AFL 26 - Megathread - This is not a support forum

Biting my nails now :rofl::rofl:

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Let me guess.

Silos?

I still find it challenging but have you adjusted sliders to raise the difficulty…

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Loving proteam this year, can’t wait to see what season 2 has in store for us.
How is everyone’s collection looking? I’m at 674 cards so far

yes, but still to easy maybe im just too good lol

Essendon 2000 Team Update!

22 Players have been Created so far

James Hird is a 94 overall
Matthew Lloyd is a 87 overall

10-13 players left to create

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Can we get a sneak peak with Hirdys player creation :wink: :eyes:

Maybe when I am able to

More News about the team!

Stadiums are done
Jerseys are done
Logos on jerseys are done (Thanks to @NewAgeSporting Essendon Guernseys)

Tactics like they did in the year 2000 are done.

Only players are needed until it is completed

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Does anyone know why Xbox takes 2 minutes to load into a game but when it’s PSN vs PSN it takes 5 seconds? Also the team signs and banner never comes up during a PSN vs Xbox game.

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When are we getting new patch updates?

@JNT_BA

Not sure if the team is on it but there are 4 objectives not working.

2 rebuild (pack marks and sharing is caring)
2 weekly (500 points and Leading Up)

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Blink twice for standalone PC Academy?

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@nozacrowsafl22 this happens to you?

Here is the James Hird Player Profile
@j_170 @BomberMan93


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That’s awesome! Very well done :clap:

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It looks like these objectives have just started tracking now.

Tiebreak got an update which included improved ball physics. Feels like a afl26 needs that too to have it feel more weighty and less like a beachball sometimes.

Would also be great if we got these as options especially some form of comfort threshold

If a player is under pressure they are more likely to make a mistake and or shank a kick and or handball. Right now it doesn’t seem like it even matters.


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Was the patch released?

Essendon 2000 Team is Finished and is on the academy!!

Code is TAKFC4

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Here’s hoping the next update leans more into physics over canned animations. Movements and collisions still feel a bit too locked in. More dynamic, physics-driven interactions would go a long way in making contests and tackles feel like real footy.

I wonder what euphoria style physics (gta 4, backbreaker) would actually look like for afl 26. Nothing like a bit of chaos.

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