The grind is over

Best pack to get a rising star from? Honestly surprised i donât have one yet, is the only card i need to start the new objective.
The under 22 packs would have to have them surely.
I tried them but unsure if they do as they have there 22 under 22 cards in them and unsure if they would also give out rising stars will have to keep trying though
I would guess that the Rookies and Draft bolters pack would be the best place to find them
Thank you again like the 22 under 22 pack they have their own set as well the rookie and draft cards so again Iâm unsure if they give out rising stars, will just keep trying and hope to get lucky aha
Might be better to try state of origin and try and pluck one out of there.i geuss youll need to pick a state with players who have won the award. But just a suggestion
Bronze or silver 22under22 packs is your best bet.
Vale Troy Selwood
As Iâve finished the current season, I normally leave this write up till the final week but I just want to build a bit of momentum moving into the OR of the footy !!
AI Decision-Making & Game Flow
A.I is massive for me in the game, this needs the most attention for us to have the best possibly experience the A.I has to be flawless in 2025
Tactics & Customization
Custom stoppage setups âlet us position midfielders how we want, rather than relying on preset structures.
Flooding back in defense âplayers should be able to drop numbers behind the ball after a centre bounce.
Tactical changes should actually matter âright now, setting defensive or attacking tactics doesnât feel impactful.
You should be able to have a option pre game or mid game to stick a 7th man in defence to play loose
Online Gameplay Balance
New Features Suggested
Ruck Contests & Stoppages
Player Movement & Fatigue
Goal Kicking & General Kicking Mechanics
Animations
Collisions & Marking Contests
Umpiring Decisions & Rule Enforcement
New Game Modes & Features (NEW GAME)
Pro team
1. Progression & Rewards System
2. More Content & Player Variety
3. Competitive & Social Play Improvements
Squad Battles ( In conjunction with still Coach battles etc)
Better rewards for the higher scores accumulated
Trading â Now yet again I know the card base isnât as strong as other international sport games but being able to use pro team coins or footy points to purchase objective based players or just higher ranked players to improve your squad is a must.
Even selling dups to the marketplace to other players who donât have these rather then a quick sell option
4. Monetization & Pack Improvements
Game Codes & Community Rewards: Add limited-time codes for free packs or player boosts.
Contract Packs â I do appreciate the fact they gave us the option of selling packs now as imo the contract packs are now over satiated within the game and almost become irrelevant for their initial purpose (Due to player base complaints)
(Iâm just not sure if the demand for needing these cards desperately like in the early stages will ever be relevant again as I have 100s of contracts at my disposal)
5. Gameplay & AI Enhancements
This is a massive one for me, I purposely wouldnât care if we logged on and the player cards that have been released had a full overhaul of stats and overall ranking, then if you received cards with correspond to the current season 2025 player cards, they update on their weekly game performance, imagine holding a 80 ranked Cam Zurharr and he comes out and kicks 3 bags in a row and suddenly you have a 90-91 ranked POD you can add to your lineup
As I always say I love this game because I f***** love footy and I appreciate so much we have the opportunity to have a AFL game for all us lovers of the sport, I know there have been some streamers who use their platforms to discuss the issues about the game but I believe the more feedback and positivity you give back to the game we will eventually get the product us consumers want.
Ill leave it at that for now but even if some of these wants seem too much to ask for just having them out there iâm hoping they get read and taken on board !!
Great write up mate. Very in depth.
Two other things I discussed on a brief stream last night were:-
Pro Team cards - show that you have X other cards of the same player (I.e you already have the 2024 version, so you know if you should get the 2023 version you just pulled).
Camera Angles - more settings so you can fine tune how you want it.
I.e Centre Bounces/Boundary Throw Ins to already be in the direction of your camera angle (end to end, or side on) instead of swinging around after the tap.
The speed of the swing after possession change in End cameras.
The delay for the swing after a possession change (or a manual swing (L3?)) so you do it after a congested play instead.
An angle you can tilt side angles towards the possessing teamâs goal. (I.e 30° up field)
I like all these mate !!
I like the ruck end to end view youâve mentioned
The L3 Camera change once you mark it needs to be instant once you mark it too, the animation doesnât allow you to look left and right until youâve finished pushing back off the mark. So by the time youâre ready to kick, any chance of switching to a easy target is minimised
Anything on that piece of paper there that will give us all a hint on that âHidden Objectiveâ?
Haha next week, Iâll drop a hint.
For curiosity⌠how many people have hit that objective so far? (I know I am not one of them )
When I checked a few weeks about was about 70 people so far.
Purely would have come down to chance.
Great write up DA.
I think some of the ideas are already there, but they are not implemented in a way where you feel you have full control (e.g. the ruck taps).
I think trigger points for 50m penalties were reduced because players found them too frustrating. I just wish you couldnât be tackled when kicking close to the man on the mark.
Thanks mate,
My biggest take from it is the AI which then flows into gameplay. If the AI is as smart and reactive as we want a lot of the smaller issues (ruck taps) become irrelevant as everything starts feeling that it should act the way we want.
Iâve seen a reply from Ross on X, although it was in relation to the cricket title he said their main focus was on improving the AI and gameplay, Iâd love that to be filtered down to this game as the main priority
I donât mind getting tackled when kicking close to the mark⌠well⌠sorta⌠maybe instead it could be the AI easily smothersâŚbut at the moment the tackle means you have to push back off the mark, like you should.
With a switch to it being a smother, Iâd also like to see an option to push back quickly. (I.e hold sprint without a direction?) At the moment every player takes their sweet time to push back.
This, plus a quick set shot mechanic, so you can rush a bit more if youâre against the clock.