Best sliders for realistic fun game play

I have played several games on my previous slider set, and have tweaked a long the way.

There has been some positive experiences along the way, but there’s still some refinement required to get a polished version that I am happy with.

Here Are My Takeaways From V.01 Of My “REALISTIC” Slider Set:

  • Middle forwards began to matter - However the hit-up success has now become too effective. As a result I was seeing inflated line breaks and tackle busts.
  • CPU attack is still too linear - This is probably my biggest realism issue to tackle. As it currently stands, the AI is to predictable in attack, and doesn’t look like scoring a try throughout the course of the game.
  • Where are the back 5? I really loved seeing the meters ramp up from the forwards, but it was at too much of detriment to my back 5. My backs very rarely got involved, thus meaning they were lucky to combine for 100m as a collective.

The Next Slider Refinement (3 focus points):

Reduce forward dominance WITHOUT killing momentum

Hit-Up Success Modifier:

FROM: 62%

TO: 54%

This should, still allow for strong carries, force more contact outcomes and reduce the amount of line breaks, without impacting middle productivity.

Reduce fend success:

FROM: 55%

TO: 46%

Right now the engine is combining this with hit-up success and it’s creating a chain of powerful carries, that result in constant tackle breaking and line breaks.

Increase controlled tackle buff :

FROM: 0%

TO: 4%

This shouldn’t be enough to kill some of the shape we are starting to see, however it should stabilise the contact between middle forwards, reduce some of the broken play and reduce the excessive line breaks.

V.02 “REALISTIC” Slider Set:

Base difficulty - Veteran

AI Captains Challenge Aggression - 20%

Drag Into Touch Aggression - 4/20

Defensive OVR Influence - 0.90

Dive Tackle Cooldown - 2.80s

Hold Down Penalty Chance - 8%

Hold Down Penalty Limit - 10/20

Fend Ratio - 13%

Only Middle Forwards Can Fend - ON

Hit Up Ratio - 56%

Only Front Row Can Hit Up - OFF

Side Step Ratio - 42%

Only Backs And Middle Forwards Can Side Step - OFF

Only Half Players Can Fake Pass - ON

Only Forwards Can Big Hit - OFF

EVADES:

Base Difficulty - Veteran

Side Step Success Modifier - 66%

Big Hit Success Modifier - 12%

Hit Up Success Modifier - 54%

Fend Success Modifier - 46%

Goose Step Cooldown - 3.0s

PASSING:

Base Difficulty - Veteran

Offload Cooldown Time - 1.6s

REFEREE:

Base Difficulty - Veteran

Hold Down Penalty Call Aggression - 85%

Wrong Call Probability - 8%

Send off Aggression - 28%

TACKLES:

Base Difficulty - Veteran

Controlled Movement Tackle Buff - 4%

Standing Tackle Release Frequency - 48%

Ball Strip Frequency - 6%

High Tackle Ratio - 7%

Big Hit Ratio - 1%

Big Hit Ball Spill Chance - 1%

Kicks:

Base Difficulty - Veteran

Penalty And Place Kick Error Angle - 28%

MISC:

Base Difficulty - Veteran

Injury Probability - 18%

Stamina Regen Speed - 28%

Stamina Drain Speed - 68%

Wind Effect On Placed Kicks - 22%