Appreciate the reply but yeah it doesn’t have that on PS5.
Sorry to hear that, you sure about it that there is no option like that?
A request if bigant can release a document or something officially that tells us in detail of how each archetype behaves as per 3 formats, player role because as of nowwe just know briefly about it through planetcricket only.
archetypes are a great feature and would be of better usage with accurate information
Spectate mode is broken no boundaries in a odi sort it out
I will report it again. Superhuman catching for close in fielders is still there. Its breaking the immersion on an otherwise good patch. Please fix. Thanks
I have came across multiple glitches after the june & july update patch in the pc edition.
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The batsmen do not get inside the crease as normally it used to get after cancelling the run leading to run outs.
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Batsmen do not play back foot attacking shots on good length balls even if i press the back foot trigger and A button, inspite of pressing the right trigger and button it plays on front foot which leads to missing the ball or miss hits. It only takes the command to play on back foot on good length balls if i play aggressive shots by pressing B button.
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While catching the cursor moves in the opposite direction inspite of moving it inside and closer to the circle.
@RossSymons @MattW BigAnts pls look into this issues and rectify them ASAP these are hampering the gameplay.
When will the boundary fielding get fixed, reaction time is excruciatingly slow, AI fielders keep doing that weird sideways dance instead of diving or sliding
True that needs to be fixed asap. Such funny movements are there from fielders
. Going everywhere except stopping ball
On player career I am a 98 rated opening batsman and been picked up by KKR in the IPL. For some reason I’m at number 11 every game so gone a full season without playing a single match?
How on reduced chance of rain can I lose 3 days of a test!!!
Then still in a test the ai still doesn’t utilise all there bowlers and the stupid catches from close in fielders.
How has this not been sorted after so long and so many people mentioning it
Ok just finished English county T20. Six games in all. So firstly I won all six games comfortably. The Ai teams run rate is dramatically lower than it was before. However these are issues. A few occasions they are chasing targets that are not impossible. Yes they fall well short. Despite only having lost one or two wickets in the first 15 overs. They needed less than a run a ball of the last five. They lost by 23 runs whilst not losing a wicket in those lost 5 overs
But if they bat first they are putting targets youd expect to see in England T20.
But all that being said. This is where I think your issue with them still smashing you around the ground. As I’m only playing as my player in career. Whenever I’m not involved the game obviously simulates the game. Thus the game script decides the overall run rate the batters score at, which means my Ai bowlers are going for less runs. But Their strike rates and averages have been shockingly bad because still very little in the way of wickets. For example opening and top order batters from all the teams that have played 15ish games have 6-7 not outs and averages over 60 and as high as 100…One of Warwickshires battlers average is over 200. After 15 games
But when my Ai captain brings me onto bowl they continue to smash me around the ground. Im taking wickets now though. And I’m not the leading wicket taker in the competition with 22. 3 more than second best. My average is more in line with the other leading wicket takers at 29. But I have a much superior strike rate. 17.45. However my econ is shocking. I have the highest of every bowler that had bowled… Its crazy high at nearly 11.
So from everything I’ve seen. They have nerfed the Ai ability to chase. But it would seem they haven’t balanced what the simulated result provides with what actually happens when human player bowls. I’m guessing that they reduced the run rate but not the frequency of losing wickets… Simulated x amount of games and got the results they were looking for. But not actually testing what happens in gameplay.
The patch has made some improvements. In t20 to score runs and beat the inner field I was having to go airborne which made my batting stats skewed where I’d have a bunch of singles a few 4s and loads of 6s. Now I can easily run 2s and even managed a few 3s. Thats never happened before. The fielders on the boundary still dont react properly and don’t make any attempts to run forward to catch the ball until it’s to late and always just get to the ball after it lands.
I’ve also been getting frustrated that I spend time setting the fields and bowling to them. Where I’m bowling perfect Yorkers in excess of 90mph. And with superhuman reflexes I mean faster than the flash the Ai batters are getting down and sweeping and reverse sweeping the ball. They make the flash look like a snail. I wouldn’t but I’m often late when it’s to spin or medium bowlers ![]()
But despite these issues it is nice I’m winning by realistic margins when setting the Ai teams big scores to chase. But the devs need to very very slightly increase the run rate when game is simultating. Increase the frequency that Ai batters lose their wickets when simulating. When I’m bowling strike rate and average are fine so no issue with wicket frequency. But they need to turn down the run rate when players are actually bowling. It’s ridiculous the easy they find the gaps
Also I’d like them to give the player the ability to change the batting order before start of matches. I’ve no issue with the players selected. But when it’s putting Root at 5 and brook at 7 and selecting worse batters that don’t score anywhere near what they should. It’s frustrating. For example Brook one of the highest rated batters in game. Not to mention one of it not the best English T20 batsman. But in 15 matches he’s been picked. He’s only came into bat 5 times with 4 not outs and only faced 41 balls. Compared that to Bairstow. The leading run scorer for Yorkshire. Who opens. Had played one more match. And faced 501 balls with 5 not outs.
Thanks bro for giving this feedback. Even I have seen AI lost only 2-3 wickets but still fell short by 20 runs and did not even attempt to go for chase in death overs where atleast they should go slogging. I guess some archetypes are rigid that they won’t even try to slog. For example you have a finnesse or anchor guy playing at death overs and some 20 runs are required from 3 overs. But on the other end there is no aggressive archetype batter there so AI will not able to chase now. That is what I have seen after the patch. Ideally at death overs irrespective of archetype AI should either slog or lose wickets that was happening before this patch but now AI don’t lose wickets it will be rigid and then fell short in chase that’s unrealistic unless it’s Pakistan team
that is unpredictable.
I’m sure this glitch must be intentional by the devs having a little fun. At first I was rolling my eyes at another bug. But wasnt to bothered as i benefited for a change… but what came after made me smile. So I clean bowl a batter. With the ball literally going through the bat and then onto the stumps. The following cutscene. Was the batter bring his bat up close to his face to inspect it as though he was confused how the ball got through.
I say I think its an intentional glitch. Because so many times you see a batter react in the same way after getting bowled and the commentators always make a funny remark that it clearly, hadt to have been, one of those balls that can phase in and out of time and space, or another dimension.
Please make some new bowling actions, first of all make the bowling action of superstar cricketer Mohammad Amir who is currently playing The Hundred League, it will add more fun to the gameplay and besides that make Abrar Ahmed, Usman Tariq mandatory, and we want Pat Cummins to be updated as his bowling action is quite different from the original, and besides that your team can see for themselves that there should be actions of South African bowlers and Sri Lankan bowlers and New Zealanders and Bangladeshis and some Australians, this will further improve the gameplay and increase more interest and more cricket fans will be interested in playing the game and will be forced to download it, we hope to see all this in the next patch update.
Hello Big Ant Studios,
I’m a player from Pakistan, and I’ve been playing your cricket games since Cricket 17. First of all, thank you for continuing to improve the series with each new release.
I have one feature request for Cricket 26. I would love to see more unique bowling actions for Pakistani bowlers added to the game. Pakistan has produced many fast bowlers and spinners with distinctive actions, but several of them still use generic animations.
Adding more authentic bowling actions for Pakistani players would make Career Mode and gameplay much more immersive and realistic.
Thank you for listening to community feedback, and I hope you’ll consider adding more Pakistan-specific bowling styles in a future update. Keep up the great work!
Close in fielders underneath the helmet making the game unplayable now. Any time you play a shot automatically being caught…..
please sort this out
Yes we want new bowling action
Yes bro, I agree with you. We really need new bowling actions. Also, Pat cummins and Mitchell starc bowling actions should be remade because right now they don’t look same as real.