Rugby 25 Megathread

Yes but on PS5 it feels like a roll back to the previous patch which was causing my game to crash during the 2nd half of my games every time.

Big Ant certainly have a problem sorting things out on PlayStation. Not sure about other platforms.

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Ah here, only played online yesterday but was certainly more smooth, passing issues still persisted, but less turnovers and a bit more stable.

My son has this game on steam on his gaming laptop. Since the update previous to this week’s, it crashes at the same time in the second half every time. I’m not tech enough to figure out how to resolve this. I see it’s happening on ps5 too so I’m thinking it’s the updates. Has anyone found a work around?

Are your games crashing in Play Now? Or Career Mode or Season Mode?

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Are there other stuffs that you brought up during this meeting ? :wink:

You think me of all people would be happy with 1 thing. Oh no no no, I had lots to bring up.

Always end it with gripsocks.

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I take it as lot of changes planned and expected for R25, thanks for confirming mate !

That confirmed, when Massive Patch ? :wink:

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Oh dear. Oh dear oh dear. Oh dear oh dear oh dear.

The Chuckle Brothers sum up Rugby 25.

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Let’s hope passing was a big discussion in this meeting then as it’s absolutely destroying this gameplay with the one dimesnilol ai. Doesn’t replicate union in the slightest, all focus needs to be put on to get the ai passing before contact and getting the backs and wingers involved. It’s a absolute basic of rugby. …

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Hey Mad Dragon,

Your advice worked with using the Bind button for rucks on hardest difficulty PS5. Took me a few mins playing the match to actually get myself doing it correctly.
It did improve my possession to get 40% instead of 20% or less previously.

I had a lot more opportunities to score Trys. So I did it playing as Stormers vs Lions in URC. I won 56-14. Lions though are a weaker team so I will try next time for a more stronger Ai opponent.

As for the Ai only committing 1 to the ruck or no one if you don’t press Bind, on PS5 it appears this does not happen. The Ai will commit players quickly before I even press Bind sometimes.

Thanks very much for your help. Your videos have been good to also watch seeing your playing experiences and thoughts on the patches. It definitely helps keep the community aware of different issues.

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Please listen to this, Big Ant. It’s the most significant shortcoming of the game in its current state.

Are the upcoming updates mainly based on community feedback, or are there also plans to introduce new gameplay features and mechanics? I think many of us would feel more reassured knowing that additional content is in the pipeline beyond just fixes based on our feedback.

Hi Team,

Just some feedback: High Tackles.

This below is an example. Coach Career. PS5. No Yellow or Red Card Issued. Penalty only.

Injuries - No injuries occurring in coach career for Super Rugby or URC for Realistic injuries setting. Only for Extreme if selected for a match.

22 Zone. Passing sometimes goes in opposite direction. Sometimes when you press a pass to go left on PS5 controller it goes right into touch. Only in 22 metre zones.

Half time Ai Kicking. This example below was criminal behaviour by the Ai down by 35-7 in the match. Hardest Difficulty. PS5 coach career. Just unrealistic Ai behaviour by a rugby player. I accidentally passed to the Lions centre. He had no defenders anywhere near him and he decided to run a few steps and boot the ball into touch. It’s just so silly like they want to lose the match on purpose. Surely this half time Ai kicking can be removed to make the game competitive and realistic. Thanks

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Don’t forget that backs in rucks more than forwards and more forwards in the backs at rucks. It’s one of the most non-realistic things for me and the support runners positioned so deep, which resembles rugby league instead of union.

Anyway the conversation feature seems to be partly broken, why they played with this I don’t know!!!

It does it quite a few times per game @JNT_BA @Lachie_BA

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Also it’s started doing these passes again

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Don’t know what else to say anymore lol.

Personally I think we are owed one small thing and that’s a roadmap of where this game is going. If refunds are not going to be given then I think the best gesture they can offer is a roadmap.

Yes I know it means that if Ross gives the go-ahead to do this then they maybe thinking “They’ll pester and keep asking when’s this feature coming from the roadmap or when’s that coming from the roadmap” however you could put a disclaimer saying “Providing everything works out correctly like no bugs after they’ve been fixed then this is what we are aiming for but it’s subject to change”.

If a roadmap won’t be given then maybe an explanation as to why it won’t be given? If there isn’t a roadmap and it’s a matter of we’ll just keep correcting stuff until it goes quiet here and social media then fine but an explanation I believe would turn a lot of people around.

@JNT_BA @Lachie_BA I know it most probably takes Ross or someone from the development team / advertising team to give the go-ahead for this so maybe something that could be brought up in the next meeting?

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This is my worry, development will slowly be wound down allong with the dwindling fan base. Thanks for your money, cheers all the best. Blatent basic errors are being ignored time and time agsin and patches are being released with minimal to no testing. Its worth noting I think Nacon must take some of the blame for clearly forcing the release of an unfinished game in the first place.

Yes I truly believe nacon pushed for the game to be released when it shouldn’t have been, for sure, I do feel sorry a bit for BA, however now it’s been released I feel it’s on them now to fix what everyone’s been crying out for, a lot of posts, it’s there in GIFs for them to see, yes I think they’d have to replicate there end to debug but they have a starting point with is showing them to get the ball rolling so to speak but right now it feels there’s 3 pieces of the jigsaw and only 2 of them are doing there job

Right now it feels like it’s

Us providing feedback >> Support team working there backside off to get the info to the Devs >> Blank

Whereas it should be

Us providing feedback >> Support team working there backside off to get the info to the Devs >> Developers debugging and fixing the issues.

Just seems like there’s a hole somewhere and it needs to be plugged.

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Its either that or they genuinely dont know how to implement the improvements/corrections we’re bringing up, which is alarming.

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@JNT_BA are we going to see a big patch again wednesday??? Or nothing really since afl is releasing a day before patch day. Please be honest with us Rugby 25 members

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I’d honestly be very happy if they took like a whole month to implement and test real improvements:

  • Improve player positioning and passing
  • AI variety in attack
  • Laws of the game
  • Set plays (even if it is simple things like playing out wide, cross kick and crash ball through the middle)
  • High tackles, knock ons, sin bins…
    I’m not including mauls, scrums and line outs here because I feel they would laugh at me as they read it.

In the meantime, they could use wednesdays update to add photogrammetry, show players names instead of positions during matches, update players skills, gripsocks and new kicking tees.

Would be nice to know if any of this is going to happen, we have paid already, they have our money, and if nothing changes we are going to stop playing the game anyway.

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Not understanding why people are having so much issues with the passing. I am having pretty good passing and run and pass rugby some real nice offloads, maybe tone down the offloads when being tackled up high. In my opinion the game needs considerable more tuning and a major increase in AI intelligence, where they vary there attacks more using, sidesteps, fends, dummies, overlaps, and tactical kicking. Even the maul and ruck system seem to be a good sytem , just not fully implemented , with more risk and reward, I would welcome more graphs for mauls and scrums, the rucking meters need tuning but they do seem to help. Even Rugby Challenge 3, 4 needed proper rucking sliders to fine tune the rucks to play well. The advantage is Rugby 25 does have better animations for the counter ruck, but they need to be used more and better implemented, the tackle, stand, and jackle the isolated player, even though it is in the game, it is impossible to do, needs to be better implemented, I try to talk about other things about the game like passing but I always circle back to rucks. :blush:

  1. fix the isolated jackle (AI needs to be called for holding at some point)
  2. fix the rucking animations to match, jackle, and counter ruck moments better
  3. make the other offense skills like sidestep and barging more effective
  4. tone down the effectiveness of the fend, make more of timed thing rather holding the right anlog up.
  5. Fix the dummy , and make it faster and more effective, (works only to one side)
  6. Give a bigger reward for playing scrums to perfection ( have the AI colapse for a penalty, or have the AI continue to loss ground of you continue to time the meters well. Bigger rewards so it makes the scrums worthwhile, make the AI more competetive at them.
  7. Add maul penalties to make them more worthwhile, Mauls are reletively boring and the AI is not good at them, no point in adding more players defensively to stop the AI maul (Use some kind of meter for mauls)
  8. For skilled players have I higher trajectory for the Up and under.
  9. Great job on the grubber kicks do the same for the other kicks.

Each time enjoying the game more and more, but still a way to go.

Thanks for continuing to corespond with the USERS Big Ant.

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