First you must say that the gameplay feels better, that’s a very good thing to see.
Thanks for being attentive to the feddback and taking out the adrenaline mode, even so I noticed that holding RB + slice button makes an extremely strong shot replacing the slice. So I understand that you want to implement a button to make a “special” shot. I would like RB to be an option to make risky shots without the need to load the power of the shot to the top, the same in the serve.
The volleys have improved! Now you can play at the net and make deeper shots than before but I feel it lacks aggressiveness, all the shots are soft even the smashes in that position.
Serving is boring, it doesn’t generate me anything and the possibility to serve hard is zero. The effects (kick and slice) visually comply but do not seem to affect anything after the ball bounces.
The slice shots float a lot and go very high, although there are times that you could play that way a slice should also take into account that it can be used as an offensive defensive shot, more flush and at the bottom of the court.
The defensive and reflex shots most of the time are halfway or less to the opponent’s side. They have to give the possibility to be deeper.
The rallies with flat hits and top spin have improved radically, but it is very difficult to do damage with the flat hit without the power reaching red or almost red.
AI: from hard to extreme there is not much difference and they should improve the logic of the decisions he makes, they should be according to where the opponent is and what is happening during the point, many times they cut a rally with an erroneous drop.
Continues to serve a from underarm a lot of times, also two in a row, it is absurd.
In the long rallies to the baseline it is impossible to make a winner, it always reaches the ball.
Stamina: I have the feeling that it goes down without criteria. For me they should make two stamina, one should be momentary for the point that is being disputed and another general (as it is currently), I suggest this because you can run a rally of more than 50 balls without affecting anything.
LT and RT at the same time: I find it better to play using them almost all the time, you can control the player’s location better because it is less slow, although sometimes you can pass the line of the ball. I understand that it is not the intention to use it that way, so doing this should exhaust the player (temporary stamina during the point).
The replays are very boring, they don’t make sense most of the time, the camera doesn’t follow the ball, a lot of slow motion and little atmosphere. It feels very little dynamic
Clay: I like the way the court is marked but I think it should be a little wider, more so the drifts and not “gray” in color, and some strong ball hits could mark the court.
The dust effect that they added does not convince me, it should be something that looks more dense coming from the shoes and when they run and not when they walk.
I’m leaving these comments because I really like the game and I believe that you guys can make it even better.