Launch (EA1) Feedback

My suggestion is less focus on photogrammetry and more focus on mocap capturing players movements. This doesn’t even need to be the official players but can be mocap of players who play the game to a good standard and can replicate basic movements that are not present in the current game. I think this because the game looks great in the cutscenes with the captures of the faces but in the game you can’t even notice them because the gameplay is not up to standard in my opinion. I hope you take this on board and hope to see a good game by console release.

5 Likes

GotBy

I see good in this game, i’m getting the hang of it.
I see good animations on rucks, when you get a counter ruck and steal the ball.
Kicking the ball is satisfying.
Scrum is ok.

Graphic is really cool when there are no glitches.
Animation a really cool.

But…
BUT…

Everything is really slow.

Tackling is strange and buggy.

Passing is ok but players that receive the ball stop.

Rucks takes too much to begin to form.

No fauls are in the game, apart from the “collapsing the scrum”

The selection of the player is buggy, in offensive ruck the selection is not locked leading to problems such as not be able to play the ball.

Some stadium are glitchy.

In the “Competition” mode points are in Rugby League style. 2 for a win… Rugby Union is 4 + bonus point.

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Kia ora big time Rugby league live player here… and love my Rugger so.

  • Kicking (RRL) Rugby league live 4, Had a great kicking system grubber’s,bomb’s,etc
    do find it alot easier in this which is good.

  • Forming of ruck’s my team will not bind at anytime seem’s they rather stand around or do i have to do it manually?
    When the half back on the ruck get’s the ball passing is either on the chest of player’s or out the try line lol.

  • Switching of player’s has 2 button’s which is annoying (A) or (X) or top R1 button’s making it abit of a mess trying to get to near the ball maker.

-Tackling is there a button? RRL4 (has below the feet tackle and a few other button’s for different type of tackle’s,like ankle tap etc

  • Audio i have Com’s turned up all the way still pretty quite also.
    to add to Com’s do need to be up a little more not too much)

-Passing off the ruck isn’t as smooth say as RRL4 (sorry i say that but last BA Rugger game i play well to this day lol) they either lob it off not smooth action.

-Ai Positioning is really werid as most of the time my hooker and forward pack are pretty much my back’s seem’s tad werid

That’s all i can find for now will update more as i test away.

Cheer’s ET1980

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All posts that have literally no feedback and are more social commentay are gone. “Feedback” not complaints about nothing please.

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How often can we expect updates on the early access?

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Some thoughts on what games to look to for inspiration in certain areas of gameplay which need improvement:

  1. Rucking - Rugby 22 is a great rucking mechanism imo, the ability to actually influence the ruck as a player and also the ability to very quickly win the ball by securing the ball when outnumbering the opposition. This allows for the opportunity to play slowly and build phases then act quickly when space opens up.

  2. Set plays - RWC 2011 had some great intricate set plays which relied on good timing and choosing the right players to open up a defence.

  3. Line outs and Scrums - Again Rugby 22 had a great line out mechanism, particularly being able to move the lineout pods and utilise dummy jumpers is great for playability. I dislike the scrum aspect of Rugby 22 but the ability to influence the ‘crouch, bind, set’ to gain momentum is a feature which makes scrums more interesting to the user. Beyond that, feeding the ball and collapsing the scrum makes the game more realistic with regards to penalties.

  4. Player customisation - BA are typically very good at this so hopefully this won’t be a problem with the full release. The ability to change players body sizes, heights, speed etc is important; rugby challenge 4 nailed this part of the game. Hopefully the final release of Rugby 25 will be even better. The players in the early access are largely the same height and size and forwards don’t feel quite like forwards.

  5. Game speed and flow - Rugby Champions really looks like rugby when you play it, albeit some of the animations can be quite slow and unrealistic. The feel of the game is something you should definitely look to replicate though IMO

  6. Team tactics - Rugby 22 nailed this. Changing the pod systems, the line width, depth, backfield positioning, defensive system etc… This is what real rugby fans love to engage with so please consider it.

  7. Animations - Animations are hit and Miss across rugby games, but they shouldn’t be rugby league animations as they currently are! Rugby challenge 4 has some great sidestep and bump animations which could be useful. As others have mentioned, just getting in a player who plays at a reasonable standard to do some player movements would be great.

On the plus side, you’ve nailed the graphics side of things, the atmosphere is great, commentary is good, players and lots look brilliant, kicking animations are reasonably good but implementing different goal kicking styles and feet could be interesting. Overall, a good base. I hope you can build upon some of the areas other rugby games have done well across the course of the early access to make this the rugby game everyone, including BA, want it to be!

6 Likes

Watch some rugby & you’ll see the forwards (1-8) are usually flat off the halfback or the 10 whereas in your game everyone’s about 10 metres deep of the halfback lol. Rugby these days is played very close to the gain line/advantage line & this game doesn’t really emulate that at all.

2 Likes

I don’t agree about Rugby 22s rucking.

Although from a gameplay perspective it worked, it did not look like a real ruck. There were 4 players from each side in the ruck and looked like a small scrum.

Also, it took way too long for the ball to come out whichever side won it. When I real rugby, rucks are a second or two.

It needs to be a mini game, with favor towards the team with the ball, but with good realistic animations.

2 players per side. Clear outs. And defensive player looking like he’s actually going in to poach the ball

Also agree with having an animation for defensive team trying to poach and being cleared out

1 Like

Also the defensive shape is so random, you should make them always be moving forward. And at a decent pace. At the moment they just stand there waiting for the attack to come lol. And the winger always marks the other winger all the way on the otherside of the field meaning there’s always a massive hole in the middle of the field.

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Yeah I totally get that. Visually it didn’t look like a ruck. But the ability to influence the ruck with player momentum is good. Also, you can generate quick ball with one player joining at the right time, quickly tapping A (I think) to secure the ball - which I use a lot when playing to do quick rucks after line breaks.

They definitely shouldn’t copy it exactly but the mix of some slow rucks and some quick rucks with just one player is needed imo

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I know it’s way too late for you to change ur scrum mechanics but here’s a suggestion that I reckon fits the mould of rugby more.

Should have a timing button for initial hit, if you’re outside of it by too much you miss the hit, collapse & get penalised. If you hit it within time but worse than ur opponent you lose the hit and have a mud scrum. If you win the hit then you should win the ball. Just keep it as simple as that. Make scrubs quick in the game because they take far too long in real life lol.

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Too late? Nothing is ever too late. Much like all the functionality changes we have done with the Tiebreak community. Things can be changed and adapted.

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If this is the case…
Have my idea. For free mate

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Hello guys
First of all, thanks for the game. The graphics, menus, musics, cutscenes are great and you added referees, wich is good for immersion !
Now, the animations and gameplay must match the qualities above !
So here’s my feedback :

  • Placement of players is too deep and inacurate.
  • The game is a bit fast, so It is hard to keep the pass button and chose the right player in time. Default receiver should alway be the closest to the defense line.
  • Animations are quite steep for the moment.
  • Rucks need to be clarified and debugged, as It is impossible to clearly know how to steal the ball.
  • When a player escapes a tackle, he stops moving.
  • I currently saw no offside (maybe you should add a round flashing circle to show it)
  • Technical gestures should be more visible, with larger and smoother overflows and fends off with a clear tight arm. (those of rugby 08 were great)
  • Penaltys and conversions are a bit too easy. Maybe adding an accuracy minigame with a bar would be better.
  • Closer camera angles would be great ! Players are looking good, it’s a shame not to see them better !
  • Kicking is a bit too powerfull and ball rebound too far.
  • All players size and weight are similar.
  • Player skills (speed for exemple) feels the same.
  • There are double transparent players (graphic bug ?)
  • Lineouts are too basic for the moment

To conclude, you should really be inspired by games that are references for players!
For example Rugby 08 is still the best game for animations and fun. It had flaws (unrealistic racing angles, basic scrums, setplays and lineouts) but the rugby gaming community is still enjoying It.
I really hope rugby 25 will be the new reference !

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*We would like a Player Career mode with realistic transfers like a transefer from The Sharks to Toulouse.And young players should have realistic names you cannot have Zimbabwean player named John Smith.
*A Manager career mode where i could buy players to my club,Realistic club budgets,Realistic Possible transfers,Retirements,Press Confrences
*The SA Currie Cup,A realistic world Cup,Six Nations,Four Nations,URC,English premiership,French top 14 and The rugby Championships,EPCR Challenge Cup and Champions Cup
*A training Center to practice some kicking,scrums and passings
*Latest Updated National and Club squads
*Some fixing in tacklings and some glitches
*Realistic stadium names

3 Likes

Major lack of movement, really clunky controls. the rucks are really poor and it doesnt look realistic, rugby 22 rucks were perfect. the tackling isnt good what soever and it needs work. theres a major lack of tactics and being able to put in basic rugby structures like there was in rugby 22. Lacks fluidity in every aspect. The graphics are great and so are the kits but the gameplay is worse than any rugby game in the past ten years, however it is early access but please stop using the rugby league live tackling, thats a league game for a reason. It has big potential but its so buggy, clunky and unfluid that its unplayable

1 Like

I understand its ea, so i guess lets address the obvious glitches that make it unplayable as it is:
-cpu ball carrier standing still, not being able to tackle him. I’ve noticed this happens maybe after a missed animation, the ball carrier doesn’t fall, he stops and no player can tackle him. Nothing else to do then quit the game.

  • previous glitch gave me the opportunity to test the tackle joystick and what ever way i’m running and whatever the direction i’m aiming the left or right stick, my tackle always goes towards the ball carrier, wich doesn’t seem right and maybe explains why those arent enjoyable even when effective. You feel as if the animation of the tackle isnt related to your joystick direction, nor to the momentum of the play.
  • so many bugs in rucks ! i don’t know where to begin. First of all the scrum half not being able to pick the ball, awarding scrum to opposite team. It happens to me every 2 or 3 rucks, happens to the cpu to.
    Then there’s binding in rucks, wich makes no sense as it is. The tackler isnt supposed to leave the ground before the bind, this looks like rugby league, much like many tackles animations actually. And you dont feel any momentum between the tackle and the bind, or the ball release. So many players stand around the ruck watching doing nothing.

Kicking is ok it seems, except the landing, ball bounces are awful, being after a kick or a loose pass.
I’m not found of the scrum mini game but that’s your call. Graphics is nice but if i dont see the backlien, does that mean that i will never be able to launch set plays from the scrum depending on the defense ? That’s your choice, i had hoped for more advanced options out of the scrum (8 pickup, 9 pickup, 9 kick, 8 9 15, 9 8 15, 9 pass to ten classic play, or 9 pass to set plays ).

Lineouts are ok i guess. Havent really done many of those but seems like lottery buton contest and maybe after in case of contest you gain the ball depending on stats, i will check on that after updates cause right now its unplayable.

Ball running and passing is disastrous. Players walk backwards when catching the ball, passes fly everywhere, bounce through the field to touch when not catched. Often when my team has the ball, i cant control the ball carrier but only the guys around him. If i have the ball and control and pass with my 10 , i will control the winger while the center catches the ball ! That’s unplayable.
Speed isnt right. Most players feel slow then all of a sudden one speedy gonzales can run the field running around the defense (i have circled around defenders, that’s not normal).

And tackling is bad. You can tell the direction of the joystick has no impact so why not only use a button ? When i run into a player nothing happens, i have to use the joystick and can only dive tackle ? When i tackle too late, i still get the ball carrier with the same animation everytime, and he always falls. Nothing seems physics based. If 2 players are commited in a slow tackle, i cant dive in to help, or bind for the coming ruck. All players stand waiting for the animation to finish.

Those only points make the game unplayable as it is, but the amount is huge.
As stated before, licences arent the issue, and Rugby Champions remains the best rugby game to date, as gameplay and fun while playing are the most important part of a game. This low graphics game has very nicely captured the gameflow and its pace, rucks are good because the outcome relies heavily on the momentum of the play, meaning the impact of the tackle, proximity of support, and a bit of stats you can clearly feel from one game to another. Over-animated rucks as in Rugby25 kill all this flow and do not represent the pace of modern rugby at all.

This might seem harsh but i’d rather be honest: I would rather you drop this game wich is hopeless regarding the direction taken, buy Rugby Champions’company, update two or 3 things in the gameplay (new rules also), pimp it with your licences and modes, add a ladder mulitplayer, and the gaming world would thank you forever and your game would be remembered as the modern Jonah Lomu.

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Again. Keep the social commentary out. If it’s not about the game I will remove it.

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Hi Guys

Can we please consider Attack and Defence line options to choose from for Rugby 25. Some examples of screenshots from Rugby Challenge 4 below. You would use Directional buttons to adjust line width and depth for attack and defence.
This would help move your line up and down, compressed or wide when attacking or defending. Also I noticed that Locks and Flankers would drop out to the back 3 for defence in Rugby 25. This is not ideal or realistic. Please see screenshots
Last point - The Sound effects for the Rugby ball :rugby_football: kicked or passed at times it really sounds like a “Tennis Ball” :softball: and seems unrealistic. If you could please consider improving this aspect.




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