Rugby 25 Megathread

Good stuff

  1. but you forgot ability to add up to 5 in the ruck.
  2. have the Y contest tackle work in game not just the tutorial
  3. Change the Jackle/steal animation to just stealing, (not an animation that has the defensive player bulldozen over 3 offensive rucking players) or an animation of an offensive player holding on when he gets tackled and being penalized for it or at times successful with it.
  4. Add some real benefits/rewards to winning Mauls and Scrums, they are not rewarding enough now. Allow for more ground to be gained, when there is perfect timing. This is Rugby
  5. Improve the AI to offload and pass more
  6. make kicking for goal more difficult (too easy)
  7. Add play calling and fix the formation settings so you can set the number 10 back to kick. Pod control would be nice.
  8. Allow for high and low tackles with risk/reward to both, and have it be balanced, in RLL3 it had this but the low tackles where substantially better to the point of never using high tackles.
  9. Many sliders so players can tune the game to their liking.
  10. Consider you are building a master piece.

The game is most definitely improving, but has a way to go, most of the systems are in place they just have to be implemented correctly, appearance/visuals are great now let’s just continue to improve the gameplay to match the great visuals and it could end up being the best rugby game yet. And overall don’t dumb the game down Rugby is Rugby not Rugby league. Good rucks, mauls, and scrums are all equally important for it to be a good rugby game.

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