For other past games a topic strictly about sliders settings, really helped the community to improve the game. I personally, don’t have to much time to test. But will start of by saying definitely turning down the defensive aggression has opened up offensive play. But does turning down offensive aggression add to 1 on 1 drive tackle to try score , while the defenders are standing around. Has anybody had success with the sliders helping with try line defense against the 1 on 1 drive over the line while defenders just stand around. The fear is bringing down the defensive aggression will help with general play but at the same time cause more goal line 1 on 1 drives without other defenders getting envolved. Thoughts? This topic could get a boost if Big Ant could get a little more specific as to what each slider really impacts. Would be nice to have a slider on probabilities of a second or third defender being added to the tackle. Particularly on the try line, but over all as well. There is a really good game in here which just got find the right combo of slider settings.
For other past games a topic strictly about sliders settings, really helped the community to improve the game. I personally, don’t have to much time to test. But will start of by saying definitely turning down the defensive aggression has opened up offensive play. But does turning down defensive aggression add to 1 on 1 drive tackle to try score, while the defenders are standing around. Has anybody had success with the sliders helping with try line defense against the 1 on 1 drive over the line while defenders just stand around. The fear is bringing down the defensive aggression will help with general play but at the same time cause more goal line 1 on 1 drives without other defenders getting envolved. Thoughts? This topic could get a boost if Big Ant could get a little more specific as to what each slider really impacts. Would be nice to have a slider on probabilities of a second or third defender being added to the tackle. Particularly on the try line, but overall, as well. There must be a way to get more defenders involved in the 1 on 1 drive tackle to try, it was much better in past patches of the game. There is a really good game in here which just got find the right combo of slider settings.
its not the sliders cause it happens in my player career mode cause sliders don’t work in career mode well least not for your ai controlled team.
its something else with the new update its big ants side not the sliders. i tested in my career with out the sliders and it still happens on the line cant join tackle.
Yea very weird, because in earlier build the defender would join in and help turn the player to cause the ball to be held up. I even remember giving a tip to a player (that holding the left shoulder key seemed to help the defense come in tighter so that it would protect against the 1 on 1 drive over try, the most annoying and least satisfying try on both side of the ball, when the AI does it and when the user does it. Come on Big Ant, thanks for the sliders but fix this already, I am sure most of us are tired of seeing this drive over 1 vs 1 try, does not matter if by the user or AI either way, it is the most predictable and boring try ever. If there is a way to more likely add a second defender to stop this then please let us know, although I doubt it because I can score the same try on the AI. Please fix this Big Ant, and thank again for the sliders.
Has anyone managed to find the most difficult slider settings for the Ai attack? Without them just spamming constant sidesteps and fends every tackle. I’m finding that after the last update even the legend difficulty is far too easy to defend against.
The problem with turning down the defense AI is that there is even less chance of multi-player involved in the tackle, and seem to have more defenders standing around instead of engaging the tackle, particularly on the try line, this is very frustrating. The 1 player drive over try , while defenders stand around really is for me the most annoying least satisfying part of the game. On both sides of the ball, I hate when I do it do the AI and I hate when the AI does it to me. Playing around with the sliders it seemed turning up the defense aggressiveness helped some with this, although you have to counter it by making sidesteps, fends, and shoulder barges more effective. So you are making it harder on defense, were the defense gets more involved when 1 on 1 struggle tackle (hit up happens) but you are giving the offense more skill by increasing the offensive set of skills. Seems to help, but need the find the correct balance to all of it , which takes time. Would be cool if users started posting their slider settings and what they were able to achieve with them. Take note though, some like more arcadey play some like more simulation type play. None is superior just different likes. So if you post your sliders reference to what you are trying to achieve with them. I will post mine once I tune them better, but I have been leaning towards the above-mentioned settings.
***********Big Ant please let us know if one of the settings increases the chances of 2 and 3 player defensive involvement in a (one on one drive or hit up) and is there a particular button combination or defensive button press that would help more defenders getting involved, particularly on the try line, to stop those ridiculous 1 on 1 drive over tries. In past patched versions it seemed to work better. It felt like the shoulder button used to bring in the defense to help in more players getting involved in the struggle tackle.
Hi, I need some clarification on the sliders: and I’ll probably sound dumb here lol
there’s several headers, AI, Evades, Passing, Ref, Tackles, Kicks, misc.
AI - this section seems self explanatory..
Evades - is this AI evades or user evades?
passing - assuming this is user ?
tackles - assuming this is also user?
it should be self explanatory but I’ve been mucking around with the sliders for ages and haven’t noticed any difference, if anything now all the AI tackles are big hits, even with all the sliders turned down? Also big hits success & ball spill only show under evades + tackles, so not sure why it’d be there for the user twice? Which means I’d imagine that one of those (evades or tackling) must be directly for AI?
You would think the least Big ant could do is give a proper description of what the slider effect, who it effects and whether a low percentage or high percentage doe what you think it does. Because right now its unclear if these sliders are actually doing that much. I have made a couple of difficulties and I actually prefer to have most of the ai ones set to there max base difficulty and ones I assume are human to a lower difficulty. Games seem closer yet all the jank remains so still are not very fun beyond a game or two.
I really wonder if the sliders do much at all.
For example If all settings are set to Rookie Default you would expect the game to be the exactly same as using the built in Rookie setting, but it is not.
The starting base for the sliders seems to have nothing to do with the built in default settings. Rookie base does not equal built in Rookie, Am base does not equal built in Am, Pro base does not equal built in Pro etc..
You are not modifying the default settings, you are starting from a different base and for no real reason they use the same terminology.
I agree does anyone have the option for the sliders so that the AI does not win every tackle I seem to be push back in defense and attack by AI
Sorry this might sound dumb. I’ve got version 1.0.3634 on PS4 and I cannot find sliders any where
As soon as i use the sliders i never miss a tackle and all i have done this time is put the default serrings to vintage for all.