Early Access 2 (EA2) Launch

The rll4 engine needs to go its not good for rugby games. Didnt work for rll4 and it clearly doesnt work now

3 Likes

It’s a 50 50 on the mini games, you don’t want too much mini games as that takes away from the play time (in game time). Rucks need to be quick , get to breakdown get the ball out try to get a try.

They can perhaps add something to the goal kicking to make that more difficult.

What are the areas you are expecting the mini games? and how would you want that to be?

2 Likes

I dislike mini games a lot. Mostly because a game can often end up just feeling like a repetitive string of mini timing games rather than an actual game of rugby with flow.

I agree with you completely that they are important parts of the game and they need to be fun, but constant mini games that disrupt gameplay are worse than a more simplistic feel that just lets you play rugby in my opinion.

Mini games also give the chance of possession switching at almost every ruck or lineout which, more often than not is not how it goes in a real rugby match as the team with possession always has a slight advantage. Teams build phases and pressure.

If there were to be mini games I hope they are not overly complex and time consuming or end up in possession ping pong.

Lineout feedback - The default lineout option if you do not select X for Maul or A for pass from the lineout is currently a maul. I feel like the default should be the pass option? (Unless mauls become faster and have the ability to pass out of them immediately rather than add players).

Taking the ball into a maul from the lineout is more often a tactical choice, usually the ball is just cleared to the back line to set up the next phase.

Small detail, but the touchies arm on this side of the field is the wrong way .Though not the touchies on the other side of the field (Who probably doesn’t need to be doing that :joy:).

2 Likes

Any mini games need to take into account the attributes of the players involved too, I would expect scrummaging to be easier with the likes of South Africa

I don’t love the idea of mini game, but do think line outs need to be expanded. Utilising the analogue stick to control the power and direction of the throw would add depth and skill to loneouts

3 Likes

Well I am not having an argument. You asked peoples opinion on mini games, I gave mine. My arguments don’t have to make sense to you, if you were only looking for opinions that support yours, maybe you should have said that?

Some people like mini games, some don’t … it is one of those things where they will never please everyone.

I don’t understand how people can use rugby challenge as an example of well implemented mini games in a rugby game. But there we are

Horses for courses

2 Likes

Obviously I’m not suggesting r25 is a better game, it’s pretty much unplayable.

Rugby challenge was a fully released game

R25 is a messy early access.

R25 being a mess atm doesn’t make rugby challenge or rugby 22 great games. And certainly should not make them the finished project that big ant are aiming for.

Aim higher.

1 Like

Agreed, please , no dumb down rugby. Rucks are huge part of Rugby, automation is horrible. Part of the the fun is determine when to send everyone into the ruck for a turnover or when to hold the line. I am normally fairly positive person , post go as far back as Rugby Challenge , and through the game developments Rugby Challenge Series and Rugby 2000 Rugby 2022 always kept it positive. At this point with these updates, it seems like we are getting trolled. Not good. it seems like 2 steps forward but then 2.5 steps back. The offloads or lack there off is shocking. I gave this game a thumbs up and positive review on steam. Because I have enjoyed Big Ants league games and thought this could head in the right direction. It has not. Not losing complete hope, but it really does seem like we are getting trolled at this point. The game is awful at this point. Hopefully they can pull a rabbit out of there hat .

1 Like

Feel a bit like Valhalla with the big novels of feedback here! Having to live vicariously through gameplay footage as usual (had a watch of Mad Dragon’s very thorough test of EA2 this morning), all of the gameplay points you guys are mentioning are VERY valid, and definitely need some polish - but as a Gallagher Premiership viewer week in, week out, there are some aesthetic things I feel duty bound to pass on to the art/UI teams.

  • Northampton/Bath: are the studio allowed to call Northampton’s stadium Franklin’s Gardens in-game?, and I properly feel for BA as the club launched a new logo just shy of three weeks ago! As for the stadium model - the big screen shown in the EA2 trailer is on the opposite end of the stand compared to where it is IRL. Player likenesses for the two Premiership clubs is good, with the relevant league branding where it should be, just need to make the player names a smidge bigger.

  • Side/broadcast cameras: a BIG bugbear of mine when it comes to authenticity as it stands. Not sure on the other grounds in EA as it stands but at Stade de France, Northampton (and most clubs), the TV cameras are located in the areas ABOVE THE TUNNEL. At the IRL grounds, the side with LED advertising boards is the side facing TV cameras. For example, if the Salford Community Stadium is featured (home of Sale Sharks), then the East stand will be the side featured most prominently.

  • Pitch/grass textures: some users have pointed this out in EA1, but with Saints widely regarded as having the best real grass surface in the league, this is the blueprint for what it should look like (a side by side image of how it is during a televised match vs in-game is attached). The way Northampton do it, is how most teams in the Prem, URC and Top 14 mark their pitches.

Longer Term Ideas
One thing BA need to be aware of, especially when tactics and other clubs/stadia are implemented, is the size of the pitch itself. From a pure Premiership standpoint, again as it’s the league I’m most familiar with - Exeter’s dead ball area is significantly larger than others, Leicester’s are amongst the smallest/narrowest, with others varying. It’s not one size fits all, club grounds are significantly smaller than a Test venue for example. And crucially, we’ve all said this ad nauseum: get Rugby 25 in the hands of those who play the game for real during this Early Access window.

Keep the faith everyone, it took six major EA updates for Tiebreak to go from its initial build to full retail release.

4 Likes

Please change the texture/ colour of the grass it makes the game look like a mobile game

3 Likes

Hello all,

Firstly. the game is looking great, considering this is early access I might echo much of what has been said so far but want to share with you my 2 cents and help where possible! I would consider rugby games my favorite with 17 years playing them, rugby 08 being my first video game.

  • Tackling
  • The new animations are looking great, they still need slightly fine tuning… as a few have said, when you’re attacking the defence almost teleport to you to make a tackle. For me it’s restricted any chance to offload, side step, hand off, dummy pass

  • This has also really restricted any possability of kicking the ball or passing the ball down the line to find space to attack. If there was time to kick the ball into space and chase it, it would make for more exciting gameplay.

  • Rucks
  • I’ve notice sometimes if you dont commint players to a ruck when defending then the opposition don’t play the ball… subsequently resulting in a scrum to the attacking team.
    Not commiting players to a ruck is obviously legal (as we saw with italy in the six nations in 2017) but this would mean that the team not commiting players can roam the pitch freely and look for an interception. If you can find a way to implement this rule it could be quite funny but understand something like that isn’t straight forward

  • The new option to try and cause a turnover at a ruck is very much welcomed but this mostly creates free ball to pick up for either team rather than a direct turnover. It would be good to still create occasional free ball from a ‘messy’ turnover but i think the turnovers should be more succesful to the counter-rucking team.

  • Last one with rucks, occasionally the game won’t commit any players to the rucks and the referee won’t signal for a penalty.

*Offloading

  • I don’t seem to be able to do it still

*Box kicking

  • there’s no option to kick the ball directly out (for situtions like full time) if you could sharpen the angle to almost 90 degrees when trying to kick from the back of a ruck/scrum i think that would help a lot.

*half time/ full time sirens

  • I dont mean to sound pedantic but maybe remove them for the northern hemisphere stadiums?

*Bonus content which coud be nice to implement

  • Pitch wear through the game and dirty clothes
  • Sponsorship for the stadiums (real or fake to create some authenticity)
  • Fine tuning of camera angles (I personally like being able to see more of the pitch so i lower the camera angle on sports games)
  • Larger crash pads on the posts for authenticity (at least this is mostly the case in the northern hemisphere?)

All in all, as i said the game is looking great and giving us as fans a chance to offer our support shows a lot which we all thank you for!

I continue to play the game as regardless it’s still fun and a refreshing installment to the sport.

Keep up the good work :smile:

3 Likes

rugby 22 realistic? its awful. set your standards for games higher lol and we might get a good one. and incase jnt deletes this for off topic ill say that steps shouldnt be based on an animation but on timing like in rugby champions or the older maddens

2 Likes

Hi and what is this with defender rolling away all the time after making a tackle. Doesn’t look right. In actual fact Im wrong. In real rugby the tackler does role away. It all depends on how fast the offense can form a ruck over the ball carrier. The quicker the offense can form a ruck over the ball carrier the more the possibility arise where the offense can trap the tackler and prevent him from rolling away. In turn this will create a penalty. I see where you guys are going with this. Now you just need to speed up ruck formation.

2 Likes

Use rugby 22 as starting point you had a very good game there. Just improve graphics, animations, game modes and it will be gold.

3 Likes
  1. The next update needs Pod options, the reason for that is that the players are not in the right positions, The attack does not flow.

  2. Needs set plays, for example, dummy pass, cross kick, put fly half in the pocket, etc.

  3. For Defense options, for example, press down for deep defense. Up for blits. left and right to spread the defense.

  4. Goal kicking must be harder like Rugby 08 which was the best Goal kicking.

controls Xbox

RB - Pass right to Backline
LB - Pass left to backline
LT - pass left to the Pod
RT - Pass right to Pod

A - Kick
Y- grubber
B - Dropkick
X - Up and ander if hold and Tap for a chip

Needs more animations to build up the game. Ex. Players warm up animations and after that show the lineup with players’ faces and fans singing.

4 Likes

Something that might help to cater to most people I think rugby challenge did it good, is sliders on how you want to play the game might help with the offload issue let us choose how much we want to offload and how accurate we want them to be, so if you don’t want a game that offloads the whole time you can set that up yourself but if you want play like NZ with bunch off offloads you can do that.

3 Likes

Played a bit the last few days while being crook.

Main thoughts:

  • AI defensive line speed seems to be faster.

  • Tackle animations look a lot better.

  • Counter rucks are now easier to achieve which is great as previously I hardly saw them.

Combining the line speed and tackle animations, I can see the direction. However at the moment the fast line speed and new tackle animations seem to have brought in a larger tackle radius. Now it is hard to make any territory, especially hard to get clearance kicks away due to line speed.

I could just be washed, and this is a skill issue on my side. But an improvement I would suggest is the slow-mo kicking option like what is used in other rugby titles. Currently when I try and kick for territory I can hardly ever get the ball away.

I am having issues getting the ball past the first receiver (If I don’t opt to pass wide instantly), due to the large tackle radius and line speed. Offloads and passing could be tweaked to be a bit more responsive to allow for quick ball from first receiver.

An issue I keep seeing is when holding R1 or L1 the passing options don’t show up, unsure if others are seeing this.

The game is moving in the right direction, and thank you to the team for putting the hours into Rugby 25. I am looking forward to when set-plays are added, as imo currently the ability to gain territory is a struggle currently (any hints on the time frame for set-play inclusion would be great lol).
The face scans and official stadiums look great, keen to play as the Waratahs in Allianz stadium when they get added.

5 Likes

Yes sliders, are great, that’s why I got my updated Rugby challenge 3 playing so well. Prefer 3 over 4 because of 4 you can only commit 3 to the ruck. Even though I rarely do commit more than 1-3 to the ruck, there is that special occasion when I commit more. We should have this freedom because as the saying goes " if it’s in the game ,it’s in the game" Stick by this and you will have a decent simulation.

2 Likes

Ai defence is mental, can’t get two passes away
I guess would work better on RLL bc the defence has to be back 10m
Also can’t get a box kick away without being tackled
Somethings a bit skew whiff
But looks awesome, all the face scans are unreal just need the gameplay to follow suit
Confident it will get there!

2 Likes

Likely not important at the moment as many players out of position, but it seems the hooker is taking the penalty kicks at goal.

#justincase

Also had a case where the AI caught a kick on the full in their end goal, they then took a goal line drop out which went into touch on the full. They were then awarded the throw to the resulting line out. Again not sure if important as laws haven’t been implemented as yet.

The kick target from box kicks doesn’t really reflect where the ball will actually land after a certain level of power. Even if the circle needs to remain large to reflect the nature of box kicks not often being precise, it should still be able to be more targeted than it currently is.

1 Like