# I think i'm on the verge of making this a playable contest

**URL:** <https://board.bigant.com/t/i-think-im-on-the-verge-of-making-this-a-playable-contest/4829>\
**Category:** Rugby League 26\
**Created:** [9 May 2026 02:10 UTC](https://board.bigant.com/t/i-think-im-on-the-verge-of-making-this-a-playable-contest/4829 "2026-05-09T02:10:28Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Luco1960](https://board.bigant.com/letter_avatar_proxy/v4/letter/l/3e96dc/32.png) [@Luco1960](https://board.bigant.com/u/Luco1960)\
**Post date:** [9 May 2026 02:10 UTC](https://board.bigant.com/t/i-think-im-on-the-verge-of-making-this-a-playable-contest/4829/1 "2026-05-09T02:10:28Z")

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Too many errors by me made the scoreline blow out but i have made it hard for either team to make many metres.

0 missed tackles from either side. The stamina loss is about right now even with the halftime get 100% back. The linebreaks for me are overstated as when i make one i usually somehow make 3 or 4 in the one go.

Man of the match in a losing side is still ridiculous. It appears if you leave you 9 on for the full game he will get it no matter who wins. Even saved a try pushing the opposition into touch over the line. Of the 5 they scored only 1 was the stupid in goal drop down the others were decent tries.

Gave them too much ball close to the line hence the blowout.

60 minute game with custom difficulties on PS5

Halftime and fulltime stats.

 ![16014](https://board.bigant.com/uploads/default/original/2X/f/ff0fa045984812228fdd1e3d143c8977f227b570.jpeg)

 ![16013](https://board.bigant.com/uploads/default/original/2X/1/1e8b29d1cfda63336144e0b8f8b4a320d250df48.jpeg)

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**Author:** ![xis\_au](https://board.bigant.com/letter_avatar_proxy/v4/letter/x/22d042/32.png) [@xis\_au](https://board.bigant.com/u/xis_au)\
**Post date:** [9 May 2026 06:55 UTC](https://board.bigant.com/t/i-think-im-on-the-verge-of-making-this-a-playable-contest/4829/2 "2026-05-09T06:55:12Z")

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I replied on another thread, the missed tackles show as zero when your using custom settings and ALL of the evasion settings are below 47 (from memory) - just put them all back to 50, for all, and you will see missed tackles again. I think there is something busted in the evasion settings, best to leave them at 50.

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**Author:** ![Jastav1](https://board.bigant.com/letter_avatar_proxy/v4/letter/j/7ba0ec/32.png) [@Jastav1](https://board.bigant.com/u/Jastav1)\
**Post date:** [10 May 2026 03:40 UTC](https://board.bigant.com/t/i-think-im-on-the-verge-of-making-this-a-playable-contest/4829/3 "2026-05-10T03:40:18Z")

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Next time can you check to see if your team run meters are different to your player run meters every game I play the players run meters are always double the team run meters hasn’t been fixed since launch smh

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**Author:** ![xis\_au](https://board.bigant.com/letter_avatar_proxy/v4/letter/x/22d042/32.png) [@xis\_au](https://board.bigant.com/u/xis_au)\
**Post date:** [10 May 2026 10:17 UTC](https://board.bigant.com/t/i-think-im-on-the-verge-of-making-this-a-playable-contest/4829/4 "2026-05-10T10:17:10Z")

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Yes, the metres run (by players) do not match the metres (by team).

I dont actually think they are meant to either. The Team is Metres Gained but removes the negative metres,

For example, you start on the 20 and pass back 10 metres to the player. The player runs 10 metres just to get back to the 20. If he is tackled and stopped at the 20, the Team Metres = 0 but the player = 10 Metres.

EDIT, Google shows this, which explains it also - so yes, they are not the same: NRL player running metres are calculated by measuring the distance between where a player receives the ball and where they play the ball (or are tackled) during an attacking run.

EDIT - Union seems to be the same, Team does not equal Players.

I think you are expecting NFL stats where all is based on the line of scrimmage for both player and team.

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**Author:** ![Jastav1](https://board.bigant.com/letter_avatar_proxy/v4/letter/j/7ba0ec/32.png) [@Jastav1](https://board.bigant.com/u/Jastav1)\
**Post date:** [10 May 2026 19:54 UTC](https://board.bigant.com/t/i-think-im-on-the-verge-of-making-this-a-playable-contest/4829/5 "2026-05-10T19:54:04Z")

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I hear ya but I checked the Bulldogs total run meters on the NRL website vs the Dolphins they ran 1385 meters then I checked the players total run meters and it’s basically added up to the 1385 that doesn’t happen in RL 26

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**Author:** ![xis\_au](https://board.bigant.com/letter_avatar_proxy/v4/letter/x/22d042/32.png) [@xis\_au](https://board.bigant.com/u/xis_au)\
**Post date:** [10 May 2026 21:22 UTC](https://board.bigant.com/t/i-think-im-on-the-verge-of-making-this-a-playable-contest/4829/6 "2026-05-10T21:22:43Z")

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Yes, similar figures. One thing that is not clear is that RL26 shows “Metres Gained” not specifically “Metres **Run** ” - could Kicking Metres be part of their total ?

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**Author:** ![Jastav1](https://board.bigant.com/letter_avatar_proxy/v4/letter/j/7ba0ec/32.png) [@Jastav1](https://board.bigant.com/u/Jastav1)\
**Post date:** [10 May 2026 22:00 UTC](https://board.bigant.com/t/i-think-im-on-the-verge-of-making-this-a-playable-contest/4829/7 "2026-05-10T22:00:21Z")

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No kick meters are a separate category.

When the game first came out players had run meters then for some reason after a patch the stat disappeared then after awhile another patch they were added back in it’s all very confusing I have no idea how they calculate these run meters up lol

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**Author:** ![Luco1960](https://board.bigant.com/letter_avatar_proxy/v4/letter/l/3e96dc/32.png) [@Luco1960](https://board.bigant.com/u/Luco1960)\
**Post date:** [20 May 2026 06:16 UTC](https://board.bigant.com/t/i-think-im-on-the-verge-of-making-this-a-playable-contest/4829/8 "2026-05-20T06:16:43Z")

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I will try that cheers

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<div class="post-metadata">

**Author:** ![Jastav1](https://board.bigant.com/letter_avatar_proxy/v4/letter/j/7ba0ec/32.png) [@Jastav1](https://board.bigant.com/u/Jastav1)\
**Post date:** [20 May 2026 23:27 UTC](https://board.bigant.com/t/i-think-im-on-the-verge-of-making-this-a-playable-contest/4829/9 "2026-05-20T23:27:22Z")

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So I had a game last night.

My team run meters were 38 but Hammer made a 90 meter run that I ran out of bounds somehow 😆 but those 90 meters weren’t added to the team run meters only the players.

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**Author:** ![skinslegacy](https://board.bigant.com/letter_avatar_proxy/v4/letter/s/aeb1de/32.png) [@skinslegacy](https://board.bigant.com/u/skinslegacy)\
**Post date:** [4 July 2026 03:00 UTC](https://board.bigant.com/t/i-think-im-on-the-verge-of-making-this-a-playable-contest/4829/10 "2026-07-04T03:00:58Z")

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To me the the closeness of matches is not the issue, I just wish the A.I was a little more creative with their attack as 95% of the tries they score are bardge over. Also with line brakes, your support players never get in a position to support, which also limits how creative you can get in attack outside the red zone. If those 2 issues were addressed it would be a lot more fun to play.
