Good afternoon Team,
As a suggestion, I hope to see Rugby 24 with realistic behaviours with Fullbacks and wingers. Particularly when under the high ball or catching kicks / bombs.
A few recent Rugby video game titles the last few years have had unrealistic gameplay and Ai behaviour with fullbacks and wingers particularly. For instance I could be controlling a team and kicking long range kicks and Bombing the Ai fullback and wingers 10-15 times during a match and they never once drop or fumble the ball. Not even in wet weather conditions ! or suffering from some kind of fatigue. I found this kind of gameplay unrealistic.
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I feel that at some point during a match a tactic of high kicking or kicking duels for field position could result in the Ai making a mistake to knock on and also this would apply to my own fullbacks or wingers making mistakes if the Ai opposition team tried similar kicking tactics to target them. It might also be a fatigue issue based on how many runs or tackles they have made already in the match.
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It might warrant a user controlling a team to replace a fullback or winger during match to counter fatigue and put a fresh player on the field to stop any errors or mistakes later in the match. Or switch a winger to fullback and put the fullback on the wing.
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Weather conditions, rain, wind, fatigue and player catching abilities rating should influence the player/ Ai behaviours with competence and mistakes on the field.
To see random incidents of a dropped ball gives the game some excitement and makes you feel motivated to use aerial tactics in trying to get field position or possession in territory. -
Set default Team attacking styles might have some kind of aerial attack as an option. For instance playing against the Springboks they might have a default attack setting for Aerial attack to do a lot of kicking/Bombing. If I was playing as England or Australia I might need to ensure I have some backline winger or fullback on the bench to counter a heavy workload for my back 3 players.