Rugby 25 Megathread

Basically, while you would think ball on ground in try zone with a player who can score would be simple… It’s really not. We hit as many as we can every patch. Then another pops up in the next testing cycle, then we have to sit there and go “but why?” then work out why those particular plays were considered not a try when you look at it and go… clearly that’s a try. Some can be bad zones in the stadiums. Went over all of those, they’re all I won’t say pixel perfect, but they are “painted line” perfect now. Ok then, is it the animation branching that has an error? Which is not one animation, it’s many different ones playing at once with different outcomes… some of the more technically time-consuming things.

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