to bring chaos to the contest
Bumps are more effective now, would love an animation to ride the bump though
Iāve noticed pace tweaks in running away especially with nick blakey
* Even something as small as them having the security guards face the crowd now, i notice that haha