Rugby 25 Megathread

Have watched from afar during early access and just downloaded the game to PS5. Managed to get a quick game in whilst its installing and a few of things were immediately apparent:

The passing just isn’t responsive at all. It’s almost impossible to string more than 2 passes together, bringing up the icons to pass is also sluggish meaning getting basic miss passes and 2 on 1s is difficult and spreading the ball wide is frustrating.

At one point I had a great break down the right with my number 7 with the winger in support. I depressed the sprint button to allow the winger to catch up, the winger was in a great supporting position on my outside to take an easy pass, and just as the fullback was about to tackle the 7, I released a perfectly timed pass using the right trigger and where did the pass go, straight into touch. Absolutely basic for a rugby game but a total fail.

The rucks, as many have said need work. Is there a jackal animation, as numerous times when I isolated the ball carrier and had the tackler plus one more player around him and was in an ideal position to steal the ball there was nothing, and no turnover despite me repeatedly hitting the jackal button.

There is also way too much teleporting going on which makes the game just look messy and leads to unrealistic situations adding to the frustration.

I’ll no doubt have a lot more to add in the coming days and will submit as many support tickets as possible to aid the ongoing development, but it is a good looking game!

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Hi Team and community

Just letting everyone know.

Rosters/Squads with added players downloaded from Fan hub will not save any players in the squads added once the game is shut down. This is on PS5 after the patch overnight.

Squads will go back to default once the game is opened again.

Edited squad with players added

Default squad once the game is shut down and turned on again.

Ok, ive been playing a couple of games tonight and it seems the game logic is completely broken now. I can’t win the ball. Opposition rucks me off constantly. They even push me off their own ball, I can’t then get onside and am pinged. Over and over again! Only way o can get the ball is to force the hem back to kick!
And no way to steal line out?
Getting pretty frustrated with this.
And keeps crashing at 60 mins or so.
Come on Big Ant, you can sort this, please! :pray:

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There is a licensed Bangladesh and Romanian league but no Bunnings NPC and a severe lack of NZ stadiums that rugby challenge had. I’m going to have to pass on this one. If these come in a future DLC I will reconsider purchasing but I have to say this is extremely disappointing. Super Rugby pacific is a dying competition.

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When the bar fills the first time press both triggers.

The second time press X/A to hook the ball

After that press both triggers each time the bar fills up.

It’s all timing based

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I would really like to see players faces added to the team selection when you hover over each player
And also when they do the 1-15 before a game would be nice to have a headshot of the player models
I guess this might be coming but waiting for all the photogrammetry to be done before implementing?

Also feels like my backs are never getting the ball, especially number 10

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So do you not press the triggers on the second one, just hook the ball?

This might explain why everyone’s scrums are collapsing!

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That’s right.

Scrums will collapse if the trigger presses in the later phases are consistently misstimed

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After the second patch, a little bit of a relief. The game is considerably better with the Feb 14 patch, particularly rucking, winning a fair amount of rucks on defense now. Now, in saying this, it still needs lots of work and tuning, it seems like there is a decent system in there, but needs considerable work. The clearing out on the rucks seems to work ok now, just not sure when you can do what, would be nice if the developers could explain the intentions behind the rucking system, so that we can manage the 3 buttons , bind, steal, contest better. The area that needs most work is the isolated tackle contest tackle and steal, this needs to happen quicker, and varied depending on the tackle/ruck stat of the player, the push over contest is working ok.

Some tips for rucking, it seems if you do a standing tackle by holding the left shoulder button for side jockey you have a better chance at a steal, I think depending on how the tackle goes, its either better to, bind and contest tackle, or bind and steal or bind , contest and steal, or contest and steal. Its like every tackle animation has a better combination depending on how you tackle the offensive player, at least it seems that way. When you do attempt to do the standing tackle, you do have a better chance at the offensive player putting a successful fend on you, (risk vs reward) standing tackle sets you up for the steal in the ruck better but your more susceptible to the fend. The other thing that would help is the ability to add 2 more players to the ruck for a total of 5 on rare occasions, when there is an even contest in the ruck with 2-3 players , the first to press bind 1-2 for some extra players to be added for the push over and possession of the ball. It seems like that could be implemented in a future patch. With patch 2, you can at least play the game, needs much improvement but patch 2 helped a lot. Again, some relief with second patch, so let’s see what Feb 18 patch will bring us. Thats why with all critiquing I have been doing about the rucks, I still have confidence that Big Ant will make some big improvements in this game. And for that I will help support by purchasing on a second system. I have faith, because of their past history in support for released game through patches.

On a good note, they need work, but the scrums seem to be fun and add the element of being penalized if you don’t push right. Something that was lacking in other rugby games.

Let’s be real…… how can big ant release a rugby game knowing that the passing is broken, the rucks are broken, the Ai can’t do more than two passes in a row. All this after 7 months EA……
Zero point having all these license teams and player scan when the core rugby gameplay is completely broken. Also how can rugby league live 3 passing and gameplay be so much better than is and it was made by the same developer.

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Agreed, i have noticed the difference in game play with the most recent patch. The balance feels alot better and i am not defending 20 plus phases. the AI are still refusing to pass however lol

Has anyone else noticed random drops in FPS however with the new patch? i have been running full spec throughout EA but now the game randomly drops FPS down to unplayable levels.

I changed the grass quality, shadows to medium, anti aliasing off, DOF off, Bloom off, light flares off and haven’t had it since, unsure which one helped though lol
I’ve got a very good PC and it was dropping to 20 FPS randomly with everything maxed, haven’t noticed it drop at all after changing these

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Even the ex pros know the games a disaster :joy::joy:

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I got my copy of this today and am really impressed with all the teams/stadiums etc but not with the gameplay :roll_eyes:. I know most on here are saying the same thing but, I am relatively new to rugby gaming so really need basic instructions. During the scrum tutorial, I can’t even win the blooming scrum and have to keep re-doing the tutorial because the prompts are too confusing, “press L2/R2 to bind when bar is full”, “X to hook” (that’s actually straightforward), then again “L2/R2 when bar is full”, eh what bar :person_shrugging::person_shrugging::person_shrugging:?? The ruck and trying to steal is as complicated because I get told to do 3 things, triangle to tackle contest; square to bind or something like that and circle to steal. So what the hell am I supposed to press!!

Another thing is, in career mode the transfer window isn’t open even though I’m on second game of season but I will accept that as I presume the window is closed :person_shrugging:. I can add players to the watch list though so that’s something. Finally, looking for a player is far too advanced imho, I don’t think we need to be looking for players based on their age, the position or club their at should be enough imho.

I am currently on a career as Gloucester but won’t be playing that much until I can at least win a blooming turnover! Can I ask if these new patches such as Tuesday’s will work automatically when they’re complete or will I have to restart the career in order for them to be active??

I also believe we WILL get a good rugby game very soon and when it is up to scratch, I certainly will enjoy playing hours of it in order to have a successful career in career mode, I plan on staying at Glos most of the career as well as hoping Scotland job becomes available :grinning::grinning:.

Keep up the good work guys, I have every faith in you :wink:.

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Anyone know if you they have a ball indicator when they kick down field, I’m running around like a headless chook trying to guess where it’s landing ?

Are you serious, the game doesn’t work lol. I think we’re entitled to negativity mate.

So just received an Email form the studios so fair play they are reaching out . Says they launched the patch yesterday to improve stability and stop crashes in tutorial . They have stopped the crashes in tutorial but they haven’t addressed the crashes mid match , I haven’t been able to complete a match yet on PS5 !! Replied to them saying so . If people keep raising tickets it looks like they will address issues .

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When are we getting the in detailed patch notes for the update that came out, the official rugby 25 page said it will be in the forum but nothing yet?

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Has anyone experienced any injuries in career mode?
I’m playing on extreme injuries and haven’t had one yet
I’ve had a few players sited for dangerous tackles after the game after having no card in game which I’m guessing is from AFL as they don’t have in game cards
Don’t get me wrong I like the feature but just feel like they should be carded in game too

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Being cited for high tackles after games is accurate for Union believe it or not, as well as cards on field. Players can get pinged for dangerous acts by citing commissioners up to 48 hours after a game, one of the ways they enforce player bans for red cards etc.

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