Hi everyone, im new here but just wanted to get others feedback regarding fends. I seem to be able to break the AI first tackle attempt each time i get the ball. Are others finding this? I don’t even need to time it, i just hold down on the right stick as soon as i get the ball.
Yes on End-on view it seems to be that easy. It seems a little more particular on the Side Camera view, but still very easy to time. I think this understandable on Easiest difficulty or perhaps even Easy, but is it doing it for you on harder levels?
What level are you playing on and breaking AI tackles that easily?
Possibly out of scope for Rugby 25 but it would be great if in the creation tools we had some guidelines. I know this has been asked for before in regards to the stadium signage as this centres differently to the UI pre game for example. If we could have a template (Could simply be an overlay reflecting the outlines) that showed how a design would fit into the pre game team logo UI or the stadium advertising banners and possibly even a separate “Kit” designer.
Essentially the kit designer could just be a duplicated logo designer but with the outline for how this would fit onto the front or back of the kit when resized. Something like my dodgy effort above just as an overlay.
Including these quality of life adjustments would make logo design so much more accessible to so many more people, as well as then offer infinite possibilities for kit designs as well.
Turn injuries onto extreme and you’ll get some. Hope that helps
Im playing on hardest and winning by 30+ each game mainly because i break every first tackle however the fend very rarely works on the second defender. Would be good if there was some skill required such as timing or player attributes etc.
Sounds like it’s more or less as easy to use on any difficulty level. Anyone playing on the top two difficulty levels should really expect a bit more challenge and timing than that!
I agree it would be good if you could perhaps fend a second defender if the timing was right and it wasn’t immediately after the first fend. Like if you fend off a midfield back and then run another 7-8 strides and then fend off the fullback. Obviously you’d have to have really good timing for the second one.
But overall the first one is far too easy and requires almost zero timing. That’s really only understandable for the bottom two difficulty levels.
Same feeling here, the special moves mechanic is weird:
- RS down will always break first tackle, whatever the timing, you can just hold it down. Works only once but unstoppable.
- RS up will either do nothing or bump off first tackler.
- RS left or right always does the sidestep animation, sometimes beats defender, sometimes not.
So at this point i think only the sidestep mechanic is reasonable. When you try this special moves, animation shows, and sometimes beats the defender. (i kinda wish for a variety of sidesteps but that’s something else, for later i hope).
I really would like bumps and fends to work the same way, the effectiveness of those special moves depending on player stats, speed and angle, and of course USER TIMING. Right now it is one of the reasons online play is kind of a glitch abuse game, as the fend being unbreakable is overused.
And same on defense. A great angle and perfectly timed tackle should be able to beat an attacker, even if he does a skill move. The game will gain real depth and competitiveness by rewarding timing and decision making.
Will today’s update be one step forward or two steps back?
In an unreal ideal world, we’ll get more face scans!
AI VS AI would be exciting
We would be able to custom squads!
Console: PS5 Base
Version Number:v.0.2791
The biggest pain for me in this game is the passing and the support runners who 9/10 run towards the passing player here’s some examples for the developers to look at @Lachie_BA
This is the reason I think why the passing floats as well as if the player is close then the AI
float passes to the closest player.
Make the support runners from set plays stay in position and not run
towards the passing player as we have to change direction and 9/10 times get tackled.
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The stamina needs looking at as my players are knackered before half time, especially the forwards who are out in the backs most of the time.
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I think the stamina still takes a few matches for players out of the team to go back up.
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Have the backs in the backline and forwards in the rucks/mauls.
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Also the forward pass/offside from rucks needs to be looked at as it’s still happening.
An important request that I think gets forgotten about is the Sound of the game in general.
The way French clubs and certain nations play specific instruments. I would love this to be in the game, when selecting a team, in the background of the menus of career mode and of course in matches. Sound cues that occur every 5min of game time or maybe a bit more spaced out.
French clubs and the national team loves big drums and trumpets(Example - Clermont Auvergne), Scotland and the bagpipes, Japan and the gong they’ve used in the past, also would love to hear more clapping audio for a Japanese game as they clap more than other audiences around the world while they cheer.
Sound Design is vital for an immersive experience. So in general, better sounding crowds, more lines for commentators and more music cues that are relevant to teams and countries.
I actually like the hold down the analogue for the hand off I hope they keep that but yeah the rest need some working on
Not sure what the latest patch covered, but they really need to remove offsides for the offloads bug.
The game is still not remotely competitive on the hardest levels. They really urgently need to implement a kicking game with the AI so that they can force the turn on the defence. It is simply too easy to deal with their ‘out the back’ strategy.
Todays patch i am just hoping they sort the AI difficulty. Number 1 priority needs to be making the game challenging. Very frustrating seeing the focus on other parts of game when such a vital part needs fixing.
Also hoping they sort being able to customise all teams and add real players to custom teams.
But please just focus on improving difficulty of AI it needs to be sorted for this game to be playable.
just to be clear, i’m not questionning the button combination choice but rather the 100% efficiency on first attemp and the 0 on following. Has to have a counter, shouldn’t be this effective
Yeah you’re right, I noticed after you fend once you can’t do it again with the same player until it’s passed back to them.
Good spot bud
To complement the holding on it would be good if (you have to choose to hold on or release) and make it more useful on offense on the rare occurrence the defensive rucking support does not make it form a ruck intime, the offense should be able to pick and go before the ruck forms same way the defense should be able to jackle and go, or it can be used to counter the defensive Y Jackle (that is currently not working) the offensive team should also be able to either stand up and go or at least have the offensive supporting player pick and go before a ruck forms. The pick and go with no ruck forming is absent from the game, I know it is rare, but it is part of Rugby, and it would add to the options around the tackled player.
When is the patch coming out ?
Won’t be surprised if it’s delayed
get a feeling it will be delayed otherwise the patch would have been released…I think they know there is to many issues to fixed the game…They must first test the patch when it released ,because every patch update a new BUG appear…The mechanics is way to dull and never display soemthing what we as players must not do or can do.
Did anyone else think rucks became really hard after Tuesdays patch? Before it was maybe slightly too easy to get a turnover but now it’s gone back the other way were I can’t get any at all. The opposition can seem to get loads