AFL 26 - Megathread - This is not a support forum

Dangerfield for me.
Saw that Gawn’s Ruck stats weren’t as good as in AFL23… so I reckon Danger, Moore or Allen are the go-to ones.

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is anyone else experiencing crashes in manager mode.

So loaded up my first couple matches on PS5, medium difficulty, mostly positive experience. Found when injuries set to enabled had high frequency but lowered when selected reduced. Tiring players too quickly using sprint seems to increase chance of injury which I like actually as a fatigue affect. Very fluid and feel with AI that is very competitive but will tune with sliders.

Feedback: Found the half time period seem to have a silence in commentary up until the bounce (Intentional?)

Although I lost , I still had to view opposition team song… but what if the scene was my locker room, with players disappointed all over the place and could hear the team song of the winning team nearby, that would be a cool end of match for losing team.

Overall pretty solid first up experience, could ‘feel’ the difference between this version and AFL23 particulalry AI response , some minor convergence of players grouping together leaving opposite player unmarked. thanks.

is there anyway to reduce kick effectivness while being tackled?

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Went with Bont. You’re right with Gawn. Was a little let down with his ruck stats. I hope Bont was the right choice lol. Feel like most options are good except maybe Toby Greene.

It would be, but I get that there would probably have been some database changes between the two games.
Saying that, I have kept all my SVG files… and made a couple more just in case…

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Hi @JNT_BA is it possible that umpires can wear blue when yellow jerseys are worn like real life.

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OR in the case of SANFL, can they wear the pink jerseys.

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Oh and the other thing, player ratings aren’t very accurate all the way around. Some are funny. Will they get a update soon @JNT_BA

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When’s the next update. Does anyone know

Anyone not get their pro team pack yet? I got my gold badge but no pack to select 1 of the 18 Captains

@JNT_BA I know you’ve been pondering this long and hard, but is there any chance we can get some banner crews on the banners? Trust me, they don’t raise themselves :wink:

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Yep I got mine yesterday :grinning_face:

I hope the game has grand final logos on the ground that would be cool :blush:

@JNT_BA any reason my gold badge would show but not the pack? Am i sussing in the wrong area?

If you haven’t received it and you think you’re entitled to it, raise a ticket with support.

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A few things hopefully will be implemented in future updates.

Ability to quickly change full team tactics - firstly allow custom team tactics to be created and saved - with the d-pad I guess 4 custom presets can be assigned - this could be a option to turn on to replace the current system

Examples could be like ‘park the bus’ where the settings is a combo of locate, mid balanced and play style is defensive and fwd is high)

One other setting could be keep defensively strong players off the bench for that custom setting.

One last thing, when playing a play now match -would be nice to have the option to play as a star player - and this shouldn’t be reserved in career mode

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As with the previous game where we are the paying QA testers, I thought it would be best to test out some actual roster management features in career mode just so I know what I’m in for before starting my proper management career.

  • 16 All australians selected each year. Unsure how this went backwards from AFL 23.
  • Finals fixture is still displayed horribly. 2 qualifying finals displayed then 2 elimination finals, no direction between the games, just a list which only AFL fans in the know can desipher.
  • AI trade logic is flawed. Jack Bowes traded from Geelong to Richmond for pick 1. In the same period, Essendon traded pick 2 to Carlton for Lachie Fogarty. Unrealistic trades kill any longevity of management career. (Maybe value needs to be assigned to each pick that can only be traded for when the correct overalls and pick values are traded the other way?)
  • Following on from poor logic, in a new sim I did we saw pick 2 traded 6 times despite none of the teams owning that asset. Melbourne finished 17th. We proceeded to see Ryan Burton move from PA to NM for pick 2, then Cal Achee move from BL to NM for pick 2, then Jack Petrucelle from WCE to RIC for pick 2, then Jeremy Sharp from FRE to GWS for pick 2, then Oscar Allen from WCE to STK for pick 2. (Not sure how this issue even occurs but assets need to be limited to one of each pick and player only)
  • Contracts CANNOT be offered to restricted free agents. Delisted free agents work as intended which is great. But restricted free agents allow you to negotiate, then you are asked to complete a trade, despite them being a free agent who has not been signed.
  • Zero reason to enable state league management for any save going forward. You can’t sign players or re-sign players. When you attempt to sign/re-sign, you aren’t given any options and simply receive an error message saying you can’t offer zero year contracts. You can also select your best 22/23 regardless of whether the player is in the AFL team or not. W9hy can’t the systems run together where the AFL squad is selected first, then all AFL players selected cannot be picked for the state team, not just the default state team squad where everyone is up for selection)
  • 2025 draft has kids born in 2007 drafted, good start. 2026 draft has kids born in 2009 drafted, don’t know what is happening here but the computer simply skips a year and we’re drafting ineligible 17 year olds going forward. (On this point, put a restrction that players can only be drafted if they are >= 18 years old).

Side gripe

  • Bald state league players? Just fix this. Don’t need my team full of bald 18 year olds after the third season.

@JNT_BA here’s just a few notes of some management features which must be addressed. I’m sure there a more, but it will destroy this game mode incredibly quickly if these basics are not addressed, especially the trading and free agency points. We need this mode to be sustainable, not wreck this improving game. I will also be submitting a support ticket as I did for AFL 23, only for none of the management mode issues to be addressed. I would hope that this mode is looked after this time as there is so much potential now.

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Is there a fatigue problem in management mode

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Yes makes it almost unplayable, stats are cooked to

Ash Johnson has 3 goals and says he has 1