AFL 26 - Megathread - This is not a support forum

Nah PS5 I just updated it and same issue so frustrating

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Sorry to hear. works fine for me.
.. other than the AI is actually good this time and the game is tough :frowning:

Sorry. I only have PS5 version for now so not actively uploading anything. I might get around to buying the PC version at some stage to upload some stuff. I’d like to revisit the teams I made for AFL23 and update guernseys where necessary.

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I was playing PT on PC fine tonight, doing objective grind.

Played 1 game of Premiership challenge up by 2 goals and froze, I put a ticket in but yeah bit annoying because I had to basically quit to leave the game and go rewarded the L !

So i’ll have to pass on that until it’s sorted

Bit of an issue at the moment with importing Logos as they are stretched out but I’ll definitely let you know when the Logo creation are back up & Running :grin:

@JNT_BA

Just wanted to say, brilliant work on the patch and getting it through so fast. It’s only getting better well done team.

Now for those camera angles :folded_hands:

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With the d pad allowing players to change tactics and do subs.

I think it would be logical to have the game put into slow motion when it happens. like the game slows down to .25x speed or even less.

Keep the clock running but at a significantly lower speed and the Player doesnt have to pause the game to effectively and accurately change tactics or make a sub through the menu and if it remains normal speed, it just isn’t something can be used effectively.

Oh and icon switching should have colours assigned to the icons ( X -blue, triangle -
green, circle - red and square - pink)

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Sounds great if you do :+1:t3:

ProTeam still says ā€˜invalid token’ for me. So I guess the ticket was overlooked so I’ll delete my game data to fix the game.

Love the game great work big ant.. does anyone understand in tactics? What it means where you can see the opposition spare player?

Hearing good things about the patch tonight which is great. Probably a stupid question but when Xbox does get the first patch, will all the other patches come with it?

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Plus how do we actually manage the fatigue in management mode? I’ve done everything right but the fatigue stays low.

glitch after a behind it is a boundary throw in insteam of kick out holding the balls.

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It means what you want your player to do, if he’s the opponent of a guy who is playing spare on the other team…
So in effect… you could ’flood’ by setting him too behind the ball… as well as your spare partying behind the ball.

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bro thankyou i thought it was just me, r u also on xbox

Pretty decent game. Might need to change the frequency of injuries. At their current rate it’s quite unrealistic. Also would love to see the option to
make custom keybinds for the controls. Finally, I’m personally am finding it quite difficult to get the marking down, i find the timing of a mark to be quite sporadic most times, maybe its just because im a noob. Anyways, Go crows

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First match post-patch on PS5

Created a custom diff with hard as the base.

Reduced AI goal kicking accuracy as the main thing. and for myself lowered the goal post width for on the run and speed increase, just to make it harder. I would still prefer a manual aim for goal system, but will never know if it is going to be a thing - even though games like fc25 and pes have manual aim for shooting at goals nowadays :man_shrugging:


so quick concept I’m running towards goal and the red line indicates my direction

The goal posts indicator still appears - but relative to the player’s position tothe goal and direction, and as I charge up my kick it is on the player to adjust and aim at goal using the left joystick. As you are already using the left joystick most times if you are running towards goal minimal adjustment is needed. In the image I’m basically running left of the left goalpost and I I’m already pushing to the right using the joystick. I would need to move the joystick clockwise towards the right goalpost before I release the circle button at the optimal power point.

Whereas if you are under pressure running away from the centre of the goal is when more adjustment on aim with the joystick is needed, which to me makes sense.

Big Ant could also add in a optimal power point and if they go over it, results in over powering the kick which causes a shank

The power metre would run along the the bottom of the goal indicator and optimal power is centre of the goals. so you would have to set your power to the middle while also aiming for the middle or right goal post for a right footer and towards left goalpost for a left footer to accomodate the natural arc of the kick

so anyways…

In the tactics section, I increased the settings for the AI in terms of play on, run and carry, kicking risk, and handball Risk to 70. It felt pretty good.

Icon switching in the third and fourth while defending a lead was a lifesaver. T. Stewart was originally set as a spare man, and the number of times I icon switched to him, dropped him into the hole, and cut off kicks made a difference.

During a lot of plays where I was running out of def 50 and going wide I wished handball was manual aim so that I could aim in front of the player to allow him to keep running without breaking momentum or even force them to move forward

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I love that there’s lots of injuries actually makes you manage your side.. sucks that most are all hamstrings and not other injuries :joy:

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They could probably tune down the injury frequency a little bit

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Yeah my whole team have hammies at the moment :sweat_smile:

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