Cricket 26 wishlist

Hi guys. Huge fan of the game. Im a very passionate gamer and avid Cricket fan. Please could you consider the following:

  1. Custom tournaments. The ability for gamers to customise the amount of teams in a T20 World Cup tournament and allocating a group stage, super 8 and then semi finals/finals. Just the freedom to customise the amount of teams participating in tournaments would be grand.
  2. A more immersive Career Mode. Have us start out as a rookie, playing in the regionals like you do, however after a few games we get selected to play the under 19 World Cup and performance based, such as taking most wickets, 5 wicket haul or a 50 or 100 made whilst batting grants your player more skills to improve and instantly catches eyes. Something similar to 2K where you have a social media account and your followers increase as you progress and once you hit 1M followers you are eligible to play IPL. Just a rough sketch but im sure you guys could knock it out the park.
  3. Commentary. I would like some tweaks to the commentary, for instance if we require 6 runs from the last over and the bowler takes a wicket, I would like some loud voices about how the bowlers can defend the game or vice versa if the batsmen are doing something remarkable, I’d like some tweaks in the commentary where we can feel appreciated by the game in a not so robotic way.
  4. The weather. I would LOVE if you could consider just alternating the trajectory of the ball due to the weather say in England when there’s overcast conditions, the ball is swinging even more than ever.

I really hope there’s some MAJOR changes for Cricket 26 and dont hesitate to ask the community for feedback too.[quote=ā€œMoJoHag202, post:1, topic:3576, full:trueā€]
Hi guys. Huge fan of the game. Im a very passionate gamer and avid Cricket fan. Please could you consider the following:

  1. Custom tournaments. The ability for gamers to customise the amount of teams in a T20 World Cup tournament and allocating a group stage, super 8 and then semi finals/finals. Just the freedom to customise the amount of teams participating in tournaments would be grand.

  2. A more immersive Career Mode. Have us start out as a rookie, playing in the regionals like you do, however after a few games we get selected to play the under 19 World Cup and performance based, such as taking most wickets, 5 wicket haul or a 50 or 100 made whilst batting grants your player more skills to improve and instantly catches eyes. Something similar to 2K where you have a social media account and your followers increase as you progress and once you hit 1M followers you are eligible to play IPL. Just a rough sketch but im sure you guys could knock it out the park.

  3. Commentary. I would like some tweaks to the commentary, for instance if we require 6 runs from the last over and the bowler takes a wicket, I would like some loud voices about how the bowlers can defend the game or vice versa if the batsmen are doing something remarkable, I’d like some tweaks in the commentary where we can feel appreciated by the game in a not so robotic way.

  4. The weather. I would LOVE if you could consider just alternating the trajectory of the ball due to the weather say in England when there’s overcast conditions, the ball is swinging even more than ever.
    I really hope there’s some MAJOR changes for Cricket 26 and dont hesitate to ask the

2 Likes

I think the main wish I have, aside from improved graphics/physics, is a more dynamic team selection method in mycareer:

  1. A ā€˜Coach is looking for’ for each team:
  • England’s coaches are looking for an average of 45+ at a SR of 60+ for openers and top order batsmen, an average of 35 with the bat and under 30 with the ball for all rounders and a
    bowling average of under 28 with the ball for bowlers, for example.

2 . Competition for a spot in a team:

  • Based off the last point, but when looking at selection progress for a team, you are able to
    see how you compare to the current person in that spot and also a top 5 of other possibilities
    and their simulated stats.
  1. Coaches opinion and being dropped from county or international sides based off performance:
  • Same as the being selected part, but this time if your performance for the team is deemed as
    ā€˜not good enough’, you will be dropped to the level below (England → county, county → club)
    and will have to earn your spot again.
  1. A Hall of fame/ all time records part of the stats page
  • Just so you can compare your stats in a team to all time stats for that team or competition
    (Seeing where you are in all time test runs/average etc)
  1. ICC style player rankings:
  • Like is currently in the game with the team rankings for tests, odis and t20s, just for players
    as well, so you can have a goal of getting to number 1.
  1. A trophy cabinet, and better trophy presentations and more personal awards:
  • Keeps a record of all the team and personal awards won, as well as introducing seasonal and series awards for highest run scorer/best average, most wickets, etc; such as:
    • Club T20 Winners x1
    • Club 50 Over winners x2
    • First Class County Championship x3
    • Player of the match (Club) x13
    • Player of the match (County) x14
    • The Ashes (2025-26, 2028)
    • Batter of the Series (The Ashes)
  1. Genuine Injuries:
  • Pulling a muscle when fitness levels are low, breaking a toe of finger when hit on the foot or
    hand or whereever, getting a concussion after getting hit in the helmet.
3 Likes

I want auctions for ipl. And psl and downloaded jersey already for both psl and ipl no need to download and new shots and more language Commentaries and more commentators

Guys Please Add More Bowling Actions and Batting styles Atleast,30 Bowling Actions and 20 Batting Styles.

3 Likes

I WANT Absolutely Realstic cricket game we ever seen
Slip catches
Kippers catches
Bat and ball sound like real
Weather of England should be change in 26
All realistic shots like in real cricket
Commentry total change
As match situation commentator should behave
Like last ball 1 run needed
Last ball 4 run need
Some extra exitment in commentary and in crowd also

1 Like

I want to see real impacts for movement (swing, seam, and spin). Like when I am batting, especially in test matches, there is no way for me to get out of I have good timing on my shot. If I play defensive shots, I won’t nick them if I have good timing. I feel like there should be some kind of mechanic relating to bat placement and the point of contact. This brings more realism into play in terms of if a ball moves or spins more than expected the batsman could nick it based on that fact, regardless of their timing. Or say a ball nips back of the seam and bowls them. This doesn’t have to be common, just a reward for those good balls with deceptive movement. This needs to be combined with realistic edge physics (no more inside edges off an outswinger, etc.) Make wickets feel natural and deserving as a bowler, like the dismissal that occurred was worthy and a response to the good ball that was bowled. Additionally, there should also be more impact of length. In real cricket, players are more defensive to good length balls and aggressive to fuller deliveries. With the current batting mechanics, there is no difference in driving a full length ball compared to a good length ball. So I think if there can be reworking of batting mechanics, it would make the game more realistic, rewarding, and replayable.

Try Pro mode controls instead of Arcade mode. you will get that feel.

1 Like

Please release it on ps4 also I request you please release on ps4

1 Like

Please fix the issue of transparency of batter in pro camera mode , although after setting to highest opacity and disabling the transparent batter option , it still shows transparent helmet grill with gloves and bat on playing shot as well. I feel the whole point of pro camera mode is to give a realistic feeling and the transparency kills it .

Thank you doing wonderful job nonetheless with recent cricket game also please add more batting styles if possible and trigger movement which can be applied to all batting styles and also please add an option to choose cricket balls as well before match

1 Like

Hi there can you please make it that the career mode is more interesting than it used to be . Then can jou please register all the international teams and add the betway SA 20 for me love what you’ve done to cric24 i hope you do it beter at cric26

Why is no one talking about VR support? don’t u think it will be very cool to have VR support in game?

1 Like

Hey guys big fan of cricket 24 but sometimes it gets a bit boring so here is my wishlist.

1 first a new game mode I want like a manager mode where you take over a international team of your choice and play thru all icc tournaments and find young players and bring them to your team because sometimes the game feels boring. I am a person who likes tours like test matches so I think that would be cool

2 I would love new weather where it actually rains

3 better commentary for the game and more exiting noises .

4 better gameplay

5 new licensed teams in the ipl and icc

Personally the game is not good as we need good cricket games as you are really the only ones making the games currently but big ant studios has to pattern up and sort out the following:
1: Bugs and crashes
2: All the teams licensed should get a kit update as soon as the latest kits come out which in a way would save the storage to get the new ones
3: More batting stances which are realistic the batting stances are so weird to bat with like Babar Azam with a stance he doesn’t even use which makes it weird to bat with him
4: Weather needs to be more realistic
5: pitch settings should have automatic sliders such as spin in Asia and the bounce in australia
6: the head movement on the replay after you hit a shot it wobbles and moves making it unrealistic
7: Make good commentary half the times the commentators do not even know what they are talking about which is frustrating
8: More Sponsors such as CA and SG SS and many more
9: Cutscenes like the players actually talking to each other in specific moments like the camera zooming in the fielder after he dropped a catch or even in general zooming into the commentary box as the innings has finished quite as they do in Real Cricket (before the match) before the match starts the nation anthems should improve
10: Fix up the bowlers actions add more and make them realistic and the fielding movements they also need to improve
12:Make the unlicensed players more average human looking they have long hair and goatees looking like cartoons which is weird make them more average looking for example like in fifa the unlicensed players look more realistic than the cricket 24/22 players
11: Bugs when the PS4 crashes due to the corrupted data which deletes every logo and everything you have saved which took hours to download and save just for it to reset in 2 minutes there are many other things but i feel these are the main points to pick out i wish cricket 26 luck. Thanks!

I think cricket 24 is by far the best cricket game ever made and am overall happy with what we have but there are a lot of small things I’d like to see fixed or at least implemented for C26.

  1. More immersive cutscenes
    The cutscenes in C24 are very limited, very repetitive and overall don’t add much in terms of value to the game.

I find myself skipping cutscenes often as they are just boring and uneventful overal. Particularly the post game interviews; the questions are extremely repetitive, as are the answers, they mean nothing, meaning players simply skim through them until they see the score card, and bugs where the people involved walk away through the wall or the camera angles are wrong are too frequent.

I would fix this by adding different interviewer models, more diverse conversations and to make it so that the answers given have an impact on the player or even the team (Sensible, constructive responses will improve reputation and poor responses may anger the interviewer, get boos or have negative impacts in future games).

Even news flashes depicting the accomplishments of the players or teams in relation to this could add another level of immersion to the game overall. Something similar to what we see in EA’s football games even at a lower level would be nice.

  1. Realism in the field
    I know I am far from the first person to complain about the lack of realism in the ai’s reactions.

In terms of the fielders, the catches are all over the place. Inhumane and frankly impossible catches are taken on an almost regular basis where fielders dive much further than what should be possible, combined with their insane reaction time to complete these catches it just adds to the frustration of the game at times. Keepers are just as bad as the fielders with catches but they also save certain boundaries down the leg side and, on occasion, teleport back up to their feet enabling a very quick run out. With spin bowlers, the ai may choose to play a cut shot through the slips, and often this results in a wicket where the slip ā€˜teleports’ to the ball and takes the catch. Bowlers are also the worst of the fielders. I have seen countless caught and bowled chances that go to waste without even the smallest reaction from the bowler, or even just a ball travelling back at them, where they could save runs, but instead they do nothing and the ball phases through them. I’ve noticed a small issue with the keepers which is almost always the reason they can even get close to taking these ridiculous catches and it’s that they effortlessly ā€˜glide’ in the direction of the ball before diving. In addition, keepers will often make impossible jumps to catch the ball, beyond second slip in some cases. This motion often looks more like teleportation and they often don’t even look in the right direction.

Related to this: bowlers used to be good with runouts, but as of recently I’ve seen many run out opportunities go down due to extremely lack-luster throws that even frequently miss the stumps entirely. This occurs with the ai and with the mini game.

Fielders facing the wrong way when taking a catch or the ball being caught through the back of the hand also happens too often and takes away from the immersive replays.

Fielders standing outside the rope to take catches, leading to sixes where there shouldn’t be is repetitive and unrealistic, even if players would attempt to jump and tap the ball back would make the game more immersive. There have been attempts of this seen on occasion where fielders will look like they’re about to catch the ball but drop the ball to save a boundary. To make this look more realistic would be great for the game.

Fielders facing the wrong direction or even throwing in the wrong direction when throwing the ball at the stumps leads to underwhelming game play; not only are these throws done with absurd reaction time, they are far more accurate than any real world cricketer and, like I said, just to have them face the correct way when making the throw all the time would be nice.
Fielders putting in more effort to save boundaries, or at least more consistently would lead to massive improvements. Fielders often jog behind the ball until it reaches the boundary or just straight up run in the opposite direction. More diving animations would improve this as well as a smarter ai.

The fielders ai is a big one, and probably the most complained about part of C24. Only 1 fielder will run after the ball at a time, and more often than not the fielder who ran after the ball initially will give up once it gets too far away (in some cases this isn’t even the case he or she just gives up seemingly for no reason) which triggers another fielder, often an outfielder in the same general area to ONLY THEN start running after it. This leads to far too many leaked runs and bland, repetitive gameplay.

Direct hits. They are FAR too common, and while yes, they do occur in real life and there have been some freakishly impressive direct hits irl, it is just never to the same consistency depicted in the game. Even by the infielders direct hits are too frequent, particularly when fielding at point or square leg where they only have 1 stump to aim at, they manage to hit the stumps 95% of the time. Giving the fielders a smarter ai to determine whether throwing the ball at the stumps is actually worth it, considering possible overthrows or if its even likely a throw will lead to a run out because more often than not the batsman are home well before the ball even leaves the fielders hand.

Fielders on occasion will simply refuse to catch the ball, letting it bounce right in front of them. When this happens it often happens several times due to the unrealistically consistent shot choices of the batsman (another issue). In modes where we are given the mini game to make a catch, even if you complete the mini game, the ball will bounce before the fielder and will not result in a wicket.

More realistic misfields would be a great addition to C26. A feature that IS in C24 that is good is the more consistent misfields by lower level players in club; however this can still be improved as some of these misfields are very poor such as failing to pick up the ball when it has stopped moving. An improvement I’ve actually seen across time is the higher frequency that the ball does not simply stop moving after a misfield but will fly away from the fielder after bouncing off them, often in a very realistic fashion. However this needs to occur more often where the ball is hit hard enough and bouncing unevenly, which usually, irl, results in the ball being slowed down but breaks far away from the fielder. In relation to this, I’d like to see more edges that actually travel THROUGH the slip cordon rather than a fielder reacting in impossible timing to stop the ball.

This would happen more often irl when the ball bounces before the slips. More dynamic misfields when fielders save boundaries by diving would be a nice touch, with the ball being flung away in the fielders effort, sometimes succeeding, sometimes not, like irl.

When bowling and the batsman hits the ball to the outfield, it is a far too frequent occurrence that the fielder will throw the ball highly inaccurately either to another fielder, giving the batters an extra run, or to absolutely nobody, resulting in 4 overthrows. I find that this happens most often due to a feature which pulls the bowler back towards the stump as a fielder prepares to throw a ball in to the stumps. This feature is flawed as the fielder does not follow the bowler and will either throw it to where the bowler was, often in the middle of the pitch, or to where the fielder ā€˜thinks’ the bowler is running to, which is more often than not further than the bowler ends up travelling and overthrows result. To fix this, have the fielder throw to the stumps and get rid of the ai pulling the bowler there, allow for the semi-assisted and manual controls to let you move the bowler where you please.

Something I’ve seen pop up recently is 6’s being given as 6 AS they pass over the boundary line. This has led to many hits not displaying the distance and unsatisfactory gameplay. However this has affected further aspects of the game; some boundaries that, on replay, clearly bounce before the boundary and should be given 4, are for whatever reason given as 6. Another issue is sometimes the ball will pass the boundary rope and no runs are rewarded at all, instead, either a fielder will eventually touch the ball and carry it over, which alone is unrealistic, or in other circumstances, the ball will bounce back into play off the toblerone or the advertisement boards outside the boundary, allowing the fielder to field the ball and no boundary being given.

There are glitches where a fielder, often in the slip cordon, will attempt to throw the ball to the keeper, but instead of the keeper catching it, he will start walking backwards towards the stumps and no fielder will attempt to retrieve the ball until it is closer to them than the keeper. Fielders also let the ball come to them rather than going to it, leading to needless extra runs.
Run outs are a bit broken when controlling a fielder at the stumps as I will use the prompt (r1 and O or X theres no clear indication as to which combination is meant to do this) and the bowler will either do nothing at all, or attempt to hit the stumps but miss entirely. This also happens with the keeper.

The Pathirana bowling action is a bit broken. Not only does the model Pathirana (for Sri Lanka) bowl far slower than the irl player, but his action enables him to save just about anything that goes to him straight off the bat, too far in the opposite direction from this issue with every other bowler. This leads to straight drives being cut off and unrealistic run outs at the bowlers end.

The ability to communicate with your team as a captain or bowler is a must as strategies can be discussed. An example of this would be to tell a bowler, as the captain, to bowl in certain areas with a certain field set. At the very least have the bowler actually BOWL to his field as sometimes I will make a dramatic field change and they proceed to get hit for consecutive boundaries as they do not account for the changes.

Being told where to bowl by your captain would add depth, and vice versa as captain when talking to your bowlers.

Ai fielders often choose the wrong end to throw the ball to. The buttons to choose the end to throw to are also inconsistent. There should be 1, fixed button to throw to the keepers and and 1, fixed button to throw to the bowlers end.

More dynamic diving catches IN THE OUTFIELD would be a nice touch as this is generally only ever seen in the infield. Outfield diving catches at the moment are rare, which is fine, but they often look silly and unnecessary.

Fielders running backwards to take catches often just chase the ball despite it being within arms reach.

The keeper and fielders will often catch the ball before it hits the stumps when it would have resulted in a runout otherwise.

In relation to the issue with only a single fielder locking onto the ball at a time, often it is also the WRONG fielder, particularly someone beside the bowler when the bowler should have no problem collecting the ball. This leads to easy singles from the ai that should not happen otherwise.

Keepers or slip fielders will sometimes drop the ball off an edge for consecutive balls, often in combination with the batsman making the same mistake repetitively issue.

Fielders diving over the rope to make a catch, or even letting it go for 6 and diving to catch it off a rebound from the adervet boards AFTER already being given 6.

Fielders (bowler and keeper included) will more often than not wait for a throw IN FRONT of the stumps rather than from behind, eliminating the chance for a runout.

Prompting to bowl a slower ball, with the ā€˜slow ball’ with X or the ā€˜slower delivery’ with L2 often does not seem to work at all. This is fine for lower level players as they are less skilled, but a 99 rated career player’s slow ball should be nearly flawless. Also if the bowler bowls 140-150km/h normally, 130-140 is not a slow ball. Anything at or below 120ish km/h is a slow ball. This obviously varys for slower bowlers.

I chose medium pace for my career player and yet I’ve been able to bowl up to 154km/h. Choosing medium pace should mean bowling between roughly 125-135km/h.

  1. Issues with batting
    Batsman often play unrealistic shots where the ball may phase through the bat or even the bat phases through the ground. I have countless clips as examples on my playstation account. Batters stuttering at the crease or just plain standing outside the crease leading to silly, unsatisfying run outs are far too frequent.

It is often that I will middle a ball but get an edge regardless, or the ball just phases through the bat without contact. This may just be visual issues but it would be nice to have fixed regardless.

There are some instances where a yorker is bowled and the batter glances it, except the bat never comes into contact with the ball and in reality it should be either bowled or a plumb LBW. Again this is likely just a visuals issue but the batters ability to hit yorkers for runs get ridiculous in general. If the ball hits the toe end of the bat, it should not fly for 6.

Poorly timed shots almost always result in an edge. It is not like this irl. Irl, slow balls may be timed early and the ball is skied off the toe of the bat, not edged. Late shots should result in complete misses more often.

May have mentioned this under another point but the ball teleporting to the face of the bat when slog sweeps are played. The bat also tends to phase through the ground.

Mistimed sweep shots are extremely unforgiving. Not in the sense that they result in edges, thats fine and realistic, but that if I am slightly late, the animation is disproportionately late to the ball and I am almost always bowled as a result.

Batters stamina is inconsistent. Often I play test matches and my player remains at almost full stamina despite being out there for hours. Yes there are breaks, but in reality, players will begin to cramp up or tire, leading to false shots. A way to replicate this would to increase the tendency of edges as stamina decreases. This should be balanced however.

Dynamic player injuries would be nice. If my player gets struck in the head while batting, the physio and team should come out to perform concussion tests and, if severe enough, the player should retire hurt for the rest of the innings or until they are fit to come back on. Pulled muscles due to excessive bowling or running would add a valuable element to the game, requiring players to be more cautious when running and bowling.

Batter does not always dive when prompted to, leading to runouts.

LBW reviews should be more dynamic. Snicko/ultra edge is only ever used when a review for an edge occurs (spoken about in the next issue), whereas irl, the third umpire will check for any bat involved before requesting ball tracking. Hot spot is also never used for LBW. Going through the full review process would provide more immersive game play and more tension and excitement when reviews occur.

The ai never reviews for edges as the umpire gives it out 99.99% of the time. Reviewing edges is almost entirely useless and takes an important part of the game away which we see irl.

Ai appeals are completely broken. In balls where the batter has clearly hit it, they appeal. This ranges from small inside edges onto the pads, which is realistic and not a problem, but the problem is where the batter literally middles the ball, smashing it into his pad, often not even anywhere near on track to hit the stumps and the ai appeals. More dynamic appeals would be good too as irl, the team sometimes offers only a half appeal or even only a player or 2 when they are not sure.

The ai does not initially celebrate a wicket if it is a no ball, obviously unrealistic as there is never a scenario where everyone knows it was a foot no ball immediately. Umpires CHECKING for a no ball through third umpire after wickets would be good too as they are seemingly perfect at calling them.

Waist high no balls are not called by the umpire. While they are not common, the game does not register waist high as an illegal delivery. However I have only seen this from the ai’s bowling and there is really no way to intentionally bowl a waist high no ball. I think being extremely early when releasing the ball should result in missing your length and, in extreme cases, bowling a no ball.

Being able to communicate with your partner as a batsman would offer intense immersion which is not currently something the game gives us. Telling the batter to play defensive and block out an over, rotate the strike, or slog would make the end of games more intense and feel more in control in some scenarios. Being told what to do by a higher order batsman should also be implemented. This would occur between overs.

The SS bat brand, to my knowledge, is not available when creating or editing a character. This and any other missing brands being added would be good.

The game does not let you review wides in the IPL. Having a temporary prompt to review in the corner would be good as there are often height wide’s or leg side wides which are not called.

An option to have the camera follow the batsman as he runs and look towards the ball as it travels would be a nice touch.

Certain flick shots look glitchy, the ball does not go where they are aiming to hit it. For example, the batsman may be aiming for square or fine leg, but the ball goes to mid off. Edges are overly exaggerated in the sense that they travel too far from the line of the pitch, leading to countless boundaries.

A solid stadium which the ball can bounce off would lead to more realistic visuals. I believe this can be done with minimal lag as a complicated body is not required, simply one that roughly fits the overall shape and structure of the stadium. This is already present for some site screens.

This might be a long shot, but hitting a six into the crowd and seeing the spectators attempting to catch it would be amazing. Would allow for some pretty cool cutscene replays as well.

The off strike batsman will not attempt to move out of the way when the ball is hit in their direction. Irl, the batsman will make efforts by jumping over it or bending their body out of the way and falling to the ground. Batters USED TO also duck the same way umpires do when the ball is thrown in from the outfield, however this has not been a feature for quite some time. This came ducking animation should be used in some instances for offstrike batsman evading the ball being hit in their direction.

Ai batsman who are on 2 runs from 9 balls (example) when I come in to bowl should not have the confidence nor the coordination to hit 6 boundaries in a row when I come in to bowl.

Sometimes the game will register an edge despite the ball having clearly missed the bat. Or in other cases, the ball will be on course to miss the bat, but will teleport to the bat and register an edge last second.

Ai batsman when out lbw often play the complete wrong line, leading to unrealistic visuals.

I believe it is implemented for player satisfaction, but the way that an ai batsman will continue to miss the ball or continue to edge it when you almost get an lbw or a slip drops a catch (respectively) which will lead to an inevitable (and very unsatisfying) wicket.

Triple ideal batting feedback should be a perfect shot. There have been instances where I edge it regardless of how good my timing is. Similarly, I have received poor feedback for my batting input but hit a BIG six regardless, or the game will tell me my footwork was poor but visually nothing looks wrong.

More realistic ball speeds on hardest physics difficulty is noticeably absent. There are often multiple bowlers who bowl at different speeds but the game says they are the same, or the opposite when they are clearly very similar but are apparently different. Slow balls are also an issue. Anything less than 120km/h is visually MUCH slower than it is in reality.

At club level, batting collapses occur too often after the career player gets out.

Club players should bowl no faster than 130km/h. I see some bowling at high 140’s to 150km/h. Pace should be an acquired skill throughout the career.

Skills such as out swing, in swing and cutters should be acquired, not default.

Having unknown commentators at lower levels should be present. I have never seen Adam Gilchrist commentating a club match. Similarly, higher end commentators are also rarely present at state level such as sheffield shield. A more diverse range of commentators and commentator transcript overall would add a layer of depth to the game. Many people simply turn commentary off at the start of the game because it has a serious lack of variety and it is also often inaccurate (saying there was almost a runout and that the team needs to be making direct throws when there was really no runout opportunity at all). Hearing current players commentating lower level games would be cool (Like we saw with Mitchell Starc commentating a game his wife played in).

Why do I get kicked down the batting order despite performing well?

If I choose ā€˜batting all rounder’ I shouldn’t be put on for long bowling spells or used as a main bowler.

  1. Overall possible improvements

Having access to a leaderboard for world records, such as best figures in said format.

Fix the trophies. The ashes is not a shield. There are some competitions with the correct trophies but many are lacking. There should also be a special cutscene for the actual ashes at the beginning of the test.

Notifications when you cross certain mile stones like x runs or y wickets in certain formats or overall. These milestones could be implemented into news cutscenes.

The ability to start a career at any year you want (within a certain range) would allow players to level up a career player and be able to play with an international team we might see today by the time their character makes it to international.

Special cutscenes for making it to your international team, like the cap ceremony, would be great. This could include press conferences or team meetings which have been seen before (but removed?).

Player retirements seems completely absent. The average retirement age I see on average is about 37 years old. I see irl players in my career modes who at that state in time would be in their mid 40’s, which is technically possible, but highly unlikely. Having these retirements announced as well would add to this. Without this feature, when selecting a team, we see old (current irl) players who are rated extremely low but can still be selected.

Players getting injured more often with age should happen.

A trophy room?

The UI for Gujurat Titans makes reading the player names very difficult as the background is a very similar colour to the text.

Adding RCB to IPL and removing Bangalore Crowns.

Retro teams with teams/players from earlier decades.

Unlicenced players don’t look real and some licenced player models are bad and do not look like the real player at all.

Player of the series award?

Being paid to play in competitions? (+ accumulation of assets and being able to buy things like property?)

Earning sponsors and being paid by them? ( I have seen sponsors before although they didn’t work very well and didn’t appear to affect very much)

Cutscenes for reaching milestones? (Displaying the milestone on the screen at the stadium and having the commentators acknowledge it and the crowd applaud it, accompanied with a raise of the bat by the batsman as if he hit 50)

Being notified about breaking records and having them come up as topic of conversation in interviews.

Add narration to interviews.

More dynamic training, such as training with a team or coach for certain drills and getting narrated feedback for such.

Training cutscenes?

Change room cutscenes?

Walking out onto the ground cutscenes? (This is in the game but showing the batsman walk from the pavilion or through the members stand to get to the pitch would add some immersion)

Adding ex-players/recognisable faces to the crowd who might appear in brief cutscenes looking at the crowd?

Commentators box cutscenes?

Dynamic cutscenes with the toss?

Dynamic weather?

Dynamic pitch conditions that ACTUALLY affect the way the game is played.

I acknowledge that not all of these issues can be fixed with the budget and time available to make this game and there are some features I have requested which are too big of an ask but I would love to see at least some of the major fielding issues being fixed and some cutscenes that I’m not gonna feel inclined to skip everytime I see them. Thank you for giving us the best cricket game to date.

My main wish would be a Future Tours Programme mode whereby I could play with England and do their calendar across all formats over the next 2+ years

Easy way to get me playing again and again, could track rankings across formats, culminate in WTC final etc

Also, for licenses, would love to see South Africa and Sri Lanka added, with more official stadia and care on the NZ license. Counties would be great too

2-player mode: To conceal the pitching location, delivery type and speed chosen by the bowling player, use a decoy. There can be another AI player setting up his own delivery, and the bowling player chooses the setup he wants to go with just before the ball is released.

As a big fan of a cricket games made by BIG ANT some of the additional features that need to be added in the upcoming cricket 26 are

  1. Add DLS (rain should affect the match and pitch add cut scene for this)

2.Team players and coach should be visible in dugout and as per match condition captain and coach should give the message to players .

3.Audience should be like a FIFA game where they hold the team flags, chant team and players name and have an emotion on their face as per match win /lose.

4.Many players have different style of playing so add shot map as per players.

5.Add signature celebration of players (for both batsmen and Bowlers).

6.Make a running between the wicket and Throws bit slow coz throws in cricket 24 are too fast so dont look real.

7.The most important thing is add the sledging with a voice for both batsmen and bowler and reply for the sledging after playing good cricket.

8.Add cutscene after winning and loosing a match with a emotion on face if we are playing final while chasing and win then dugout players should come with running towards us and also add different celebration for match winning.

9.Improve the commentry as per the game score ,winning and losing percentage of match scenario, different commentry while Achieving milestones coz in cricket 24 it always says same thing.

10.Add pre and post match interviews.

11.Cut scene during a toss should be like a real match where a commentator says about both teams and ask the captains why the choose to field or bat first.

12.During a time out not only the player number twelve should come to give water but the coach and captain and some other team member should also come for discussion.

13.Show cut scene for injuries during a match along with the Commentry

Hello,

Been a long time player since DBC 14. I have thoroughly enjoyed the game and play it almost daily.

I have to agree that it is the best game in market today. We are here to make it even better. I was excited to learn about the Cricket 26. So, I will put my 2 cents on the suggestion/expectations.

  1. BigAnt being an Australian based company how can we miss out on the bowling action of the legend Glen Mcgrath? Infact I see most of the gamers are around 25 to 35 age who would love to have the bowling actions of 90’s bowlers. I can name them all but at least we can have highest wicket takers ; top 10 fast bowlers and top 10 spinners.

  2. I would love to pick my career mode squad from scratch. I love to get my team and relate with real life squad updates.

My suggestions are very small as I find that the game is really nice otherwise. We as players can relate with the game more through players attributes. That’s why I think adding bowling actions would make the game more realistic.

Thanks