Luco, never mentioned defending is an issue, defending is fine/good, the AI could be more creative on offense, the problem is when we play on offense, on pro and above the game becomes boring because the creativity has been taken out of the game you get one skill move per tackle and then you are taken down every time, offensively it feels like it is on rails.
Nuke 1552, for ball stirps tapping the button works best, the last time I played, on armature could strip almost once every 5 tackles. Or get penalized if I tapped the ball strip button.
The game could be a really good game, if they find the right balance, unfortunately offensive play on pro and above had gone backwards for some reason. Sliders would be great for us to fine tune the game, if we had good sliders, we could tune the game to play how we like it. Sliders have always been great additions. For Rugby Challenge series the sliders where a game changer. Someone did some awesome sliders for Rugby league 3 , (a plug in) for steam version, and the game plays spectacular, best Rugby league game I have in my collection. But the sliders made this possible, not sure who created it but, it allows the game to be played as intended, the sliders provided a good balance for high and low tackle and the proper risk/rewards for both, this is just a small example of how game play sliders can really tune a game.
Thankyou for the suggestion of tapping the button. As it turns out, this morning I played 4 games, and in games one and three, I managed to get a ball strip in each of those two games.
I will try the tapping suggestion, as I was certainly trying to strip the ball more often than what eventuated, and I was following the button guide that says to hold the button.
Actually the defending even felt better before now there’s too many one man tackles, before particularly on the tri line you will get more assistance to take down the player now there’s players standing around instead of defending, unless I’m missing something even defending felt pretty good before and now it feels off. One player dragging another player through the 5 m without the others joining in to help in the tackle,
What is that? Before they would join we supposed to press a certain button to have them join and on the tackle can we switch to another guy and help in the tackle? So many questions.
Hi all I’m late to buying this game I bought it on PS4 I’m sure it’s a common issue you guys have had I can’t get in to the game it keeps saying the primary user is signed out! Keeps coming up with it? Are there any tricks to get the game working? Seriously so annoying
I’m a PS4 user too (I don’t imagine there are too many of us!).
Unfortunately this game requires an internet connection at all times (a feature I, personally, don’t like at all). If you’re connected up to it as you load the game, then I don’t know what might be causing your issue, but if you haven’t been connected up, then I hope I’ve helped with your solution!
Not at the moment! Haha! They were a lot easier several months and heap of updates ago.
They then introduced a visible kicking meter (which to me goes so fast up then down) and now I don’t seem to get them anymore. I played a couple of games earlier this evening and I had a crack at a field goal (2mins left in the game, up by 12, 15m out right in front … why not!). Ball barely cleared the defender’s head, went under the crossbar, caught in goal on the full by the fullback.
So no, no tips from me just yet..! I know it’s all about timing, but I’ve not had a chance to properly work them out yet.
Big ant Can u tweak things so we get access to game sliders thru pausing a match and going into settings. Rather than backing outta games everytime to access them, and also a rematch option at the end of games. So we can restart with new sliders tweakd
Big ant I really enjoy rl26 but since the recent sliders no matter what I do even on regular difficulties (no sliders) big hits and drive tackles have gone crazy. Every second tackle knocks the ball free they need to be nerfed please
I’m trying to find a difficulty setting that is essentially veteran with less big hits and drive tackles. I’ve reduced big hit success to 0. Big hit ratio to 0 and big hits-into-knock ons are still happening in attack and defence.
I think we’re in for a few months of “custom difficulties adjusted” in patch notes.
Only problem I’m finding with lowering defensive aggression, once the defence aggression is lowered I’m finding although it does help slightly with time with the ball in attack before defence gets to you , I sat my controller down and without even touching it watched 4 tacklers each slide off my player who was standing still?
Hopefully big ant keep patching some issues for us
Yea very weird, because in earlier build the defender would join in and help turn the player to cause the ball to be held up. I even remember giving a tip to a player (that holding the left shoulder key seemed to help the defense come in tighter so that it would protect against the 1 on 1 drive over try, the most annoying and least satisfying try on both side of the ball, when the AI does it and when the user does it. Come on Big Ant, thanks for the sliders but fix this already, I am sure most of us are tired of seeing this drive over 1 vs 1 try, does not matter if by the user or AI either way, it is the most predictable and boring try ever. If there is a way to more likely add a second defender to stop this then please let us know, although I doubt it because I can score the same try on the AI. Please fix this Big Ant, and thank again for the sliders.