I sent big ant a ticket about it, they said they are working into it
How do you keep players in their positions? Everytime i play a match in management mode and turn on auto interchange all the players roles change and its so annoying is there a way too fix this?
Anyone got tips on getting effective tackles? Doing the objective that requires 6 tackles with a player in a game and my god this is frustrating. CPU mange to just kick or handball out of every tackle i lay but god forbid im able to do the same. Itâs funny how many times the CPU tackles me and then I get done for incorrect disposal but I havenât once seen the CPU get done for the same thing, they can just kick and handball out of any tackle
You should be able to set the roles before each match in the Team Lineup Screen.
Not much you can do about fixing player positions if you use Auto-Interchange.
Youâll mostly see backs in defence, mids in the midfield, and forward up front, but there are some occasions the Auto Interchange moves some to other places when juggling player fatigue and interchanges.
All up though, the auto interchange has seemed a lot better lately⌠but if you want that level of control, just use Manual Interchange instead.
this is more a flaw of the game and something that hopefully gets addressed in the future.
the powered and accurate kicks and handball AI players can get away while getting tackled. every single player seems to have the ability to get a one step kick that always hits the target or kicks a goal 50 metres outâŚeven when going to ground as they are being tackledâŚ
BUT
As others have mentioned in earlier post dont hold onto sprint when trying to tackle and use a combo of R1 (homing) and Tackle to have at least some success.
Game needs a system for tackling based on zones which are determined by distance between the players (with stats and all that jazz too) and when a tackle is made and how it affects disposals and some visual or heptic cues for the player to know WHEN they should tackle
Need a place in proteam to see what cards are each collection and what cards can be pulled from each pack. Like nbas my team. Make it like so we can scroll and see what cards actually exist. Maybe even a trading system with mates and randoms
190mb update just arrived
No notes on SteamDB
Stability I assume @JNT_BA ?
Anyone elses AFL 26 just not launching? Mine just says its running then all of a sudden doesnt load and doesnt give me a message
anyone else feel like the game is too easy just like 23, easily winning once again on hardest. also they should add in so you can play any league in manager mode.
Do you notice the AI changing tactics? Like when they fall behind, does it seem like they change the way they play?
Cause Iâm pretty sure they donât change tactics. Which, I suppose, once youâve figured it out, the game becomes easy.
I should play a full-length match (with more time to notice changes) and see if there is a noticeable difference in how the AI plays depending on the game state. I wonder if QTR length also affects it
The longer the QTRs, the more likely the AI actually changes its tactics?
honestly it feels like right now tactics arent being adjusted but rather the effectiveness of the disposals of the opposition. They do the same thing, but when they are winning, it just works, kinda like scripting.
i feel like marking is to easy, the ai are just dumb and positioning is not realistic at all and no they never change tactics
please help me, i remember the game popped up with a code unable to be read thing but i forgot to screenshot it now when i launch the game again it doesnt pop up the game just doesnt load
pretty sure you are better off submitting a actual support ticket via
ngl this game was kind of a let down it gets boring very easy, we should drop some fun ideas that they could ad to make the game funner
Better adaptive AI - this is a longevity thing - right now once you figure out how to beat the system is is easy pickings
More manual controls to make it harder, but also more rewarding when you get it right.
The hand holding has to stop eventually - itâs gonna be bumpy initially, but time and effort should be rewarded
Harder player and career mode - for the player, the chances of failing should be way higher. (To a point where maybe you donât even get drafted and maybe try your luck playing a few years of VFL)
Just imagine having a player career similar to the following:
1. James Podsiadly (Geelong/Adelaide)
- Drafted as a mature-aged rookie at 28 after years in the VFL.
- Key forward for Geelong, played in the 2011 premiership.
- 104 games, 195 goals.
- Later played for Adelaide.
2. Dean Cox (West Coast Eagles)
- Rookie-listed in 2000.
- Became a six-time All-Australian and premiership ruckman (2006).
3. Aaron Sandilands (Fremantle)
- Picked up as a rookie at age 18, over 200 cm tall.
- Played 271 games and was a four-time All-Australian.
4. Matt Priddis (West Coast)
- Rookie-listed and spent time dominating WAFL before debuting.
- Won the Brownlow Medal in 2014.
- 240 AFL games â known for toughness and clearances.
5. Nick Maxwell (Collingwood)
- Rookie pick who became Collingwoodâs premiership captain in 2010.
- Played 208 games â known for leadership and intercept marking.
6. Kane Lambert (Richmond)
- Overlooked in multiple drafts; finally picked as a mature-age rookie.
- Played a key role in three Richmond premierships (2017, 2019, 2020).
7. Bayley Fritsch (Melbourne)
- Originally overlooked in his draft year; came through VFL.
- Drafted at age 20.
8. Michael Barlow (Fremantle/Gold Coast)
- Mature-age recruit from Werribee (VFL).
- Played 141 games.
9. Tim Kelly (Geelong/West Coast)
- Drafted at age 23 after multiple VFL seasons.
- All-Australian squad in first year.
10. Brodie Mihocek (Collingwood)
- came through via VFL.
Couldnât agree more. Imagine how insane online would be when everyone has more freedom to play exactly the way they like. I feel like itâs definitely going to happen in the long term as well, considering how well manual kicking and handballing has worked
honestly it will just be less frustration all round - having too many handholding mechanics really can spoil the game.
I honestly wouldnât mind manual centre bounce and boundary throw ins too with a bit of variation in the bounce and throw in to spice it up.
Change your roster in the main menu before starting a management career. I put my custom player into a AFL team then started a management career. Iâm only two games in loving it. The only problem would be leaving the team to go somewhere else and not being able to control what happens to your player.
@JNT_BA could we possibly get some new guernsey styles and designs that are more updated to current AFL designs compared to the ones from 23??