Rugby 25 Megathread

Hello, team:
PS5.
The image now looks shaky during games. Before this last patch image during games was smooth.
Kicking aren’t fixed.
Since you took away “scoot” you can’t play off the ruck with your scrum-half when attacking toward the right side in side-camera. You can when you attack toward the left side.

Thanks

3 Likes

Just played latest patch.
PS5

Game not smooth anymore. Seems jittery.
Open play kicking does not seem to be fixed.
Passing still not fun because of player positioning being too far behind.

Line out still rubbish , scrum still broken.

AI slightly better. Some things have improved but still not there yet.

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Only positive surprise: there is now a circle showing where the ball is landing after a kick by the AI.

It is true that kicks to touch after a penalty are now with the right foot for right footed players. And you cant dive to score a try from miles away, which is good.
Aside from that, kicks are not fixed, player positioning still the same,
And advantage on offsides and knock-ons seems to not be working now. My player knocked a ball after a kick off, and the advantage was given apparently to my team beacuse I could keep playing.

See you guys next wednesday.

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Added Play As Team option
That’s cool

Added Call For ‘Mark’ button
Never had the opportunity, the AI never kicked in the area or never had a player in the good position to catch the ball

Improved Kicking
Up-and-under are improved. Not sure about general kicking though, it still looks broken.

Balanced Ruck Turnovers
Still a nonsense to me, with players waiting next to the ruck instead of securing the ball or trying to steal it. Or not stealing it whereas my guys are here first etc…

Balanced Dive Try Distance
It’s maybe too effective now, I didn’t manage to dive before the try line, I had to wait to cross it before diving. Probably to be improved

Balanced Run Down Tackles
I don’t know

Corrected Offside Calls
Less incorrect offside calls imo. Never had offside advantage.

Corrected Kicking Foot
Didn’t check

Improved Stability
I had a crash. I won’t say when, it’s not my job to find bugs

Others / Few comments
The ref saying “Held Up” before the guy is being held up
The “player injured” message is showing before the player is tackled
The ref saying high tackle before the tackle etc…
Knowing that the counter ruck animation will happen in advance etc…
Not a big deal, but killing the realism and immersion

It probably has been said a long time ago, but would be cool to have the possibility to select different kickers in the lineup (one for goals, one for kick-off and kick to touch etc…)

Player positioning is still pants

First action : Loopy pass ! And globally, still not a fan of the passes (loopy, laser, too behind etc, players stopping before catching the ball…)
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Quick penalty for R92. The positions of both teams… Come on…

When Patch ?
When Gripsocks ?
When good positioning ?
When tactics ?
When Union ?
When end of Early Access ?

@Valhalla_Vagabond it looks “better” for some things and worse for others. It is still pants

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If there is a reason I play this game every week after the update it is not because I enjoy it. It is because I want to give my feedback and help the developers to get the game to a playable state. I’m sure I’m not the only one here, but it is hard to come back and see some of the sugestions are being ignored.

This being said, some small positives are being brought in, so hopefully sometime in the coming months we’ll have correct positioning on the attacking player.

Another positive I’ve noticed is that when a pass goes to the ground is slows down gradually, doesn’t rocket-fly straight to touch.

Still no high tackles, or yellow/red cards, almost no penalties by AI.
The “play as a team” feature ir good, but I still miss a menu where team can be managed, changes and injuries and stamine carried over throughout the season.

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Lol and RLL is coming very soon according to Ross, gonna be “funny” to compare some elements.

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Oh I thought it was only announced in March 2023

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Oh yeah for sure. But not sure it was “reasonable” in Q4 2022 lol.
Or this is what we thought, it was an other game but they had a major issue with it and had to start again

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Seen a really good analogy elsewhere that describes where we are with the game’s continued development: changing code is like a Jenga tower. Remove the right piece and the tower stays standing, remove the wrong piece and the whole thing falls. I know collectively our patience is wearing thin but some of us are keeping the faith (a miracle in itself).

At least as a community we’re having some pretty honest discussions about the game as it stands, keep on feeding back, sending tickets etc - gonna have a look at this new patch this evening once I’m done with the ‘day job’.

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Well, I’ve played a few games now (PS5 side-view) and there are some things that have been fixed/improved yeah so that’s obviously good.

No sliding in for a try from 5m+ out, no turnovers immediately after turnovers, kickers seem to be kicking for touch with their proper feet, offside calls and rules seem better and chasers seem to do a better job post an attacking break. All of those are good things.

The general play kicking though, it’s VERY juddery and you can’t seem to quickly power-up a kick. I have not been able to kick to any players maximum capability and have had fly halfs kicking about 30m at most. This area is effectively broken and needs a fix. We waited a week for a fix after it was broken on us and it most assuredly needs a fix prior to another week. I can’t believe we have a game of rugby with a less effective kicking game than any League game has had and Rugby is renowned for kicking for territory.

Please, please fix the kicking!

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Online:

Lighting issues


Ball stuck in the air during a ruck
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Played a few games since the new updates. Lineouts are really broken for me, rucks am not winning a single one now (was little before then, but now not a single one) whereas I can still be turned over quite easily. The camera and cutscenes all juddery. Tackles are still being palmed off with ease by the AI with the defence opening up gaps for them, noticed a improved difference in the 5m tryline tackles though, managed a few held ups which is better than before. Offsides are still broken, being pinged when I’m not which led to me losing the game. AI Forward passes are also still not being called, with a really blatant one going 5 to 10 metres in front and not being called, with the AI instead scoring a try directly from it.

Few other things that I don’t think were addressed in this update but which annoy me, my players aren’t able to catch the majority of loose balls on the ground or catch interceptions, with the AI instead being to run right through them and catch a ball that they realistically wouldn’t have. Secondly, the fact that wingers are not able to chase props is quite odd, especially when you have the AI having line breaks and fending with ease no matter the player or their strengths/weaknesses.

Another real bugbear that I’ve noticed since the last update is the passing, passing at times tends to miss the player you’re trying to pass to and instead pass to someone way behind the line or even out of play, just killing any momentum. The wingers never seem to actually stay wide, meaning a pass can go out of play when there ordinarily should have been someone there.

I also still get players not tackling the AI despite prompts, instead just running into them and doing nothing else. This has been there since the last update, and still happens now including on the tryline.

Scrum-half is possibly broken. Noticed since the last update that far too often (around 2x a game) the pass to the left will instead pass to the right, and in a game I’ve just played my Scrumhalf slow passed it to no-one (leaving the AI to easily pick it up as it landed right in front of them) and then box kicked when I pressed a pass to the left. I’ve also noticed that since the last update, he will physically not be able to go towards the tryline when picking & going from about 5m out. He will instead be running into a invisible barrier and even be pushed back. It gets quite annoying.

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Hey Team,

Loved the additions to this update. I can feel some progress again, hope we move forward like this. That being said performance (ps5) on this update has honestly made the game unplayable for me. It’s too choppy and freezes all the time. Hope that there is a hotfix on Friday as waiting for next weeks update is a bit sad as i am having a lot of fun with it.

Well this is an average update. One step forward, two steps back. Kicking is not fixed, its worse. Can’t even kick a conversion now. Ball goes 10m on punting too.

1 Like

Perhaps a better way to signify a catch is to remove the giant red and white circle (see MadDragons latest vid @23:44sec) and replace it with a thin white circle that starts large and reduces in size as the ball is about to land, the smaller it is when you press X to catch, the better the chance of success. It’ll look better and actually show the player when to press the catch button.

1 Like

PS5 (Side View) There have been some improvements, so thank you to the Big Ant team for those areas where there have been improvements, but there are a lot of frame-rate issues and skipping animation frames going on.

Meanwhile the general kicking is a disaster, it feels like the game is trying to resist you when you try to kick and the circle feels heavy to move as you’re trying to extend the distance! As for my request for more distance? We got less, far less, because you can’t get a kick to maximum power due to the way the mechanism works now slowing things down so you just don’t have any time to try!

Please let us know if there’s any likelihood of some sort of hotfix patch for those two major issues.

In much more minor issue territory, I see Mad Dragons video has pointed out something I noticed a couple of patches ago with drop goals traveling too high.

At times there seems to be an inability to subtly change things for the better until they work. Why are things like the dive from 5m+ changed so much that (in some instances - not all the time) you can barely dive at all now from 1-2m out? Sometimes if you’re too late, you can’t put the ball down at all. This also happened to Mad Dragon in his video.

I think you guys need a wider or better team testing these patches for you. If Mad Dragon is not part of a wider patch testing team, then I wonder why not? He also plays both camera views.

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The framerate is “my” priority right now. The team are, of course, working on some of the other feedback from this patch. But for “me”, this is my priority today. We hope to have this cleaned up as fast as possible.

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Thank you for the response. I have been playing some more and yes I’d agree that the frame rate and also it’s impact on animations seems to be the highest priority.

I do appreciate the effort that has gone into several areas in this latest patch and there are some promising signs! It’s great that the team are trying to nail down some important issues as quickly as they can.

One other point I’d have to make that others might not have pointed out, is that there has been a re-emergence of the forwards not making it to rucks and nearby players not entering the ruck until they arrive. Tough balance to strike, but it seemed better in the last few patches.

Finally, I’m unsure if it’s been tweaked, but the side-step seems slightly more effectual? Perhaps not quite what it could be, but it certainly feels like it is working better?

1 Like

Hi Team,

Enjoying the new patch. It’s made some positive progress with Ai. PS5 Hardest Difficulty. Ai is more smart and determined to win. I actually never sure if I can win a match when I start it. This is good !

Lost a Super Rugby match 45-34 against the Chiefs playing as Western Force. It felt very realistic in terms of Chiefs strong attack, typical real life Westen Force defence which is usually its weakness.

Beat Bath 7-0 with Leicester Tigers both teams rated 83 overall.

Had a Draw 21 All with San Diego Legion and Rugby Los Angeles. Los Angeles scoring at 80th min.

-Ai seems to run pretty hard to try and get to the try line.

  • Offloads help with Ai attack making it challenging. .
  • Rucks a bit hard to win but not impossible. Fend offs from Ai is good making it more challenging.
  • I do find myself able to win rucks for a good number of multiple phases once I have the ball to launch an attack.

Things I would to see

  • High Tackles. I have not seen any player I control or Ai do a High tackle for about 3 weeks across multiple coach career games in different competitions and competitions mode.

  • Can we please get The Wallaroos fixed ? I was told by a Big Ant staff member by email reply to ticket a fix is ready to be put into a patch 2 weeks ago. This is still broken and crashing with all Wallaroos games on PS5. Menus still broken for team management. I still waiting to play the fiery :fire: Wallaroos vs USA women test. I can’t play this.

When will we get more Womens teams in the game ?

The kicking still needs to be fixed to kick down the field as mentioned in user feedback.

Thanks Team

6 Likes

Can we please change tackles I will rather have 2 tackles normal tack and big/hard tackle rather then having the scripted bs we have with first tackle always missing hard tackle means AI wont get that free pass off evading the first tackle but comes at a risk of doing a high/dangerous tackle that will be carded. Because I’m sorry I feel it’s lazy gameplay design taking control out of players hand player should have control of the game in all aspects. AI scores a try not because of my mistake or error but due to game taking control out of my hands with AI getting a free missed tackle from me I should mis timed the tackle or use wrong tackle for them to score not because it’s scripted for me to miss the first tackle every time.

And I’m sorry kicking in open play has not been adjusted still the same kicking and now players also doesn’t catch the ball it’s just a big mess atm with kicking the one place where there was the least amount of complaints

2 Likes