Rugby 25 Megathread

I’ve been clearing my 22 and kicking for position using drop goal as it goes further than any otjer kick! :rofl:

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Played my first game since the update and have to say game feels more unplayable than it did 3 months ago winning ruck is impossible atm and I swear offloads are more crazy than it is in rugby challenge

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No problem. Then I would like them to give me a refund.

Played yesterday’s patch for 10mins and switched off. Boring , broken and not fun at all.

You cannnot leave the game in this state. And I personally would never buy another Big Ant game on day one.

I bought the steam version for EA and PS5 version. Hardly any feedback has been actioned on.

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Salvation is coming in just over 2 weeks.

Quand lines ?

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Haha, not really surprised. It’s patently obvious that the people working on this either haven’t played a lot of (maybe any) Rugby Union.

I was pretty patient, but everyone who talks about the tactical kicking side of Rugby is getting completely ignored with these patches. They keep saying they’ve changed kicking and they haven’t really at all.

The rucking contest also needs to be cleared up and become a game within the game.

You tackle someone.

If there’s a struggle before grounding the tackle, you want to turn them towards your side. It should be that you push Triangle or Y a few times quickly and you’ll turn them during the grounding of the tackle (This should be what the Contest Tackle does).

Then once on the ground, you switch to Steal (which should mean Jackal). Square of X (Xbox). To try and win the ball from the player you turned in the tackle.

You win the ball if you do it well/quick enough. This could be difficulty relative.

This stuff is surely not hard to program, but do these guys listen and if they do, do they have the ability to implement things as described?

Not yet they don’t.

I have to admit, the 3 week waits don’t bother me. 3 weeks for that extremely minor patch we got last time was extremely annoying.

Are the lines going to be one more broken thing that will have to be worked on several times post release, denying us fixes for all the more important things that still aren’t fixed?

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@JNT_BA any feedback from your side please or are we at the end of the plank waiting to jump next???

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Great idea about rucks, there needs to be more the user can do to influence the outcome as right now they’re little more than hopeful button tapping. Rucking is such an integral part of Union that it needs to be prioritized above set pieces such as lineouts and scrums, in my opinion.

Guys, JNT recognized that there is still a lot to do. We just need to wait, again… What are few months compared to all we have waited so far lol

A video game shouldn’t have been released in this state of course, but hey, it’s done now, we are doomed and we can just wait. Fingers crossed JNT and the team manage to fix everything and make the game enjoyable

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Funny thing is you can kick tactically easily right now … in Rugby league 26 … where you don’t actually need to kick tactically :sweat_smile:

I believe in JNT for the effort that will be made :100:. I am not so certain they have the knowledge of the sport to execute it though. You have to admit, we are this far in … and it still plays nothing like rugby union.

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Hi @JNT_BA … can you not use the Tmo that you use in rugby league 26 and put it in Rugby 25 I mean rugby 25 Tmo decisions is broken really and also the penalty glitch after a knock on advantage everytime please take a look at this

Haha I agree. The current state should have been a bare minimum of what we get one year ago for the Early Access lol.

I think they can do it. It will not be perfect, but I think it could at least be enjoyable.

But yeah, there is a huge amount of work, and they are not a lot / too many projects

That’s not new that they never liked union :stuck_out_tongue:

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:rofl: Yes, Rugby League has the easier and longer clearances and the wider variety of well working kicks (grubbers, chips and bombs). Better, simpler catching method.
Meanwhile Rugby Union has easier, more commonly occurring off-loads.
Nice reversal of traditional play on both counts.

The same company, two VERY similar sports, but wildly different results.

I believe JNT and his team have the best of intentions, I think they’ll do all they can to make this came come out of the hole it’s in and it’ll probably take until Christmas at this rate, but I do think they care about the product.

It’s just really disheartening to have a 3 week patch deliver about the same amount of progress and regression as the 2 a week ones were delivering. There was nothing in that last one, not one single thing that made the game play better. The metered jumping was just more jank.

Hopefully they can go have a look at the RL 26 team’s work and the code for the kicking and the contested catch area. Who knows where they can go to look at a maul or a less boring and lame scrum method though! :rugby_football: :rofl:

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I’m seeing a few people criticising the contested catch mechanic vs the mechanic in RL26. I might be wrong but isn’t the mechanic just copied across from RL26? The button inputs are exactly the same, X (PS5) to catch and Triangle (PS5) to tap back.

Kind of true, but the meter in Rugby doesn’t really seem to work. The timing doesn’t seem right. As found by Mad Dragon, the buttons have at times not been correct. It seems weird to be looking at a meter anyhow when you should be watching the ball come down and timing a jump as in League.

@Nesreviac oh right I just assumed that both games were using the same mechanic with the difference being that in R25 the meter was displayed by default. I’d planned to play a bit more with the meter on and then turn it off and rely more on timing

Lines will probably be absolute Jank and break other stuff.

But IF they manage to implement good attacking gameplay it will be a huge step forward for me. The lack of shape and enjoyable attacking play, and the awful rucking system are my two biggest issues with the game

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@Saulman55 agree the attacking set up needs an overhaul. I really want to see proper pod play with forwards who can drive through the tackle and backs playing off the pods and then switching to set plays when the timing is right

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I really want to see more structure overall. The ability to use forward play, pods or backline attacks with proper support lines. I also want to be able to use an effective kicking game and have it have actual benefits. Kicking for territory and then also being able to counter and contest line-outs.

None of this is in the current build of this game.

They could benefit touching base with the league team on

  • The driving contact area (Perfect for forward play)
  • The contested kicks area (simple, works intuitively without the need for a large pinball ring)
  • The in game kicking, bombs and punting especially. (The control over power and placement is like night and day to Rugby 25)
  • The Broadcast camera angle (Plays like a completely different game)
  • The running lines and quick defensive and offensive settings (Gives you control over attacking and defensive shape on the fly)
  • The rules (Knock ons, TMO, advantages and penalties all work as expected)

Thats just off the top of my head.

For the offensive structure you could mirror the RL26 D pad. But have say up for placing forwards tight to the ruck for one offs and close forward play using the drive method, left for setting pods or right for a wide backline for running or cross kicks. Down of course setting the kicker in the pocket and players ready to chase the kick. Even just those would make a marked improvement to attack atm. Though I am sure there are better ideas out there. Mirror the defence one as it is. Move players left of ruck, right of ruck, centre of field or back 3 deep for kick receipt.

Getting any of this seems more years off rather than months or weeks though.

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@Valhalla_Vagabond so this is something I shared with BA regarding d-pad tactics. When on attack the d-pad has line width, attacking shape, pod structure and kicker to pocket. If you press right for pod structure you pick 2/4/2, 1/3/3/1 or 4/4. If you then press left for attack structure you get 4 options relating to the pod structure you are in.

Pods were definitely in the game during EA so hopefully they can bring them back

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I was thinking man … thats a lot of buttons to get what you want :rofl:. Would slow play down.

Then I thought but that is exactly when you would be using those moves. In slow play like driving at the line or working your way into a safe exit etc. So makes complete sense.