Rugby 25 Megathread

Does anyone know why when playing 6 nations wales don’t play in the principality but play in Cardiff national stadium?

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There have been slight improvements. But the game is still pretty unbearable. So many issues. Passing still shocking, support lines are so bad so you cannot attack. Opposition just passes once.

It is still baffling to me that it was deemed acceptable to launch a game in this state and charge £50 for it :joy:

Not sure if this has been mentioned already but will mention again if it has. When kicking into touch, I can’t kick the ball out to the nearest touchline. The furthest the arrow moves to the right is behind the goal line area:

I ended up doing a cross kick and scoring :joy:.

Also, you cannot select how many players you want in your lineout after kicking into touch, It randomly gives you 3 or 7 players.

NIce to see knock on advantages in the game.

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Just been playing the new patch and I’ve got an issue. There are LOADS of penalties being given to the AI for ‘offside’ however every time they choose to scrum? EVERY TIME?

Yes some teams do choose a scrum from the penalty but very rarely, I think this could be these options of an error:
A) the game just needs to adjust what option teams take from a penalty.
B) the game is registering this as a ‘knock on’ because in all incidents I am not offside.

What needs to be fixed is the fact that they get so many penalties or ‘knock ons’ if that is what the game is registering this as.

Another issue I find is that the rucks have too many turnovers now? I can’t seem to get more than 3 phases together without either the AI getting a turnover or this offside/possible knock on glitch happening.

Happy with being able to drop someone into the pocket.

I like the pod formation, much better however I wish we could have the option on the d pad to set up a pod? This would mean you still have the option to set a pod but if you don’t choose to then your 10 is already open without having to di a long pass through the pod.

Maybe left on the d pad for a pod on the left, right on the d pad for a pod on the right?

  • just a suggestion, others may think otherwise tbf

Must say guys I’m really happy with how many updates you guys are putting in, you have restored my faith in this game.

Just please check out the penalty/knock on issue as well as tuning down the turnovers.

Thanks guys

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I saw an issue with the squad for example the Sharks squad some guys that are regulars in the squad that even had face scans have been pulled out and people that are not longer with the Sharks are still there. For example Ntuthuko Mchunu is out of the squad but guys like Wright Braam Reyneke Lionel Cronje Reniel Hugo is still there but they are no longer with the Sharks. We need Mchunu, Vincent Tshituka and Tino Mavesere. I also can’t sub Dylan Richardson in when I put him on the bench

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Still not enjoying rucks much in the game. There seems to be no reason or rhyme to what actually goes on - and the only animation is that 3v3 rugby league style scrum.

Also, i havent seen it mentioned recently, but are there plans to add in more camera angles? Like maybe a broadcast angle?

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Broadcast angle

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Yeah, we want broadcast angles!

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Agreed, rucks seem pretty random at times in their outcomes. It doesn’t feel like you executed a skill well and deserve the outcome really. The same animation over and over again is pretty tiresome also.

As for camera angles, a good side on broadcast one would be great. The existing side cam is kind of unusual. The camera most of the time doesn’t angle down from quite high enough to show the depth between players, so you can see gaps between them. It doesn’t seem to have the same kind of angles like Fifa (camera angles are one fair comparison between the two) where you can plainly see where to angle your runs at the defence.

Obviously end on cam allows you to see the width and the gaps really well, but even that seems to have a higher camera angling down to the action.

I played a game at Stade de France and what was unusual was that at some points the angle allowed me to see some more gaps across the field, but as it went more towards the left, it seemed to slightly flatten out and I had no idea where to target a run at.

So yeah some side cam improvements please would be great and if a broadcast angle also came out that enabled you to play effectively, then even better.

Loved the last two patches though, still some improvements to go - passing (especially on side camera) still seems to occasionally miss the target, even from targeted passing, but overall it looks like things are starting to shape into what could be a very impressive game.

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I managed to steal a lot more in the 2 matches I played tonight and even managed to work out why I was conceding far too many tries per game, it seems that “rush defence” is more successful than the “balanced defence”. I still lost both matches, first match was far too late to recover once I started messing about with the defence options and the second match I only conceded when forwards kept picking and going when near my try line, that was the only time they breached my defence so I’m getting there slowly :).

The passing was good too but the amount of tries I score has dried up which is frustrating so I will work on that over weekend when I next play :+1:.

I did also notice that turnovers dried up deep into the match which I’ve noticed @MaD_Dragon_Rugby has experienced during his videos too.

I feel that once turnovers become more frequent and the AI defence doesn’t rush up on me as soon as I pick up the ball, I will be an expert at this game and forget how to lose :rofl:.

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Career Mode Issues

  • Players recovery between games. I had 14 days off between matches and hardly any of my players in the selected 15 had recovered their stamina.

  • Checking the scores of previous rounds is hard to go round by round. When I try and lightly move the left stick it jumps about 3 or 4 rounds at a time. Can you turn down the sensitivity.

  • Champions cup games are happening mid week during playoff rounds. I have a game Wednesday and then a league game Saturday. There are weekends blocked in the calendar in the real world for Champions cup games. Can this be updated please.

I am on PC and have been using the same save data since release day.

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Just letting everyone know that I tested the new patch to see if any new changes such as the - “Drop Pocket option at Rucks for kicking” on my Saved Coach Career. It worked so I guess that proves that patch updates will also include your saved coach career and competitions.

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Great update - again making it more playable again. Like the addition of dropping into the pocket, although doesn’t work consistently. Most of the time my 10 is in a ruck so it’s my flanker who kicks the ball away. This AI needs improved - if forwards are in pod of 3, then the 2 forwards not carrying ball should be in the ruck - not the 10. Backs would only realistically hit a ruck if it was in the wide channels after line break etc, but right now my 10 seems to keep getting stuck going ruck to ruck. Forwards should be 1-3-3-1 or 4-4 formation in attack to keep it simple.

Still issues with passing, the ball fizzes away from a winger who’s in space and straight into touch. Also can’t seem to hit a short pass like a shoulder ball/short tip pass. Add in different passing animations, example - longer passes will be spin passes and shorter passes will be more like tips/pops.

You NEED to add in dummy passes. Start pass with left or right trigger button and then cancel it by pressing the opposite to perform a dummy, something simple like that. I think rugby 08 had this and it’s a huge part of attacking rugby in reality.

Scrums - they are really hard, and even when I manage to hit all of the gauges at precise time, the scrum still collapses and it’s hard to tell when the scrum is over as ref says use it but the dial keeps moving to push trigger buttons.

Fends, bumps and handoffs don’t work on side view camera. Or they work when attacking one way but not the other, so at half time they stop working when you use the right analogue and can only side step. I’ve still yet to do a bump yet on side view, but can do this easily on end to end. So this needs fixed so it’s consistent on all camera angles and in both halves of the game.

Passing off of a lineout - normally teams run strike plays and right now the pass from lineout to the back line is really poor.

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Dummy passes are in there, exactly as u said, hold one pass button, and then tap the opposite one :+1:t3:

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@Cheiftain92 That is a great post. 100% agree with all of that!!! (Well except for dummies, I think they’re in there). It exactly reflects most of the issues I’ve had myself. I’m glad someone else is getting the same kind of ruck issues with backs, totally agree about 10 and even when going to quite wide channels, it’s rare for a 10 to be out there anyway to even go into those! If 10 isn’t available for pocket, 12 should scramble there and if they’re both in a ruck then the game has to be reprogrammed to change that!!!

The winger passing issue I get more on side cam than when I tested end on, so pretty much the same as for you.

Scrums seem like they aren’t quite right to me either. I can never time that first hit right even in green, I always time the hook right and then get the rest right to a collapsed scrum a lot of the time! I see you have to push square to get it out, but those meters keep on going! I’d like an option to cut down the slow formation of the scrum after the first viewing too, it slows down the game!

Your comments on Fends, bumps and handoffs on side cam need no more input from me, absolutely correct!

Passes off lineouts? Again you nailed it, they need a better slightly deeper formation and they also need the ability for us to get the first pass off the lineout away much snappier. Sometimes it lags along with him getting swamped by defenders.

Here’s hoping they look into those issues sometime soon. There’s gradually more an more good creeping into the game and yes, definitely thankful for that, but a few more fixes and some improved structure and it could be awesome.

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Hey enjoying the regular updates/patches. Thanks for all your hard work. Really appreciate you taking on the feedback and trying to implement it in the game. There’s still a lot of areas that require a lot of work but hopefully if you prioritise and address these points I’m sure you will have an amazing product.

Positives
-passing has improved a lot as well as support player lines but still need a lot of work
-being able to put your 10 into the pocket to kick for touch or drop goal has been a massive positive
-regular updates to squads and selection has been awesome being up to date.

Areas for improvement

-Still needs to be correct positioning, structure, shape, tactics on attack. At the moment it’s a bit of a free for all with players standing all over the place with no plan, actual purpose, structure or shape. What is the point in having positions if they aren’t going to be utilised properly to how they are in rugby union. At the moment there is no difference between forwards and backs except for the 9.

Forwards are standing all over the place and you have your 10 either hitting rucks, standing out the back or on the blind side. It would be like creating a football game and having your strikers back where the defenders are and having your midfielder being the goal keeper. There needs to be structure, purpose and intent. 10 needs to be heavily involved in the attack, like the point guard in basketball bringing the ball up court then directing play, creating opportunities for other players and feeding them the ball.

The 10 needs to be feeding the forwards pods and outside backs unless you have a pod running off 9 with the potential tip pass out the back to the 10.

10 outside 9 as the first receiver, 12 outside him then 13 etc. The 10 shouldn’t be hitting more rucks then the tight forwards. Then when the 10 is in the ruck the 12 or 15 becomes the first receiver. Would be cool to have a button on the keypad where you can control your fullback joining the line or dropping back to cover.

You could use tactics like 1-3-3-1 or 2-4-2 as other people have mentioned. If you aren’t sure what they are I would recommend looking it up on YouTube, there are some great explanations on there. Otherwise would be good to atleast at the bare minimum be able to control your pods and direct whether you have them running off 9 or 10 or 12 with the option to tip the ball out to another playmaker out the back, pretty much the 1-3-3-1 shape. But otherwise your 10 should always be getting the ball from 9 with the rest of the backline outside him.

Has been awesome to see the passing improvements, however they are still too floaty/lobby and the ball doesn’t even rotate properly when it is passed. Would seriously recommend having the option to throw a short ball or a long ball. With the long ball the ball needs to be rotating, with a short ball it doesn’t, pretty much a rugby league pass.

Support runners have improved a lot as well, but they are still either mainly running lateral or running back in towards the ruck. They need to be running straight and at gaps, and keeping up with the ball carrier, as if you break the line the support players are still too deep. Would be awesome if you implemented proper running lines with those coloured lines showing you which line your supporting players are running so as the playmaker you know what option you want to hit. Would be awesome to be able to control your attack line width and depth.

Rucks/breakdown - There needs to be a jackel over the ball after a tackle is made. There needs to be a bit of urgency and quick responsiveness from the tackler, so once you’ve made a tackle you can quickly release then go for the ball, it is too delayed at the moment that you can’t even have a good crack at stealing the ball.

Scrums - I think the scrums are a bit overcomplicated at the moment, just being able to press x to feed the ball in and tap square to push would work fine. With having the option of your number 8 running off the back of the scrum then can either pass to 9 or take the ball into contact.

Cutscenes - Would allow the option to skip cutscenes as at the moment when the ball goes into touch you always have the prop or hooker chewing off the ref or touch judges ear and it gets quite repetitive and taxing.

Sorry not trying to be negative, trying to be constructive and give you good feedback as I believe if you prioritise fixing these areas you will have an amazing game. Thanks for all your efforts!

Cheers!

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Is anyone aware if a set piece system is being implemented at some point?

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Im planning to buy the game, is the game worth the money? I heard the game is somehow unplayable

It will vary depending on who you talk to, but if you are:

A massive rugby gaming fan and can handle a game with some deficiencies that are being worked on then a very definite Yes.

A moderate fan of rugby gaming, but you’ve got the patience to wait 2-3 more weeks (at the current rate) for it to become pretty good fun, then Yes if you’ve got money you want to spend on a game.

If you’re someone who wants the full finished article and a top quality rugby game, then possibly hold off and see how development of patches goes over the next couple of weeks.

The game is not really unplayable, it felt near to that on release in my opinion, but was never unplayable, just buggy and broken in small but important areas. I would say a lot of bugginess is gone and the broken features seem to all work much better (but have a good amount of room for improvement - passing and rucks for example).

Hope it helps you decide.

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Alot of people will tell you different. Is there room for improvement? Yes absolutely, and i can tell you honestly that BIGANT is really listening to the community. If you are a pure rugby fan get the game bro.
In my opinion this game has the potential to be the best rugby game to date