Tiebreak #Slam(mas) @RossSymons @JNT_BA
It was the night before Slam(mas) and all through the forums not a creature was stirring not even an Ant.
I wanted to share my ‘Analysis’ earlier but have been using formal channels for the past month. Without being able to receive a response for the time being, what better time than to post before the first Grand Slam of the year.
I wanted to see how the ‘Tiebreak’ player ratings reflected their real-world performances. I collected, cleaned and analyzed data from across all ATP Masters for the 2024 season (Being that ‘Tiebreak’ is the official game of the ATP & WTA).
I have chosen to showcase two areas of focus below; they include players power groundstrokes (both flat and topspin) and serving abilities (plus serve speed).
Ratings from both current in-game version and analysis version have been converted into rankings among the top 16 (best 16 ATP players from the 2024 season ranking wise). Current in-game version will be identified by ‘BAS’ and analysis version identified by ‘BJF’.
Best quality will have a score of 1 and lowest quality will have a score of 64 for power groundstrokes and 48 for serving abilities respectively. For example (analysis version) among top 16 Zverev (Backhand - Flat) and Rune (Forehand - Flat) are equal as best quality and Hurkacz (Backhand - Topspin) is lowest quality across all power groundstrokes shot types.
Power Groundstrokes (Flat/Topspin)
BAS
BJF
Serving Abilities + Serve Speed
BAS
BJF
This is a snapshot of an analysis I have worked on for ‘Tiebreak’, In the aims of helping make this an even more engaging and authentic tennis video game simulation.
Taking advantage of a tennis games biggest ever roster of officially licensed players, I’m hoping that new versions of players can be released throughout a season reflecting their good and bad form.
I respect the time and effort that data analysts have put into making the players, as it can be very time consuming for what seems like not much work. I’m hoping this analysis can only add to the hard work put in to get this game to where it is today.
Any questions, feedback and/or discussions are welcomed, just try and stay respectful and on topic per forum rules.
Enjoy! Happy Slam(mas)