AFL 26 - Megathread - This is not a support forum

It’s the same as 23. However, I still feel like it needs a little more refinement. Lets you select the same player twice (I did it as an experiment and thought I was gonna get a double up lol) and then lost that pick

Don’t mind this idea, I’m level 34 or 35 and I don’t feel that I’ve played it a crazy amount so can empathise with the top tier players who have already smashed through to level 40.

Your idea definitely has merit to add some extra incentive to those who do play a lot of proteam, i feel like exclusive player cards/packs, team logos etc would work.

I do think a shorter season is the most logical thing in my opinion, it’s hard to stay motivated to grind a season that’s 50+ days long, by the time the two months is up, the level 40 rewards don’t feel as rewarding as they should and the excitement of packing cards kind of dwindles out.

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I wish there was a sort button so that the highest max potential could move to the top, saves me scrolling forever :joy:

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But….. How is the Roo?

Dunno, it was about 10 to midnight. It somehow went around the car and damaged the driver’s indicator and panels. It didn’t go over the car thankfully. Quite the shock though. We were going at about 105 ish near Albury and couldn’t see the roo when we looked back.

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@JNT_BA has fatigue in management mode been fixed? Even with setting every single training point to recovery, can never field a fit team. Players can’t sprint, impossible to string any games together. Needs to be mended ASAP if it hasn’t already

Hoping that I caan recreate the magic with the Stadium editor…
Football Finals: The MCG of the bush | Sport | ABC Australia

@Stkilda7894 It’s been fixed for a while now.

This is what I’m using and all my players are 100% before every game.

Cheers. I wouldn’t say “fixed” if the whole training week consists of rest and recovery, but I’ll see how it works. Realistically shouldn’t need more than 6 rest/recovery sessions for a player to get back to 95% minimum. Can’t develop players long term if they don’t train @JNT_BA

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Hey everyone, does anyone have the best sliders for career mode. I’m struggling putting my own sliders and having to always put it on hardest as it is to easy. Please if anyone can take ss and show me then that would be amazing. thanks

100%

If it’s a case of time and money, just award a mix of basic things you can already earn like contracts and FP. Just give us something, it can’t be that hard surely. And you’re right, badges and banners should be a walk in the park. Maybe past a certain level you have fireworks each time you run out? And you could grade the colours to reflect the level reached.

One idea that might be fun next time the commentators are in the booth - record a few lines like ‘station management want me to say that this team has reached level 55, whatever that means’ and have Gary ad lib a bunch of responses like ‘sounds like they need to touch grass’ and so on. Maybe with every five levels they break the fifth wall a bit more each time tapping out with lines like ‘Ross told me this stuff can happen, I just hope the player is getting the help they need’. Maybe some random outtakes could work too - ‘did I just hear that?’. Have some fun with it.

Just throwing ideas.

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Can we get night games in Pro Team? I’m sick of seeing shadows at the G ha.

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