Early Access 3 (EA3) Launch (Active Feedback Here)

Thanks very much Matt. Much appreciated for your efforts to quickly address this and the whole team.

I really enjoying creating players and this player creator is looking good.

I will share my players in the future if anyone in the community wants to download them once we get the Fan Hub online at a later stage with the Road Map.

in France getting face scans of top 14?

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After completing 2 and a half round in the MLR Championship, I have noticed some issues that were already being mentioned but I just want to bring them as well, just to confirm that they were not some isolate cases.

First issue I’ve noticed is the Eastern and Western Conferences teams are inverted. Teams listed under the Eastern Conference should be in the Western Conference and so on for those listed under the Western Conference.

Second issue, is the Bonus Points system not working for the standings.

I’ve also got one occurrence of the Starfield Stadium being called Stade de France by the commentators at the beginning of the match. As being on the miscallings, I’ve got one occurrence of a team being miscallled. In my case it was Anthem Rugby Carolina being called New York…

On the gameplay matter, sometimes I’ve found myself in never ending mauls. Maybe a minor correction will solved this matter. Unfortunatly, there’s something that bugs me a lot and it’s the opposing team always kicking the ball in touch after receiving a kickoff. Sure my team always have the lineout advantage, but it’s not how the game is played normaly.

My last point is more likely of a personal opinion, but in the academy, for the color selection, I’m not a big fan of the triangle and ring color thing. Can it be possible to type the RGB values with our keyboard as well?

Otherwise, as always, each update bring us a better game and there’s a lot of improvements made since the initial launch. So keep up the good work and thanks to allow us to help you build a better game for all.

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@MattW Any ideas when the game will be ready for full release because I’ve been waiting since last year for the release, my mother ordered it for my Christmas lol but I am certainly ok with having to wait a year for it now lol?

I am really looking forward to the game and will likely play this lots, it will replace FC25 as my most played game haha.

I see people arent sold on the current rucking, i do agree.

I really like the RWC 2011 ruck system. To be honest that game had some great features id love to see, like the momentum gauge.
But the rucking in that game was so simple, yet gave the player complete control over how they wanted to ruck. Spamming the A button to add players and add strength, this would charge a bar. The idea is to charge it higher/faster than the opposition. Too much tho and it would go red and potentially give away a penalty. This would all happen fast so it kept good game flow. And also added ruck penalties that added so much to how you can play each game.

Not sure if that makes sense, but im sure those that played RWC 2011 get what i mean.

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Kicking seems to be very easy so here are some
kicking recommendations:

Animation ideas:

  1. Increase the fov, so that the poles might look slightly slimmer and further away.
  2. First person pov would be so amazing.
  3. Have the option to follow the ball or not. Sometimes it looks nice to see the ball sail through in the distance, and makes you feel more on field.

Difficulty:

  1. Add a new stat: Composure.
    For example someone like Handre Pollard would have 99 Composure, so when
    taking a very important kick under pressure the camera would have very minimal
    or none at all. But for an inexperienced player that may fold to the pressure, the
    camera may shake and it might be harder to hold the aim in position. Also,
    the crowd noise to also change. High composure, the crowd noise almost
    disappears, or is at least very quiet. Low composure, the crowd noises are very
    loud and distracting.

  2. The aiming system; instead of the direct line curving into the goals and making
    aiming much too easy, i suggest, making it alike to the FIFA free kick system.
    The line goes a certain distance, but you also select how to kick it. 3 options. Left
    Curve, Right Curve, Straight. And like the “dead ball” attribute feature, the line
    may become longer and more accurate depending on their kicking stats.
    Curve cuts through the wind more, but is more difficult to aim. Straight is easier
    aim but easier to be tossed around by the wind. Height can also be customised.
    A lower height may not have the best distance, but is more forgiving with lots of
    power.
    Medium height is there for distance and ensuring that not too much wind messes
    with it.
    High height can be used to manipulate the wind.

I feel that kicking is a difficult think to master in a rugby game, but making it an art, a more difficult feature and something people have to learn to get good at, would truly be a game changer. Choosing a penalty at 55m is a risk, but also you can learn to have the confidence to take it. With it also looking great.
Like I said previously, putting into perspective, to finish the game, a conversion from 50m out, in first person, you kick it and it goes sailing, you watch it from where its been kicked sailing in the distance not quite sure if its gone over, you think it has, the flags go up, and you can celebrate.

I see the massive potential of this game, I see the love and enjoyment going into it. There is so much we can do with a rugby game. Glad to see a company putting their proper effort, time and appreciation into the sport we love.

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Composure is an awesome idea, especially for when kicking on those big nail biting matches. Also personally prefer goal kicking that doesn’t follow the ball. Seeing the full scale of everything feels more immersive. Great feedback here.

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A couple of times the game has crashed for me during mauls. I lose the lineout and the opposition forms a maul. My players bind and push them back… and then just keeps on slowly pushing them back, with players leaving the maul. This lasts about 20 seconds before the game shuts down.

Also, so many offsides in the game that it is making Richie McCaw look like a decent bloke.

Only offside the game actually blow is when you kick and your player catches it in offside position thought I will score a dodgy try and ref actually called it

Hi Team,

Is it possible to consider and add a more Full Afro style hair option on Player Creator. I was just trying to create Josh Kaifa. This is the closest hair style I could do.

Thanks team.


IMG_1068

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I think Big Ant should take this type of suggestions into account, let’s keep in mind that over time, creation mode is what extends the useful life of a video game and its community in general.

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Just a simple suggestion, when not sprinting can the players hold the ball in 2 hands? i think it would be a nice touch

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Helo @MattW @JNT_BA can you guys please focus on player support runners. I pick up the ball with the 9 from the scrum run from my 22 to the 50 meter line and the suport runners dont react when the 9 makes a break they stand stil or slowly moving forward but not fast enough for me to draw in a couple of players and then give the pass. Its the same if the 13 gets the ball i go in draw the last defender but the wing hanging back. Sometimes i get to pass to him but because hes at the back the time he gets the ball the cross defends is already on him .

Then another thing is especially when online mode is coming the 50/22 rule is in the game players are going to try and use the 50/22 alot it wil be good to have better control on are fullback to defend it please have a look into that aswell .

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Will the rules that have been added trc be added just for the trc such as 20 minute red cards, play of if the lineout is not straight but uncintested and the protection of the 9 at scrums, mauls abd rucks?

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Hi Team,

I managed to look and try out the Team Creator last night.

Feedback on this.

First of all , thanks very much for updating and listing and breaking down the correct terminology for all the Rugby Union playing positions in the manage roster squad section this looks excellent in the squad overview. It really gets every single position covered.

Some things I noticed with stats when you move down the menu for player lineup.

  • The age of all players is 24 years of age even though I created players of all different ages.
  • Some stats listed are not correct , for instance for Strength, for some reason the stats are lowered for various forwards. I had Le Roux Roets at 94 Strength on his attributes , but here is 82 on the player line up stats screen. I noticed this with various forwards. There could be other stat inaccuracies on other things with other attributes on players but this stuck out the most to me.

The ability to nominate a goal kicker and captain. This is good but I didn’t notice one to nominate a Play Kicker ?

As a suggestion to consider , is it possible we could get a small Flag icon of the country of origin for each player in this player overview screen for the lineup next to the country of birth text ? It’s not hugely important but I think it adds to the presentation and many other rugby games in the past have displayed these flags on player profiles.

One possible bug I had a game crash when I clicked into the player profile on the manage roster overview screen. Listing players by positions. I went into a player profile for skills and it gave me an option to edit. When I pressed RB and LB options the game crashed. I was using a PS5 controller.
Screenshot below just to show pathway before I click into skills. By the way I really love the Stats screen for a player. Great breakdown of individual stats.

As for The Colour tool on team kit creation or for colouring anything such as head gear and kits. For me in my personal opinion. I like it and I am fine with how you designed the tool to adjust colours and create. It’s easy to use with a controller such as a PS5.

I think that’s it for now. Can’t think of anything else at the moment. I did notice I can’t use my custom team in a competition at the moment but that’s ok.

Thanks for all your hard work on the game.

3 Likes

No we good let’s try to stick to the real rugby rules i don’t want world rugby bad ideas in a game + it’s only a testing rules they made for the rugby Championship so it’s a minority

Enjoying the game much more in EA3 but am struggling to complete full matches due to the AI throwing in from a lineout and forming a maul which the game cant move past. The packs just get stuck in that position and no further progress.

Spotting few offside issues as well, players miles ahead of the kick catching the ball any playing on. Hardly any penalties in open play but they are well implemented in the scrum.

Going in the right direction with the game, though, keep it up folks!

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Would be interesting if they had correct laws for each of the competitions. I think the NZRU and SARU are going to recommend adapting the law and adding in full red cards also though for cases deemed necessary. So it may not be worth the inclusion to be fair unless they can amend these things post release.

I am from New Zealand and I feel very discriminated against, we have no national team in the game, no club teams … now you have even taken First Five Eighths out of the game and put something called flyhalf in? Outrageous. Criminally offensive. I am offended.

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Wpuld love to see the kiwi’s added but they wpuld NEED a haka played at the start of the mstch. I wpukd like to see the kapa o pongo get a bit of love rather then just the traditional ka mate. Coukd we see both?

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RUGBY 25 UPDATE EA3

My conclusions after 10 hours of gameplay:

Positive Aspects:

  1. The animations are very well done.
  2. The graphics are good.
  3. The licensed player faces look accurate.
  4. Good variety of stadiums.
  5. Shadows are well-rendered.
  6. Many licensed teams and national squads.

Areas for Improvement:

  1. The fluidity during matches, especially with drop goals and passes, needs improvement.
  2. Add more licensed players.
  3. Lack of leagues.
  4. The gameplay needs more polishing to make playing more satisfying.
  5. Easy difficulty levels.

You’re doing a great job keep it up

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