TIEBREAK - Megathread

This here is exactly a situation where it comes down to the feel of gameplay to each person. Throughout the EA process, as I read all the support tickets the team works through, some have been like “not fast enough!” Then the next person is “it’s too fast slow it down!” This is something we have to continually evaluate every time we change something on the smallest of impacts to gameplay.

Ball physics are another one we hear it’s too lofty it’s too heavy. Then with each small change we do we have to evaluate the differences each and everytime. Unfortunately there is no one size fits all so then we look at ways we can accommodate to see if we can make it work for as many play styles as we can.

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