Complete feedback and breakdown of gameplay issues

First of all, all the improvements since the initial EA release are really encouraging and I think this game has a lot of potential but there’s still a lot of improvements to be made. I’ve tested the game with different players(men/women) on Medium, Hard and Expert. Unless otherwise stated, every issue applies to both AI and users.

-PLAYER MOVEMENTS-
The biggest flaw of the game right now is the player’s movements specifically sprinting towards the ball. A complete overhaul is needed here’s why:

Movements without LT/RT are a bit slow so using LT/RT is a must when the ball is far but the animation looks robotic and isn’t fluid, sometimes when sprinting(LT+RT) the player doesn’t even attempt to hit the ball even if the ball is close.

On lower difficulties(Medium and lower) it happens too often that the AI doesn’t RUN at all and moves sideways while watching the ball go.

I think the player’s movements in TWT2 were better and improving this aspect of the gameplay will solve many other issues that I will mention below.

-SHOTS EFFECTIVENESS AND PHYSICS ON CERTAIN TYPE OF SHOTS-
Loaded cross court shots are way too effective and shouldn’t be as effective as cross court shots using LT/RT. Cross court shots aimed at the lower corner should be even more difficult to hit because the angle is very tight. Making these shots more difficult by increasing the quantity of wide ball and making aiming more sensitive, as well as improving player’s movement, would solve this issue

Slow shots landing in the lower corners are too difficult for the AI to return. Either the bounce is too low and the AI can’t get to the ball in time, or they hit the net or a wide ball. This issue makes drop shots too effective too. When the ball is slow with a high bounce, the AI should be able to hit a powerful volley or a drop shot. However the animation where the player slides towards the net is realistic and fluid but happens rarely.

Slices are too weak and need a revamp because we don’t have enough time to load enough power so it leads to a slow floating ball almost the same as a drop shot where the AI has tons of trouble returning which is related to the previous issue.

Volleys are broken, its impossible to hit a volley deep even when aiming correctly because we dont have enough time to load the power bar while being close to the net and they are too weak in general. It should simply be: slice button=delicate volley, flat button=fast risky volley, topspin button=safe but slower volley

-SERVES AND RETURNS-
It’s too difficult to ace your opponent using a flat serve or a kick serve, especially on the higher difficulties(Hard and Expert). The effectiveness of slices to ace is fine. Perfectly timed serves should lead to aces way more.

First serve percentage is way too high(particularly for the AI on Med, Hard and Exp). The AI hit nearly 100% of first serve when it should be approx 65% for men and approx 60% for women on avg. So the AI needs to take more risk on first serve to reduce that % and also get more aces. And the serve % should NOT depend on the difficulty unlike the first serve points win %.

Returning a fast serve is too easy and overpowered. At the moment, the returner has more of an advantage than the server, when it should be the opposite. Its mainly because of the cross court shot cheese and fast serves being too easy to return. Fast serves(130mph and up) should lead to very poor high bounce balls or a fault(wide or net) by the returner or an ace unless aimed poorly by the server.

AI attempts too many underhand serves. They should attempt one only when we back up very deep and rarely enough to make it surprising. Also there should be a serve slider in the players profil because there’re only a few players who attempt one from time to time.

The net physics needs to be improved, its a bit too rigid it doesnt move enough on powerful shots and theres too many points won on a favorable rebound on the net

We should be able to disable the zoom on serves

-UNFORCED ERROR and ATTRIBUTES BALANCE-
The unforced errors committed by the AI are very unbalanced on all the difficulties. The AI doesn’t commit enough errors on his baseline(especially wide balls and long balls) and it commits a bit too many as he gets closer to the net.

The impact of player’s attributes is too high leading to not enough errors from highly rated players and often 0 ace from less powerful players. At least players’ attributes should be editable as they evolve on a daily basis and are very subjective.

-GAMEPLAY SLIDERS IS A MUST-
Since we all play differently and have different preferences gameplay wise its impossible to satisfy the majority of players. Gameplay sliders would not only help to fix almost every issue I mention but also make the game enjoyable to sim players AND arcade players. This should be the priority before special abilities which are far from essential unlike player’s signature shots. It would also help the devs polish the game faster as the players provide tangible and more precise feedback.

Sliders that would solve the issues:
AIM sensibility/Shots precision (baseline and volleys needs to be separated)
Amount of unforced errors by the AI
Ace threshold/Reactivity on returns
Player’s Attribute effect

I trully believe this game can become the best tennis game ever made if these flaws are fixed and if the game isn’t finished in a rush. I thank everyone working on this game for their effort to make it enjoyable.

10 Likes

Very good detailed feedback! I totally agree.

4 Likes

I totally agree for you!

2 Likes

Something that desperately needs to change is to have a minimum baseline power for weak shots. Currently the game registers weak shots as zero power, which is completely unrealistic.

A weak shot should register at like 60-70% power. I believe this issue is why volleys are so broken. The game registers all volleys as weak shots (since you can’t charge your shots) and so it basically makes your player tap the ball back.

I feel like if there was even a bit of tennis experience on the dev team, someone would have called this out already.

Even at the baseline, if a fast ball is coming at you, you do not need a full swing to send the ball back with pace.

Correcting this issue would solve so many of the problems I have with the game. Don’t equate “zero charge” with “zero power”. It makes very little since.

1 Like

Also agree with the main message above. If you want to release a great tennis game, you absolutely must improve these points:

-Players movement during their run, which is still too jerky, much less natural than in TS2K25.
-Volley game still needs to improve a lot to be enjoyable
-Graphics still too rudimentary for a 2024 game (rigid nets, no ball boys and line judges, clay that does not get damaged…), which takes away from the immersion of a real match of tennis
-The physics of the ball and the players are still a little too light, we have the feeling of playing an arcade game

To conclude, the game has very good capabilities (modeling of players’ faces, many future game modes, good roster…), but the gameplay still deserves a few months of work.
All tennis fans are counting on you after the disappointment of TS2K25. You can do it!

2 Likes

Thanks for the detailed feedback! I agree with everything and the slider suggestion is something I haven’t seem before and it makes a lot of sense. I myself would rather have a sim

2 Likes

Updated feedback based on EA6

What improved since EA4

  • Lunges animation and reaches are now way better

  • User’s volleys(improved a lot but still needs some tweaking to be more balanced but not a priority anymore)

  • Players speed(improved but LT+RT sprint still a bit too OP)

  • More signature shots (hope more are still to come because its a great feature)

  • Slices physics is better but still needs tweaking

  • Net physics has improved but still needs tweaking

Whats still needs to be improved

  • Serves and returns(Devs are already working on it so I’ll expand after the changes)

  • Dropshot usage by the AI is a bit too high and they miss it too much, it should rely more on the player tactical style

  • AI hit the net too often when hitting the ball close to the net

  • Unforced errors by the AI should happen when they are in a tough situation most of the time not only randomly when returning a weak ball(It happens but more rarely)

  • By reducing the miss on dropshots and at the net and adding more on serve returns unforced errors will be at the right numbers so no need to reduce to other type of unforced error even on expert(we want it to be harder but not play against a robot)

  • AI needs to hit more powerful shots and take more risk specially on higher diff

  • Defensive shots should be a bit less lofty and should go out or long way more often

  • Its way too easy to AIM difficult angles and powerful shots going near the lines. Theres no risk/reward at the moment bc those shots never goes out. At least there should be a sensibility slider similar to AO2

  • Because players speed has been nerfed and aiming is too easy, cross court shots are overpowered like before the updates again. Theres no need to use other type of shot at the moment since powerful cross court shot is always the best option

  • Gameplay sliders are really needed to make the game enjoyable at the moment

  • The ball marks and sliding marks on clay was better on EA5

I hope there will be post-launch gameplay updates because gameplay is not enjoyable and theres not enough time before release date so theres no chances to fix all the issue on time.

5 Likes

Perfectly accurate feedback. Thank you!

2 Likes

What exactly do you mean by the clay doesnt get damaged? Do you mean the players dont leave marks on the clay or slide marks? Because they do.

It was far better on Early access patch 5.
You have some troubles to see the steps on the clay now.

1 Like

I get what you mean. It was clearer before but im pretty sure it still leaves the same marks they look to have just adjusted the shading most likely because they believed it was too intrusive and waa affecting peoples ability to see the ball. I may be wrong though, maybe it did geniuenly leave more marks before.