-At the end of the wing, 1 time out of 2, the ball goes into touch as if the game didnât detect the support on the sidelines.
-As for the footwork, I find it too powerful, with the ball bouncing around half the pitch, which lacks realism.
I find that even in hardscrabble mode the game is too easy to win.
-Positive point-
-The graphics are too good and the pitch looks good.
the passing is much better overall and weâre starting to enjoy it.
- my wish for the future-
Addition of penalties
-Be able to place players in drop positions
review the maule
-Be able to set up defence/attack: tight, wide etcâŚ
1- The curved running in RLL4 was quite ok. Itâs better than the robotic movement players have now.
2- In most tackles, both players keep their bodies low, knees bent and ready for impact. Consider these aspects, especially if the game will use the mechanics of propelling your player with the right analog stick.
Madden screenshot for reference
Thanks for all your hard work. I really like the way the passing is going. I find Iâm actually making some line breaks now and getting some half decent moves together. Itâs become a lot more fun but thereâs 2 big problems that Iâve noticed though.
Iâm finding myself with 2 v 1 on the wing, more often than not when I pass the ball will go out into touch, and not to the target player! So frustrating and itâs happening a lot (I know sometimes in real life players mess up 2 v 1, but not this much). Iâm not sure if itâs something to do with the support lines or just the passing logic, or maybe a mix of both
On passing logic, I find if there is more than 1 player in a direction, sometimes itâs almost random which player the pass will go to. I know itâs not always going to be obvious to the game engine which player youâre going to want to pass to. I know itâs not the easiest system to try and perfect, but I think by default pressing L1 or R1 should always pass to the next player in the line, at least that way itâs predictable for the player. We still have L1 / R1 + face button to pick a specific receiver. Also, Iâve mentioned this before, but would it be possible to implement a command something like a quick double tap of L1 / R1 to give a one out skip pass?
Apart from passing, Iâve said this before but I still donât understand scrums (this might be just me and maybe a tutorial/ training mode will fix that). Also rucks still seem kind of random to me, as to when a steal is possible or not
Stamina needs reworking I shouldnât be loosing all my stamina with a backline player before I even have hit the gap. Seems like only we have stamina and ai has no stamina to loose as they are running full speed the whole game
why is it alway the most fun and intense matches that has to crash when the game is going down to the wire
Agree to everything mentioned here. I would add that if you introduce a transparent mini map, as I had previously advocated for, where the players of the two teams are represented by their respective colours and the players represented as dots, when aiming for a kick, you not only have a directional line on field, but also like a yellow cross or circle on the mini map indicating the approximate area where it might land, with the actual landing affected by player kicking stats and wind, etc. Also the controlling player is highlighted in a different colour to the team colour.
I was actually thinking that a doubletap could be used for a dummy pass. Iâve noticed a lack of those in the game and I think that their use would greatly expand the offensive side of the game, especially when youâre just one player away from a complete line break
I have some problem with my costum Team.
Iâve created a Team with logo, 25 Players and kits but unfortunatly the game doesnât recognise on âPlay Nowâ-âCostum Teamâ section.
Another re-occurring Bug Issue that might have been mentioned in the patch feedback by others is that when offside penalties are issued by the referee against my team and awarded to the Ai team when the Ai kicks for lineout field position, the lineout feed will then be awarded to my team to throw the lineout.
Itâs been happening when I play with a custom team against a licensed team and might have been occurring also when using licensed teams
Can you put a ticket in with the support team - theyâll probably need to get your save files - it should show up once it meets the criteria to make a valid team (eg 23 players on the roster)
Thereâs two aspects to stamina - the âsprintâ and the overall stamina. So the sprint is what youâll see drain away, the boost run from the trigger. If youâre more sparing about when to sprint before you get to the gap you can utilise it more.
That said, itâs certainly something to balance, especially relating to the AI to ensure that anything thatâs normal rugby isnât penalised with draining sprint too much, at least for players with good enough fitness stats.