Rugby 25 Megathread

Not finding issues with tackling on hard difficulty. Make sure you are lining up the players well before the tackle, it seems like squaring up really helps the tackle success, also depending on the circumstance I ether use high tackle or regular tackle, I also use the left shoulder button to help position myself for a more lined up tackling, I actually think the tackling is one of the best aspects of the game and one of the features best balanced. I find the AI breaking tackle ability to be in fairly well balanced on hard difficulty.

Cheers

Could not agree more. As it stands I don’t feel that tackling has any real sense of balance.

From the tackling defensive side of things I don’t see that your input as a player in relation to timing of a tackle has any real noticeable bearing on the outcome of a tackle.

I don’t feel that there is a correct timing or distance from the attacking player that is best to initiate a tackle. I don’t get a sense that going early increases the chance of a high tackle. I don’t get a sense that going late or too close in will get you brushed off.

From the offensive play side of things I feel that there is too much of a window to use the fend and offload in. It needs to be noticeably more challenging.

I do notice that if you offload late that there is an increased chance of it going to ground and I’m happy with that.

If you are very late there seems to be a chance that the opposition will be able to steal at the following ruck and if so that’s a good thing too.

Once they get the difficulty of doing fends more challenging, it would be good if they enabled the strongest 10% (approx) players in that stat category to be able to do more than one skill move in a run. If you are over 90 in the Skill category that creates fends and bump offs, then you should be able to produce more than one if you time it correctly/close to perfectly.

Perhap if you are in the 80s and also in the 80s for the skill category that influences side steps, then you should be able to do one of each in a run.

I guess the key is to make sure that tackling is effectively timed from the right distance from the offensive player.

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I guess, by balanced I mean the % of times they happen, I will agree that it should have more variations on when, it does seem a little to heavy on the first tackle, should have more success with sidesteps in open ground, but at least it feels that both the normal tackle and the higher tackle are more balanced now, for me it does seem like lining up the tackler you have a better chance of completing the tackle, early on if you tried to line up with tackle they would break through every time, could it use more work, yes of course, but I think there are other parts of the game that need more attention. Take in mind, I try to play the game as much as a simulation as possible. In comparison to Rugby Challenge were you almost had to use the aggressive high tackle every time to stop the hard level AI, the normal tackle was almost useless, unless you adjusted the sliders accordingly. Are you using the shoulder button to strafe to line up tackles? Would be good for someone from Big Ant to chime in, to see if it is my imagination that the tackles work better when lined up or are they random and sometimes it feels like that, does angle proximity and lining up the tackle give you an advantage? Big Ant??? I think it does, some think it does not.

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I’d love to see videos of the game you’re playing. You seem to be having totally different experiences than the majority of other players.

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Totally different experience? have you checked my posts, I think most agree, with the main points. Do, I play the game more simulation than most, most likely, from what I have seen with videos of other forum members that have youtube channels. But to each there own, if you like to play the game more arcade style, good for you that is fun as well, if you like to play more simulation style, then good for you as well. Most YouTube videos I have seen, 90% of the time the user is throwing the ball out wide and playing more of a hot passing rugby. I probably do a good 50/50 mix of smashing down the middle as I do passing out wide. And depending on what I do, I will try to use the different forward formations. Whether or not this is a placebo effect, I can’t say 100% but the different forward formations do seem to help in different ruck situations, also aggressive defense also seems to get your players into the ruck quicker, helping with ruck turn overs, but it leaves your back line more vulnerable. Again, Big Ant can chime in and correct me if I am wrong. But what would be the point of adding these different forward formations and tactics if they make no difference? Example: I was one of the members that pushed so much for the ability to add up to 5 in the ruck. Do you know how often I use this? About as often as they do in a real rugby game, it is rare but needs to be in the game. Most of the time on offense will use 1-3 in the ruck and defense will use only 1-2 in the ruck, but there is that correct moment when to rarely throw 4-5 into the ruck both on defense and offense. Many will slam 4-5 into the ruck every time on offense and defense, and again it is your choice to do this, but my point being is there are many different ways the game can be played and interpreted.

Post a screenshot of the final stats of any game you play against the AI since you play ā€œsimulationā€ and let’s compare that that to a real life game. I bet your tackles missed will be nowhere near the amount in an any real world example.

Here’s the final for the Super Rugby. Looking forward to your example where you manage to have less than 20 missed tackles for both teams.

Have nothing to prove to you brother! As I said, to each there own, been playing rugby and rugby video games probably longer than you have been alive. This is my experience. You have your opinion I have mine. I have been highly critical of the game in the past, but I do see them making strides in the right direction, I respect that they did listen to us when most of wante up to 5 in the ruck, I respect that they did improve the Arc on up and unders, I repsect that they did improve dummy passes, and ect ect, got to criticize but got to also acknowledge when they do make improvements. Do they have a way to go to make this a really good rugby game, yes, but is it possible? I believe I have seen enough improvements for them to continue to go in the correct direction.

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Playing games longer than I have been alive proves nothing. Everyone has a phone and every phone has a camera. You talk about being happy with the balanced tackling yet you can’t prove you have better success than others, even though you talk on your high horse about playing simulation like.

Prove it with a screenshot, it’s not rocket science.

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I used to always play this way as well but I’ve recently found that if you can land a Y tackle it actually has a high success rate of stopping your opponent braking the first tackle. It definitely is janky and doesn’t look great, especially if you miss but if you land it seems to be much more powerful in slowing down your opponent. I try to use it when I can run in a straight line at an opponent, if you run onto them diagonally you have no chance. It definitely needs work to make things look better and smoother.

Hell maybe it’s just in my head :joy: Maybe @JNT_BA can clear it up?

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Going to have to analyze exactly what I am doing, maybe it’s what Bear Gamer is doing. But I don’t feel like its a wild diving tackle, maybe the strafe (left shoulder and Y at the same time) will have to test, but it seems like the initial break tackle from the AI can be stopped somehow, I am not saying it is perfect and looks good but , been able to do, now , take in mind this on hard not hardest. So not sure if it makes a difference, but for sure as you mentioned a high, and low tackle would make more sense. I have been posting about high and low tackle and risk and rewards for both for a while now. The tackle that works feels like it’s a driving tackle or standing tackle.

As for Rugby Challenge 4, yes been going back and forth, but I can’t get past the 3 in the ruck max :slightly_smiling_face: And I don’t know if it’s because I played so much of RC , RC2, and RC3 and 4 that something about Rugby 25 intrigues me.

I have express lots of concern why BA did not explain the mechanics of rucks, and scrums and mauls better, so we can test better. The conclusion I have come to is, they are still working out the system, so why take the time to explain a system that may change considerably, for example the tackle, stand, and jackle was in the game initially (although 1% effectiveness) I think I managed to do it twice in like 50 games, it was even in the tutorials (now it does not work in game or the tutorials , Y seems to do nothing in the rucks ( for now at least). But I think they will fix this.

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ā€œAs an add on purchaseā€ā€¦crazy mindset

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Yeah would think as far as the anthems and haka and others would be in the game. Pretty sure rugby challenge 4 had them and it was made around 6 years ago I think.

I already feel like I’ve been ripped off with the purchase of this game without adding any ā€œadd-onā€ features :joy:

I am starting to see some good things in the game and I’m hoping by the time Rugby 27 is released we should have a decent game!

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When is the the next update ?

2 weeks on Friday i believe

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I have a funny feeling that basic things like national anthems, the pacific islanders pre-match rituals and even the world cup will only be a ā€œnewā€ feature in the next installment of this game

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Might be one of those things where camera choice impacts success rate. As someone who plays side camera, the Y tackle is almost always a fail. But as you mentioned it works when running a straight line at the opponent, that might be the reason, because judging a straight line is much harder on side camera than end on. Might test Y on end on to see if it feels better.
On side camera Y basically only has to animations, slip off the hip, or grab the ball carriers shoulders and fall off, and is only really useful to slow the player down so a 2nd player can make a 2nd tackle, as for some reason the AI lose the ability to side step if they already get hit with the Y tackle.
I also really miss the tap tackle that used to be in EA using the Y button, i always thought it was really good and AI were very good at it. But havnt seen it in a very long time

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I embody being one of the crazy people, thats why I have MaD in my name :joy:

Its actually wild how much the camera does change the flow of the game so much, I also have no idea how that happens. I just played a rematch of the lions vs western force that i put out a video on. but did it from end on camera, and used the Y tackle. and at the end of the game had a total of 11 missed tackles. Compared to side camera where its easy to average 40-50 in a game. You do have to hit the players front on with Y, but specifically holding the Y button down rather than a tap, also seems to reduce not only the ability to break the tackle, but also how often the AI offloads. Side camera in the same match up feels like youre playing a game of 7s where the ball doesnt stop moving. End on is a casual experience of phases made up of 1 off runners and you dragging them to the ground.
Why is the game so different? Who knows. :joy:

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Yeah Y tackle on end camera cuts done the missed tackles by a lot, but the proportion is still massive 18/43 tackles missed is still too much. And about 8 of those were Ardie Savea on a single carry where for some reason the Y button stopped being effective and my whole team just bounced off him 1 at a time for their only try :joy:
Ive also noticed holding Y, sometimes they get bumped off but then make a 2nd successful tackle. And when that happens it counts as both a missed tackle and a successful tackle. So stats a little weird. But effectiveness in a game, end on camera and holding Y is superior for me. But looks very weird in the animations.
Side camera Y button still get well over 40-50+ missed tackles using Y.

Also no idea what constitutes ā€œhandling errorsā€, not a single knock on and I threw 4 bullet passes to touch and in my own dead ball area, but apprently they had 7:1 ratio worse compared to me.

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I always hold down the Y button rather than tap as it often results in the secondary tackle as you mention.