Rugby 25 Megathread

This all sounds very similar to tie break release actually. Getting multiple different feedback , changing things getting complaints and switching it back in 24 hrs … For now they just desperately need to address the passing, coming from a game of rugby challenge 3 to this is actually pretty ridiculous the difference a ai who can actually pass and run lines etc makes… Even more ridiculous when you consider the age of that game…
And sliders will likely happen but will take time with afl and tiebreak it was a good few months till they were added. Still sliders won’t change the fact that absolute basic feature is missing and at this point just port over rll4 passing at least it will get some element of attacking flow in to the game…

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I did some more testing V1.02588 on steam for the rucks and it is playing pretty good, but the Y contest is still useless or I have not figured out. You can do 1 player steals at the ruck, just bind 1 before the opponent and quickly press steal, you can do this with 1 -3 players depending on the situation, the problem is the pushover and the steal are the same animation. So when you do a 2-3 player ruck push over by either binding 2-3 and then pressing steal this animation looks ok when the offensive ruck has 1-3 players, what does not look good is when a 1 player steal, (results in the same animation) instead of stealing and maybe getting tackled or setting the ball back to a teammate , the one player doing the stealing does a bulldozer animation that goes through 1-3 offensive players, when its one player the animation is ok , when its 2 maybe, it could happen, but when its three opponents in the offensive ruck and 1 defensive stealing player runs three player over like a bulldozer, it looks ridiculous, so the bind and steal, and bind, bind ,bind, pushover is working fairly well,(like the tutorial) but the animations do not match for the 1 player bind and then steal. That is what is making the rucks look repetitive and unrealistic at times, there is huge lack of varied animations for the ruck steal and pushovers,(it is the same animation over and over). That there is one of the biggest problems in the rucks at the moment, along with I have not found the intended use of Y contest to ever work. Standing animation tackle is to slow. There is a good rucking system there but needs more animations, and better functional use of the standing contested tackle and Y use. The number of turnovers I am getting are almost perfect now, and the amount the AI is getting is also good on hard difficulty with two fairly even teams. But when playing the rucks I concentrate on watching my opponent and determine how many I am sending into the ruck 0-3 and concentrate on the timing for the steal, or when to do an overpowering pushover with bind bind bind(no need to press steal ). Also, I noticed when focusing on the rucks, do not press the left analog in any direction that will make a difference how quickly your players inter the ruck on both offense and defense. (It will delay them, plus you can get called for offsides). You have to know when to only send one player in the ruck on both defense and offense, on offense for somewhat of a quick ball,
and on defense when you want to keep defensive players on the defensive line or conserve you players for a better defensive rucking opportunities in the following phases. Rucks are moving in the right direction, If Big Ant add some added animations for variety, and fix the indented use of the Y contested tackle, and add the ability to hold on on offense to counter the steal with a chance to be penalized, if they add the ability to add 2 more players to the ruck for a total of 5 max,(now I am dreaming) you can have a good system with this 3 button rucking system with more varied rucking animation and better implementations. The passing seems to be improving some, I use both icon passing. And quick double press passing. Finding pretty good support running, just make sure to control you sprinting, if not , you can outrun your support, you can vary your sprint as needed by always watching your supporting players, it is rare in real rugby that a player will pass out wide running at a 100% full out sprint, use the sprint to hit gaps and on breaks, but for working the ball up the field passing I normally do not sprint, it gives the supporting players more time to support and it gives you more time to see your passing lanes.

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Having a lot more fun after the update, can’t put my finger on what’s different but it just feels better

The game is just too easy however, I feel like this will change dramatically once the AI does more than one pass
Playing on hardest in super rugby career as western force and comfortably beating everyone on shortest matches

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I agree with you. Game is way too easy on hardest difficulty. Playing URC with Stormers and it’s so easy to win the matches and rucks. Ai almost never brakes a tackle. Passing usually is Ai short passing one out. Ball needs to spread more wide or mixed up with short or wide passes. Ai needs to Break tackles sometimes , offloading.

Injuries to Ai - Ai currently does not replace players.

Ai never seems to replace players, I assume the players on the field get low stamina as the matches go on.

I also looked at player stats. All player stats for all skills sets with licensed players all look standardised and similar/same for all forwards and backs. It appears as if no one has tried to really look at individual player stats as in real life. Could this issue also be causing problems with getting the playing difficulty’s and gameplay on the field realistic ?

Locking out anyone from editing player stats is also a negative. We should have the freedom to
Adjust these if we wish. This for me is a negative along with not being able to edit player appearances of players not face scanned.

Photo below of Scrumhalf Joe Powell from Montalbanaise Pro D2. The licensed player does not look anything like him. Joe is Caucasian with appearance in real life , Australian with curly blonde hair. I would love to be able to edit and fix the player or create my own but I can’t do that. I lodged a ticket this morning to ask if some of these players can please be corrected because I feel I have no other way to correct this. I would rather do it myself then ask.

These are my thoughts. I do really love and appreciate Rugby 25 but the above is impacting on its enjoyment and long term replayability.

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**Can we please get some
Work done in the passing aspect of the game?? No support runners or people running onto the ball. We need switches and dummy runners to make attacking and defending actually fun. If big ant can focus on this first it would be ideal *

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Played on Friday am (Korea time), think version .2570 and it felt pretty good, stable and things were generally working.

Just played Xbox update .2591 for a few games and everything has regressed, only positive is no crashes. Every box kick fails and is an auto penalty, no players pick up loose ball, balls bouncing off of heads, strange quick lineouts, players standing around the ruck refusing to pick up the ball, lots of waiting for player to pass from ruck, can’t pass from scrum just keeps going til penalty awarded

I generally keep this constructive but don’t understand how this last update made it through

Hard to be positive. Apart from the insanely poor game-play that has been commented on a million times, the general aesthetic of the state of play is akin to a local under 8’s match. Just watching a CPU match without playing should’ve been enough to tip off that something is seriously wrong. I wouldn’t have had as big of a problem (even with the unplayable mechanics) if the game just looked like free-flowing rugby. Instead we get 30 players all running around clueless with a 1/10 ability to pass, kick, be in a useful position or react when a buttons pressed. Prefer to watch every game of the Waratahs 2021 season again than play 20 minutes of this game. Being the mainstay video game for our sport with a purpose of growing and pushing the game, it is very disappointing and downright offensive to Rugby. $300 on rugby games in 6 years and I’m still playing RWC 2011 :sleepy:

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Hey really hoping you could make the logo creator more usable the tools are there just seem super difficult to move objects around and copy and paste was really hoping it was easier to use
(XBOX)
I love creating things from scratch on other games just seems impossible to even write a name for example please change it so it can be used because it seems endless with the possibilities

And if you could look at making it possible to add players to any team similiar to rugby league live
Love creating players just wish I could add to any club also please make it easier to break tackles
Feels extremely difficult for a highly rated team against a lower team to even bust a tackle 2025-02-22T13:00:00Z

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Hey Bro Jamil Lewis Here From Kaitaia New Zealand do you create players for Rugby 25 ?

The latest update is a sign its improving.
I get a lot of enjoyment online than vs a.i and so im enjoying it much more. Scrums lineouts anc kicks are great now. Work on the rucks and passing is still needed but its getting there.
Tip for you all, play online its more rewarding

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Can I ask a question? I’m new to career mode, if I sign a player? How do I get home to actually be in my line-up? Or do I have to wait until the next season?

The user passing will seem improving because we can try different things and styles. But the thing that is hurting this game so much is the ai passing it’s just not there at all , one pass tackle, that’s all they do every play , every match and every team . Been said thousands of times and it’s so obvious I’m not sure how after all Ea you end up with a rugby game we’re your ai can’t string 2 passes together? … They improve this and the game will at least be more playable and then fine tune ruck’s and get the rule’s and tmo and sliders etc , but passing is desperate they address as its not acceptable at all …

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Yes, at the moment, user passing needs work, but you can have fun with it.
AI passing is nonexistent beyond the first player pass, making defending extremely repetitive and boring. I feel like turning into the opposing team by switching player control to the offensive team on turnovers and playing the offensive part of the game until AI passing gets fixed. Like, offensive training until AI offensive intelligence and passing improves. Don’t get me wrong the graphics and running animations are much better than Rugby 22, but rugby 22 still has many more different animations for different aspects of gameplay. Hopefully the animations will grow over time. The slowdown effect of Rugby 22 is also nice for play calling and on the fly formation changes. This all plays a big part to make a complete rugby game simulation. It funs to make changes to plays and player formations on the fly, it adds a whole other level of Rugby game play.

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Strange thing is rll4 had tactics and ai passing and a bit of a kicking game etc . Seems they have taken the tackling animations and player markers etc straight from rll4 and left out the actual important stuff as mentioned above. Also wish they would use the grass graphics of RLL3 , best they ever had it
Hopefully they are just working on a new passing system and will be introduced asap , … .

Alot of people did not notice but when Rugby challenge 4 first came out you could add 5 players to the ruck, then they ruined it with a patch to 3. Its annoying they have to dumb down the game for casual gamers, many people that own rugby games are into the simulation of rugby! This is the reason I like rugby challenge 3 over rugby challenge 4, even though it would be nice to have the set plays of Rugby challenge 4. Also for ADD people they shorten the scrum time in Rugby challenge 4 compared to 3, scrums in 3 are better because of this, in Rugby 22 they also dumb down and sped up the scrums, when it first came out Rugby 22 had fun competitive scrums, that was like a mini game allowing you on occasion to move the scrum forward and gain substantial meters, rendering the scrum as an actual weapon in attack, then they sped them up and made them quicker (so to just get them over with)(if you want to get them over with, go play Rugby league:)), so annoying when they have something good and they change it to satisfy the casual player. Make the game as real to the real thing as a simulation, and then add sliders so players can make it as arcadey as they want to so you satisfied hardcore simulation players and casual arcadey players.

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Think when the Ai start to offload when in attack then it’ll be more competitive ,

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Never managed to get hold of rugby challenge 4 , but weirdly a new rugby challenge 4 has just been released on ps store but it’s a weird one as it says no licensed team but rugby 7 etc , so it must just be a fan made one ( tennis elbow 4) for rugby or something. yea I still play rugby challenge 3 struggling graphically now tho… I’m more a simulation fan I agree they need to a add options to add up to 5 definitely makes risk/reward element to it . I guess they have to cater to the bigger players base and not go to simulation and scare away players. Hopefully next week we will get some improvement to attacking play and in turn will make user defending interesting and fun .

Really hoping we can get an update on when we can actually change the line up to international squads to reflect the real life squads

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I play Rugby sevens on Rugby challenge 3 . With most edited teams to real 7s in rugby 7s, 3 in ruck is good in 7s :sweat_smile: Lets go Pumas Argentina

For the love of god, please can every lineout not have one of 2 big ant employees stopping the hooker taking and then letting the lineout commence!

Also, please can we have more than 1 referee (who looks like Tory MP, and utter scumbag, Robert Jenrick)

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