Gameplay tuning

@MattW As reported earlier as well, changing sliders to default even makes no difference, different sliders same story

Ai batting collapses only, despite archetypes being flex for KL Rahul and counter attacker for Nitish Rana and Porel while chasing a score below 160 in t20 they got out in a similar scripted way the game has been behaving, cant tell you how annoying it is

I have complete default sliders just except bowling difficulty which is hardest(custom) ideal jump is 2, ideal release is 1 and spin difficulty is 90

Porel and rana got caught at deep mid off and Rahul caught at extra cover, i wonder how you guys havent faced this while testing as almost everyone and myself are facing this scriptive batting failure in powerplay or 10 overs every match with same dissmisals

This situation can be termed as normal if it happens in half of the matches or some matches but the issue is this happens in EACH AND EVERY SINGLE MATCH and now tried and tested for 4-5 t20 games on default sliders as well

The best thing is to raise a ticket, I’m sure they are looking into all the feedback. Hopefully things will get better in the next few patches.

I ve done that, yesterday these guys asked me to try default sliders on latest patch, just giving out feedback on that and the game becomes unplayable with this repetitive script

I know. There is issues with too many AI wickets in the power play/10 overs.

Not seen a opener get past the poweplay in 10 matches.
99% of wickets are catches in the ring or boundary.

I had a corrupted data issue on my game a few weeks ago, lost most of my logos etc, had to download everything again. Was not fun. That issue has been there since release,..many people have had it. And still no fix.

I would love to download more stuff from the academy, but if it happens again. I’m done with the game.

So there are issues.

@Kahlon0208 You must understand that they can only do so much when you submit a ticket not every ticket in the entire world HAS to be added

Use this

legend ai

Striker timing 52

Wicket chance of pace 25

Wicket chance of spin 15

Bowl quality 75

Runrate 50

Score range 155 to 200+

With some collapse and defend and chase as well

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AI chasing everytime in ODI matches irrespective of there skills & attributes.

@MattW @RossSymons We noticed that in ODI matches, AI chasing down every target irrespective of there skills , can you please get it fixed and make them play as per there skills & attributes.

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Yes sliders are useless now nothing works.

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There was a new patch a couple of days ago. But there isnt any patch notes on it. It seems to have helped with my own Ai batters scoring big runs. And I’m now picking up more wickets when bowling. However my Ai bowlers still struggling.

But still for the most part Ai is still chasing down ridiculous scores. I put batting on very easy. As Captain I put myself as opener. Scored just over 300 runs. Setting the Ai a score of 450ish. They did it with some ease and only losing 4 wickets. I have done this a few times and result is always the same. Unless the Ai selects me to bowl the last over. Where it doesn’t matter if they need 2 or 20 runs. Always gets decided on last balls of the over. Completely feels scripted. Or as I like to say “Forced excitement mechanic engaged” :innocent:

Most notably I look at the batters stats for one day plate in England after all teams have played half dozen or so matches. The amount of opening and top order batters with averages over a 100 is ridiculously funny

@MattW @RossSymons , can you please get it fixed, I was playing as Australia whose overall skills is 95 and of Pakistan is 78 , then also Pakistan chased down 340+ Targets two times , how can team with such low skill of 78 beat Australia like this?

@MattW @RossSymons the same issue still continues, can you please look into this

Did you not see Australia’s last series against Bangladesh?

I get your point. But The issue is it’s happening in pretty much every 50 over match. The big runs the Ai teams get happens to often to be realistic.

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I beleive team skills & attributes should come into play, if team is weak then 7 times out of 10 , they should loose.But now it is like whoever is chasing is winning no matter what is that team skills & attributes.

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