Future Suggesstion

Hello BigAnt Team,

@RossSymons sir

I would like to share a few suggestions that could further enhance authenticity in the Academy creation menu and licensed player presentation.

1. No Wicket-Keeping Pads Option
Currently, five different wicket-keeping pad styles are available. However, in modern cricket, several players such as Quinton de Kock, Litton Das, and Mohammad Rizwan often keep without traditional wicket-keeping pads. Introducing a “no pads” toggle option would significantly improve realism. As this would not require new assets, it may be a relatively simple implementation.

2. Separate Sleeve Options (Batting vs Fielding/Bowling)
It would greatly improve authenticity if sleeve customization could be separated for batting and fielding/bowling. Many modern cricketers bat in half sleeves but field or bowl in full sleeves. Allowing independent sleeve selection for each role would add meaningful visual accuracy and customization depth.

3. Licensed Player Equipment Modernization
A large percentage of licensed players (approximately 90%) are currently using 1980s-style batting pads and gloves in-game. However, modern generic (non-branded) pads and gloves are already available in the game. Updating licensed players to use these modern generic models would greatly enhance realism.

Since these equipment models are already part of the game and are non-branded, implementing them for licensed players should not create any licensing conflicts or brand violations. At present, many licensed players appear with outdated gear, which reduces visual authenticity despite licensing being in place. For example, Jos Buttler appears with generic batting and wicket-keeping gloves, even though Kookaburra Kahuna gloves are already included in the game. Updating licensed players with the correct in-game branded gear would significantly enhance realism, especially since these players are locked and cannot be edited.

4. Player Model Proportions (Head Size Scaling)
Another important visual concern is player model proportions. Many licensed players appear with noticeably smaller head sizes relative to their body proportions, which gives a slightly cartoonish appearance. Refining head-to-body scaling for licensed players would significantly improve realism and overall visual immersion.

Overall, the continued improvements and commitment from Big Ant Studios are highly appreciated. Addressing these equipment and customization refinements would significantly elevate realism and player immersion in future updates.

Thank you for your ongoing efforts in enhancing the game experience.

5 Likes

All from me is just figuring out the DLS method with quite of few of my games going down to DLS and it not making sense with them chasing too low of scores and leading my teams to lose.

What settings do you have it set too. I have played about 50 games and only dls effected once. I have it set to default chance as increased default it rained all the time. Looking for more random