Early Access 7 (EA7) (Active Feedback Here)

Couldn’t see a new thread for the latest EA. Some thoughts on the latest release:

Pros:

  • Kicking - I actually like it. It makes it a little more dynamic rather than just pushing a button.
  • Subs - the idea of brining on fresh legs is great. It would be more immersive if there were a cutscene of players coming on/off.
  • Tactics - I like the idea, but the execution isn’t there. Would like to see the ability to create pods, wrap-arounds, drop back in the pocket etc…
  • Diffilculty: I am really enjoying the hardest mode appearing to be hader.

Cons:

  • Crashes - I have only played 3 game so far - and not completed one. I had one game where I made a break and about 30 meters in, my guy just stopped in the middle of the field, and that was it and I had to quit. I have also had 2 hard crashes.
  • Rucks - ooooffff. Where to begin. I have had numerous rucks where another ruck has also formed off to the side. Random bouts of every ruck resulting in a turnover and pick and goes by the scrum half look really bad - the ball just appears in his hand whilst he is on his feet. Also, many times the indicator bar shows I have won a turnover, but nothing actually happens. Kind of seems pointless. And the threeman ruck just looks bad… like a Rugby League scrum.
  • Lineouts - it’s impossible to lose a lineout and the moving of pods on 3 man lineouts is janky af.
  • Grass: What on earth??? I was really good last two patches, not looks horrible. Can’t even see the players feet half the time.
8 Likes

When selecting a team from the early access option, when you reach the springboks in the team selection the game crashes.

When scoring a try, at the restart the AI does not kick the ball and lets the timer run out.

Also, the scrum tutorial prompt messages seems to be displaying place holders and not any button help/hints.

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Hello, I was unable to get to the tutorials and when doing a match the it was the old way not the new way of kicking.
any suggestions?

Thanks

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@JNT_BA how the hell did you guys make passing worst every pass the player stops to catch backwards? Really it’s like you guys doesn’t want to reward fast playing rugby

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Well timed passes should be rewarded by the receiver running on at pace.

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Want to play your version because I feel hardest is now a lot easier with this update used to be a bit off a challenge when I play with my 40 rated team but now I’m just smashing teams 60 plus on 5 min halves AI is just getting dumber each update

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I had really high hopes for this patch, boy was I wrong.

Tactics have almost no effect

You now have 7 or 8 players stood around the ruck, which combined with the 3 players in the ruck, and the scrum half leaves 3 or 4 players offering any width.

Ai defense is terrible

Attacking ai not much better.

Rucks are still dreadful

Playing territory still not feasible because players don’t line up with any depth and you can’t put your 10 in the pocket

Still no indication of what lines players are running so you can’t target gaps

Still no jackaling

Still no rules

So for the 7th month running, I’m begging you, please improve and vastly expand rucks

Please improve player positioning and give us the ability to play an attacking game akin to what we see in real life.

Please implement rules

Please expand line outs mauls scrums, and all aspects of gameplay to give us a varied enjoyable experience.

Please improve the ai

I’m aware the above won’t happen immediately, but we are 7 months into ea and the game remains abysmal

See you next month

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Have to Say that it’s really nice to see more and more additional animations (tackles,players entry, smiles,emotion…).

it would be nice to be able to block the ball when there is a kick very close to the defender. there is currently only the option of tackling, as if the ball goes through the defender. being able to block/see the ball bounce off the defender would be a good option

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I’m really about to loose my temper, that’s a shame 7 months this game is in a early stage and yet to see the end of it.

  • rucking system is absolutely trash it’s been since the beginning of the EA we’ve been complaining about this and still no work on that
  • tactics are worthless since players positioning are not even rugby placement. no placement no shape that’s awful
  • lineout is the worst part of the game tied with rucks, absolutely useless it’s supposed to be a platform for the offense but no momentum, the lineout mechanic is dreadful
  • tackling radius is still an issue
  • in game animation are sloppy, dreadful with no momentum and no dynamics.
  • still way too many one on one tackling
  • lack of overall animations variations.
  • defense positioning is a shame looks like under12 positioning
  • AI way too easy now no more challenge no more difficulty

This game is really starting to get repetitive with the feeling that we are not progressing anymore…

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For my part, I find that EA 7 is the best update since the game was released. I find that the game is progressing well. The game is much smoother and faster. The passes are improved. Being able to contest rucks and steal the ball in the ruck adds interest to the ruck. It still needs to be improved but I am satisfied that there is work on it. The kicking game is better. adding replacements is very good. I have more than 200 hours of play than rugby 25 and this is the update that pleases me the most. The game is more varied now. I hope the game will improve a lot and thank you to the developers for the work done. Keep it up Big Ant

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Game seems to finally progress some in the ruck department, if before was 5%, at least we are 25% of the way there. There are some specs of a decent rucking system trying to come alive. But still needs lots of work and polishing, when a player is isolated, there must be a quicker get up and Jackle animation, I like the pushover animation, but they should be more varied. The limited 3 players in a ruck feels robotic, should be able to put up to 5 into the ruck if you are dumb enough to do it every play. Control over the rucks is key to a great rugby game. When and how many, when to jackle , when to try to hold on to the ball on offence with chance of penalty, when to try a hands in ruck, when to get penalized for hand rucks, this should all be in the game. Previous update was making it through several 15 minute halve games without a crash, with this last update have not made it through 1 15-minute game, tried about 5. The passing and offloads have been improving, offloads are getting dialed in fairly well. On defense would be nice to have more choices, low vs high tackle with each having their benefits and player rating reflecting what a player is better at would be great. The game does feel like its getting more and more engaging and fun to play but it still feels like we have a way to go. I applaud that they are trying different things then past rugby games, but I also hope that there still planning on changing and adding more game play features that give the players more control of all on pitch movement. Overall, I respect the developers are trying to improve the gameplay, and for this I will have to remain patient and encourage rugby gamers to invest in this game, so that we can eventually have a great rugby game.

4 Likes

Hello everybody whats up ? I notice this ? really in 2 months ???

Online retailers use dates as placeholders. This has been the case since the game was announced and they keep getting pushed back. I believe Amazon currently has 31 March. So I wouldn’t read anything into it.

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Firstly, thank you for responding to community feedback and working to improve the game based on our input. The most important aspect is that improvements are made, and our feedback is genuinely considered. For that, thank you—it is much appreciated.

I haven’t played much of this update yet, but my overall impression is that it feels more like a sideways step than meaningful progress.

Passing

The button mapping for players is a pressing issue. R1 and L1 should control the backs, while R2 and L2 should manage the forwards. I shouldn’t have to hold down a button to pass to a forward pod; a simple press of L2, for instance, should suffice. Holding L2 while pressing a face button could then allow me to pass to a specific part of the pod or execute a pop pass to a back in the pocket. The same logic should apply to the backs: a simple press of L1 or R1 would pass to the fly-half, with face buttons used to select a centre or full-back. This current system feels clunky and frustrating and needs to be addressed. For some reason today my hooker was by far the main first receiver and my start playmaker just stood out away from the action. This, of course, only applies from the base of the ruck.

Another feature to consider is adding running lines for the backs. For example, pressing L1 or R1 could send the ball directly to the fly-half, while holding L1 or R1 along with a face button would provide options for backs to run different lines, such as the inside centre running direct and the outside centre running an overs line.

Pass accuracy also needs improvement. Too often, passes go to the wrong player. For instance, in a 2-on-1 overlap, instead of passing to the nearby player, the ball is often thrown to the winger, sometimes straight into touch.

Additionally, the distinction between floating and bullet passes needs to be addressed. Currently, passing feels unrealistic and unpredictable, which detracts significantly from the immersion.

Structure: Attack

Some features have been implemented, but many haven’t been executed particularly well. For example, you’ve incorporated feedback about the d-pad being used as responsive tools in attack and defence, which is excellent to see. However, this feature has been implemented poorly.

Take the example of attack: players now have options such as wide, narrow, and split, which reflect varying structures like 1-3-3-1 or 2-4-2. In real rugby, most teams employ one of these structures and adjust the width of the pods based on the flow of the attack and the defence used by the opposition. High-level teams may use different structures in different areas of the field, but this level of complexity isn’t necessary for the game.

My advice would be to allow users to select specific structures in the team management section and then use the width/narrow settings to adjust the positioning of pods accordingly. For example, playing a 1-3-3-1 structure would allow for more open play and wing attacks, while the d-pad could be used to bring the pods in or out depending on the attack strategy.

Defence

On the defensive side, there seems to be little noticeable change in the width, narrowness, or speed of the defensive line. As a user, I still feel very passive and more like a passenger in the game. Defensive lines should feel dynamic and reactive, with a user-initiated line speed option. I’ve previously suggested that a combination of R1 and L1 could trigger line speed. If timed correctly, the defence could press aggressively; if timed poorly, it could result in penalties or a “dog leg” defensive line. This feature should also increase player fatigue significantly when used.

But overall, I feel that the defensive options do little to nothing. I want to see a game where I need to react to how a team is attacking against me. For them to get into my 22 and play up the jumper, so I pull in tight for five to ten phases. But I want to see visual differences, this patch there seems to be little difference.

The defence around the fringes of the rucks is overpowered. If I employ a narrow, forward-heavy attack against a wide defensive structure, I should be able to make easy metres at the ruck fringes, particularly with heavier forwards running against a thinly spread defensive line. The idea should be to use big forwards to draw in the defence and then exploit space out wide with backs. Currently, this isn’t the case, and many tries come from running sideways and offloading unrealistic, floaty passes.

Animations

The animations remain a significant issue. They feel simplistic and lack impact. For example, players running onto the ball at high speed often catch it behind their body rather than in front, resulting in dominant tackles and minimal yardage gained. While this might make sense against a talented defender, it happens with every tackle, making it impossible to build attacking flow or momentum.

Player control also feels limited. Frequently, players run straight into contact after receiving the ball, wasting overlaps or failing to exploit space.

The steal animation could also be improved by incorporating a counter-ruck feature. A jackal is a specific action that should have its own animation, triggered by a deliberate in-game action, as it is a highly specialised skill not all players possess.

Positives

These comments are intended to be constructive, and I want to acknowledge the many positive aspects of the game. The graphics are still excellent, and some of the stadium builds are outstanding. I particularly enjoyed an interception try scored against me recently—it was a genuinely exciting moment.

The cut scenes and new kicking mechanism are also great additions. One small suggestion for immersion: in the kicking tutorial, instead of having two teams on a training field, consider just having one player with a bag of balls practising their kicking.

Apologies for the overuse of pictures and points I have already stated in other posts. I hope that feedback in responded to and the game is improved. I would be willing to pay full price for a good game. In its current state I wouldn’t buy it.

Merry Christmas, I look forward to seeing your continued hard work.

16 Likes

Hello, spent some time on this version now.

First, i cant play anymore until the invincible player bug is fixed. I play on the hardest difficulty so the ai use their evading more. But bumps/handoffs create an incincible player that 9/10 chance of conceding points.

I agree with someone elses comment on the passing also, i mentioned once before how most passing seems to go behind the recieving player, not only looking awful but it kills momentum. Not every pass will be perfect, maybe stats should dictate. But its frustrating when you have a finn russel (one of the best passers in the game) making awful passes.

The spin sidestep move does not work. Its been in the game for as long as i can remember, not once have i seen it work. Its looks off, and usually ends in a bugged looking tackle and you end up losing ground.

I appreciate the tactics system being added, but it does not seem to make any difference. Im also very disappointed that we still do not have a way of preparing a kicker in the pocket. I have mentioned this numerous times and i have seen others do so as well. I really hoped this would be added with this tactics addition. Im sure its in the works, im just a little frustrated we still do not have this option.

I have mentioned kicking animations before also, they bug me. Im a goal kicker and i watch alot of rugby. Restarts and goal kicking just arnt right. They have been ripped from rll4 and they do the job. But i would appreciate an update because they look awkward, and you dont see any anyone kicking with that technique haha.

That all being said, some great additions to this update. Substitutions are nice, the new kicking mechanics and the game feels smoother.

Thanks all and Merry Christmas

7 Likes

Spot on - any release date will be communicated by Big Ant and Nacon themselves. Don’t believe anything until you hear those immortal words ‘Hey rugby fans, it’s Matt here’ or JNT announcing it here on the forums.

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Hi BA,

Just a quick point. Still working through feedback. But the below GIF shows what a mistimed/over powered/shanked kick should be animated like … not the ball travelling 5 metres before bouncing that is currently in there. This happened in the most recent round of the premiership.

Untitled video (3)

The regularity in which a player fails to get the ball the distance on conversions is almost never.

Not a fan of the kicking mechanism as a whole, but this is probably the worst part. Please for immersion could we have something more likely :pray:

Thanks for all the work so far. When Patch.

6 Likes

GotBy

Hello Team Thanks again for the Update.
Finally after a disastrous EA6. gameplay wise, i can finally play and have fun.
Like the Steal mechanics in his basics,
the Placed Kick mechanics also is good, but both needs some twicks and somethings new (more on that later).

First of all i’m going to report bug and things that does not work properly:

  • Pass:
    The pass mechanic in general works great, maybe just some adjustment on
    quick pass 'cause sometimes the game does not see the players nearby and
    just toss the ball far away.
    Also i’m cool with the missed pass, but the ball
    always gets a strange acceleration when bouncing on the pitch.
    Video senza titolo - Realizzato con Clipchamp (2)

    The Real problem right now is the new RT/LT pass towards “Forward”.
    It does not work as it should and often is just useless, better use RB/LB.
    I Suggest to remove this Feature and let RT/LT to be a selection for a Fast
    pase or slow. For example letting a Forward to run into the line before getting
    the ball (RT Fast pase), or letting the 10 staying still to kick the ball (LT Slow
    pase).

  • There some problems with the buttons not always responding in a match.
    It’s noticeable on the new strategies selection and quick changes, the game
    let you use those feature only sometimes. Also happens when you try to kick,
    the game allows you to press A/X only 1 seconds after the player got the ball.

    I’ve a suggestion here as well, the game should allow to pre charge the kick,
    so for example when i pass the ball to my 10 that is far behind i would like to
    charge the kick even when the ball is still traveling from the 9 hands to the
    10s.

  • Most times when passing a ball the reciever goes to the inside. It’s not
    wrong, but it’s not always correct.

  • Defence line is still not following Offiside line on Mauls

  • Touche is still simple but it is working well. Could be cool to have some
    sort of a Play. You know have a fake jump, the jumper goes to the 1st block
    or the last. This type of things would create an incredible Line out
    experience.
    For the defence could be cool to have a bigger time gap to jump to try to
    steal, with maybe a malus and bonus based on the timing, also malus and
    bonus if you choose to not jump or do if the attack choose to do a maul.

    Video senza titolo - Realizzato con Clipchamp (1)
    Also here the 9 Should follow the jump block.

  • In regard to the maul, would be cool if we could turn it (Left or Right).

  • Ruck although is working now, could use a refinement, 3v3 isn’t good to see.
    Would be better if for example the ruck collapse when it’s won.

    Also there a bug where the balls gets stuck in the ruck when the 9 try to run
    with the ball. Happend just one time but also a subscriber of mine metioned
    it. Yes the game at some point fix itself but still.

    Sometimes the 9 is too far but the game waits for him anyways, the referee
    called “Use it” even if i couldn’t play it, so i suggest to put an “”““IF””“” so if
    the 9 is too far a player nearby takes his place for that ruck.

  • Placed Kick are cool, but as suggest by others i would prefer that if is
    undercharged or over-charged to go more wide (To the far right/Left). In any
    level of rugby i never seen a placed kick only travel 5 meters :joy:

  • Sometimes in cutscenes player vanishes.

  • The fireworks are great! But
    Video senza titolo - Realizzato con Clipchamp (4)
    if here
    Video senza titolo - Realizzato con Clipchamp (3)
    why not there

  • Only 4 rows in the championship area

  • The costum Champ is broken, please fix it and let us put in more teams.

  • Bonus points still are not working properly

  • Little suggestion, would be great to change formation before matches.
    Both on “Play now” (offline and online) and on championships.

  • What happened to the blue?

  • What is happening here???
    https://youtube.com/shorts/2IcrxrkHvuU?si=0QDlGkQ389VFJ5DP

Apart all of this things the game is enjoyable, and with the add of the law is gonna be greater!

P.S.: Really Enjoyed the new animations! Are greatt

Thanks!

P.S. +: the scoreboard disappears after every time you go back from the replay function.

New Nintend P.S. +: There seems to be not a 50/22 rules anymore. But better have a line out with some sense that a no sense 50/22

16 Likes

Not even going to bother doing feedback … I would write exactly this :point_up_2:

Please add in more layers in kit creation also.

Please and thank you :+1:

P.S Merry Xmas and a safe holidays to you and your families :christmas_tree:

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BigAnt - everything GotBY said!

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