23/09/24 BIG Gameplay/Feedback/Suggestion thread

First of all thanks for the constant updates BigAnt. There are a lot of good things going on in this game!
Thanks for bringing the 3 movement modes. Feedback on movement/scramble pretty muched stopped so i think
this is a sign that most players are happy now with that compromise and that element in Tiebreak.

Here are my thoughts where to go/what to tackle next from the most important to least important.
Many things sound like a broken record because we mention those things for months but still not tackled!

I recognize that a lot of gameplay systems in the game are aimed to play it as HUD- free as possible so i think you
won’t like a lot of suggestions that will follow.

  1. Serve/Return:

-Make Serving satisfying! Serving is almost a disadvantage in the game(has a lot to do with how overpowered return is on both AI but also player side)

My Suggestion:
A simple solution is to make first serves much more effective, but also make them much more risky. More faults, especially when the AI is serving. Players and AI should only be hitting 60-80% first serves in.
Rip Off Full Ace Serve system. I think it’s the best out there and why not copy things that definitely work just to be different?

-Returning is overpowered(AI) but also player! It’s too Easy. You just have to wait till the serve comes your way, press a button and the player
automatically goes into lock mode and returns the serve! Make it matter on which side the serve comes. Make it matter if there comes
a 220km/h serve or a 160km/h serve. Make it matter if the serve is well placed. Make it matter if there is a body serve! Make it matter
if there is a flat, slice or kick serve!

My Suggestion:
Returning a fast first serve should be difficult. It’s a simple change too: I can either move into the serve direction for a decent return or I can stand still and risk a sloppy return. And if I stand still or I move in the wrong direction, I should open up a chance of being aced.
Player stats would help determine the chance of sloppy returns and aces. But the actual movement of the player should be critical.

  1. Risk/Reward:

-Risk, risk, risk, risk. It’s become the number one thing that the fans have asked for. We want our choices to matter. We want to figure out how to open up for a winner. We want to have to pace ourselves and wait for a pattern to emerge.

My Suggestion:
Why not make the blue blinking shot(perfect shot) a really powerful and well aimed shot and the Red(Overpowered) shot a Misshit/out? It’s the easiest solution imo but i would even go further.
Now with the new Movement system it looks like LT/RT isn’t really a factor anymore. So what else could you possibly do?

(1). Change up the R1 Modified shots
→ Make R1+Lob the advanced(moonball) top spin shot
–>Make R1+Top Spin a aimed/risky top spin shot.
–>Make R1+Flat a aimed/risky flat shot.(who actually is using the dip drive shot right now anyway?)
–>R1+Slice stays the same as it is right now.

(2). An other solution would be to look once again at FAT! Add kind of a timing mechanic! For example you load up your top spin shot like it is right now. Before the player hits the ball
you can tap Top Spin once again to add another “layer” of risk to that shot! Timing should matter here(if you tap top spin at the exact moment when the racket hits the ball its great timing/
if you are too late or too early you place the ball wide or net)

  1. AI

Some players made the observation that Normal difficutly plays the “most realistic” right now. That has to do with shot selection from the AI because they much more prefer top spin
and this is why there is a more realistic tempo and pace in the game at that difficulty. This is a sign that first of all Difficulty isn’t really well balanced in the game.(expert just spams
hard deep flats now most of the time). The most important thing is here to fix AI behaviour on short balls(slices) AI has big problems on anything doesn’t include left/right rallies and hit out
or net most of the time! I think this is another big sign that we definitely need gameplay sliders in the future!!!

Maybe a big thing for some and minor thing for others—>Play Styles!
on your steam page you write the following “Each professional women’s and men’s player from Novak Djokovic to Nick Kyrgios, and Iga Swiatek to Caroline Wozniacki, has been studied with minute detail to reproduce their signature techniques and strategies, immersing players into the core essence of WTA and ATP play.” xDDD sure they have their animations but there is NOTHING in the game that simulates how they play in real life xD to be honest i don’t know if that counts as false advertising??? xD
So no dropshots or occasional serve and volley from Alcaraz for example.

  1. Cosmetics

-All surfaces play the same(i don’t think that this will ever be changed but it would be a dream come true)

-Andy Murray doesn’t have his right Serve Animation

-that ugly jumping sideways forehand slice animation has to be reworked!

-I think it would be a good idea to add a bigger pool(for all players) of animations when it comes to
close ball reaches, blocks etc.

-transitioning to the middle of the field plus net doesn’t really work fully. I think there are also animations missing for example forward moving forehand/backhand shot(now you run forward and the normal forehand animation starts) that looks choppy. Also forward slidding animations for short balls behind the net for example and better animations for dropshots.

-Replays aren’t good(strange camera angles/not really TV presentation)

-problem with the application of backhand styles on our created character.
the backhand styles never really apply, they’re just generic backhand no matter which backhand style you choose.

-Female Umpire Audio!?

-Players still don’t apologize when they hit a net cord winner!

Ok i think thats it mostly…but please community…if you have other ideas/suggestions or things i’ve forgotten here add them in replies!

7 Likes

Sliders for ai timing and players timing is desperately needed. They are the norm now in sports games, mlb ,FIFA , NHL etc even big ant own games have them and would enable people to balance their own risk reward preferences. Visual speed slider also for ball speed all these things are in there other games and it a mistake to not have them here. Timing is essentiall in tennis and it is seriously lacking here.

3 Likes

Agree

I add this :

  • please, Add 250, 500, 1000, GC, Laver cup in Tournament mode and Exhibition.

We have for the first time all big tournament, its really great and thank you for that, so let us play on Offline mode (tournament and exhibition)

  • the second suggestion is to putt all challenger (163) at same time for our player. We have 52 week in a season, each week can have 4 or 5 slots, its enough to putt all challenger. We can choose if we want go in chine or argentina ou Europe …
    Actually we can’t do that.

  • and if you can add “Futures tournament” like AO2 it will be perfect :+1:

Thank you Big ant :pray:

1 Like

I can only imagine if they would add some sliders so the game would finally be a minimum enjoyable, thats really the best change they can make. Tbh I dont think I’ll play again unless they add them its even more arcadee than TWT now

2 Likes

New Video from Machete gaming is out now that talks about a lot of the issues mentioned above! Reminded me that i forgot the problems with “Animation Lock” in rallies. I mentioned animation lock problems with overpowered return but it’s clear that it’s a little too much in rallies too…wasn’t the biggest problem for me personally but the issue is definitely there!

1 Like

Agree

Sliders will resolve all issue “balance”

100% players can be satisfy if we can adjust ball speed, aggresiveness, power serve, rate fault, cpu and player speed…

2 Likes

yeah there is a good chance that sliders with resolve a lot of the balancing issues…but not the overall game mechanics this is why they have to work on those too!

2 Likes

It would be cool if they added the game characteristics of each player, since I don’t see any difference between their play styles.

2 Likes

would be awesome but i think thats one of the harder things to do for them. They would have to program the AI in a way so that every player/or at least some of the players play like their real life counterpart…so for example occasional serve and volley plus dropshots from alcaraz or just little things like make them prefer forehand shot(almost all players try to dictate the point with the forehand in RL). They already have some problems balancing the overall AI soooo…well i wouldn’t hold my breath xD btw just saw that @JNT_BA liked this post…does that mean the team works exactly at those things mentioned above? Would be nice to have a little bit of communication on the roadmap going forward to be honest.

1 Like