Launch (EA1) Feedback

Here are some of my thoughts of how to make this game improve:

Lighting - First things first is the lighting, when you’re playing a night time match it looks like there’s orange fog which makes it hard to see and doesn’t look right. I love the glares of the sun in some shots which makes the game look wonderful but when it switches back to the normal camera angle you can notice the orangy fog again. Also the shading from the stadiums is nice but it’s definitely way too dark/way too much and needs to be improved. Also when it’s night in some shots it looks like the players have eyeliner on. When you choose the night time game, it’s more in the late afternoon and not at night which doesn’t make sense. Night time should be pitch black sky with the floodlights on the pitch instead of a late afternoon looking type with orange fog. The day time lighting is great, not much to improve apart from the shadows.

Rucking - The rucking in this game is very delayed once a player is on the ground it takes about 2-3 seconds for the other players to bridge over the ruck. The tackler contest never works unless your on attack and you don’t put anyone in the ruck, I think the tackler or the closest person to the ruck should be able to quickly try and jackal/contest for the ball and then if an opponent comes they either will smash you out of the way or won’t be able to smash you out of the way depending on your strength. Also I think there needs to be different ruck animations like a box kick one where a half-back tells a forward to latch onto the back of the ruck (holding the other players t-shirt otherwise the defenders can come up and tackle the half-back) and tells them to stick their leg out as far as they can so it’s harder for the opponents to charge down the kick like a realistic box kick in real life. Another one could be the tackler is trapped in the ruck and cant get out which either resolves in a penalty or he’s just there and the ball is free and the half back can use it. Another one could be when a player is tackled you can put the ball on the ground let go of it then get up and pick the ball back up and run off, obviously It would be way too good to have the mechanic in every ruck so maybe you only get the option to do that move when your tackled on your stomach as that would makes it more realistic because if your on your back you’re obviously not gonna be able to use that move. There should be a counter ruck animation as well, if there’s less opponents in the ruck there’s more of a chance you can counter ruck which would be very handy. I don’t know if this is too hard to code in or put in but maybe if a player is trying to clear the ruck out he accidently tackles with his shoulder into another player’s head resulting in a red card or a yellow card. When a player tackles another player the player that makes the tackle stands up and goes back to the defense line which is realistic in some cases but in most cases players mainly stay in the ruck trying to jackal the ball or counter ruck by pushing through. When the opposition contests the ball in the ruck and gets it they stand still for a second which stops the momentum. I think there should be different animations for rucks as the animation for the ruck now is decent but it has no intensity and no counter rucking etc, and also looks like their starting up a scrum. Also as soon as the players go into the ruck the half back picks the ball up immediately which doesn’t give anytime to think. When you go for a pick and go with the half-back it teleports you back to the ruck and then lets you leave. I think adding pick and go’s in the future would be very good as it builds up momentum and intensity.

Tackling - Tackling is very disappointing at the moment, most of the tackles are from rugby league live 4 which is a different type of tackling game compared to union. League you can get away with high shots but in union you cant and alot of the tackle animations are high. There needs to be animations from the defense tackling from the waste either pushing the attack backwards or letting the attacker fall over you. The right stick diving tackle is very bad at the moment, if you use it most of the time the person with the ball stops and 3 seconds later they drop the ball for the defenders to pick up (the diving animation doesn’t even show, and even the commentators say, “ohhh what a ankle tap”). Just like in RLL4 how if you press down on your right analog stick it dumps the player, I feel like this should be added in or some sort of this as it gives intensity to the play. I see how you guys are using the RLL4 of just standing in the way of the defender and it should auto tackle but it’s not working, you may get the odd time where it would work but it just seems like the AI is doing most of the defending. When you make a break and you’re close to a defender they will teleport to you and tackle you which means going through gaps is very hard. Also when the diving tackle works the player teleports then teleports into an animation of them dragging the player down from the ankles. The tackles are very rugby league style and are too high they need to be lowered. Also if you’re in your in goal the opponents can’t tackle you.

Kicking - Kicking is pretty good in this game, the conversions are pretty easy and simple which could be improved but is really good for now. I think there should be more conversion kicking animations instead of the improved RLL4 one. The grubber kick and chip kick are nice. Sometimes when I hold X to kick it the option doesn’t come up, but that can be fixed. I feel like there should be an option to fake kick the ball, like you holding X and then you see an opponent then you do a dummy pass (which I don’t think is in the game yet?) which activates a animation of the defender to do like a jumping charge down but misses the guy as he faked the kick. A lot of different ideas for kicking, but for now the kicking is good.

Line-outs - Me personally, I think the animation of the line-out is great but moves too fast. I think the players jump up, collect the ball and pass it to the scrum-half too quickly. I’d like to see the line-out mechanic slowed down. But the animation is really good, just a bit too fast. I’ve never been able to steal a line-out before so not sure if you can, I feel like you need to be able to steal line-outs because imagine you’re defending your line with 1 minute to go and you can’t steal the line-out to win the game. So I’m not sure if you can or not but me personally I haven’t been able to steal.

Side Stepping - I think there needs to be more side stepping animations, you’ve got the 360 one and the RLL4 side stepping, me personally I think there needs to be better animations.

Passing - The passing is pretty decent, but is a little bit fast and you still get those floating balls as well. There needs to be improvement on the running on to the ball as when I pass the ball the player stops and then goes which allows the defender to catch up. For example from a line-out I would pass the ball all the way to the wing but because I can’t run onto the ball I’m not able to get past the defenders even if I spread the ball, also the way the defenders teleport to tackle you if your in range of them ruins the play as well, so if your winger is open and you pass it to him the defender will teleport to him and tackle him even though the attacker had so much space, also not being able to run onto the ball effects that as well. When you’re in the ruck and you hold the bumpers (RB/LB) sometimes it wont show the options and when you let go of RB/LB the game glitches and awards a penalty to the opposition. In RLL4 when you use a set play and hold either RB/LB the player would run onto the ball which makes it a lot better to attack from. I think this should be implemented into Rugby 25 as in RLL4 when you double tap RB/LB it does a short ball, I think this would be really good to have in Rugby 25. When you go to pass the ball by pressing RB or LB it sometimes switches to another player which is annoying. I make a break and then it’s just the full back, I’ve got my winger on the right of me who has so much space to go and score a try but because you can run onto the ball the winger stops catches and then gets tackled, so we really need running onto the ball.

Set-Plays - Set-plays are very important to have a good game as that’s how you break the line, get through defense from scrums/line-outs/mauls, so I do think you guys will add set plays later on but here’s some examples of some, having a cross-kick set play would be good as if the opponent doesn’t have a player marker the winger you should be able to use a cross kick set play just like in RC4. There should be back-door/front-door to trick defenders and open up gaps. There needs to be pod systems with the fly-half or full-back or center behind the pod getting ready for a back-door from the pod or the pod just crashing it in, also when the pod is going into contact the players on his left and right could bind up and help push him gaining a few meters. There are a lot more ideas on what set plays to do but I trust in Big Ant to deliver good set-plays for us to enjoy and break the line with. From the RLL games there’s a lot you can use in this game as in the option runners, dummy runners etc.

Defense Structure - Having different types of defensive structure would be great as it would make every team different.

Attack Structure - Looking at in real life attack structures you can try and implement that into the game, example like having a ruck then you have a pod system, the fly half behind the pods with another pod next to the fly half to pass to them to crash it in or pass out back to the center or full-back to either attack the line or kick the ball. Attack structures like this will really help the game out. Having this is really important as that’s how you beat the defense in real life.

Try Scoring - When I press A to score and a defender attempts to tackle me everything stops and then my player just runs out, so that needs to be fixed. The animations of scoring the tries are pretty good but could be improved. To score tries you can just run your player to the left or right and then wait for a gap to open up and go through just like in RLL4 I feel like this needs to be improved but not teleporting the defender to tackle him like it already does.

Scrums - Scums are good although I feel like you should be able to keep pushing forward when you have momentum to be able to receive a penalty. The animation of the scrum is really sick and I love it.

Kit - The kit’s are very nice and good, but the socks? There needs to be low socks, high socks, one sock up and one sock down. Not too sure why the referee’s have low socks when in real life they all wear high socks. I’m hoping it’s just not in this Early Access and will be added in later. There should be inclusions of sport skins, like the long sleeve skins, calf skins like Rieko Ioane wears, and short arm skins like Aaron Smith wears. I like how you have the compression shorts as that helps the kits look nice but having those skins options would really make the kits look nice, also if there is a player career mode we can use those options in that mode. No headgear? I’m guessing that will be coming out in another EA release as well as head bandages etc. Other than that I think all the kits look perfect to how they do in real life.

Mauls - Not sure if mauls are in the game, I know the line-out one is but if there isn’t I think there should be a maul from a tackler holding the player up resolving in a scrum feed to the defender.

Penalty’s / Knock Ons - There aren’t any high tackle penalty’s when most of the tackling animation are high tackles, there needs to be more penalties also from my experience only the AI opposition has had a penalty. Never had a knock on happen so we’re gonna need that too. Needs to be yellow and red cards. More intercepts, in the settings you can add sliders so you can make the AI defenders/attackers harder to play against and also increase the chance of getting an intercept or a knock on just like in RC4. Anyway to add penalty tries?

Player Switching - In RLL4 you hold either RB or LB and then hold your right analog stick to the right or left depending on which player you want, I think this would be a good feature in this game.

Charge Down - There’s no attempt to be able to charge down? So I’m hoping you are able to charge down in the future unless it is too broken.

Positioning - The positioning needs to be improved, my forwards are playing full back sometimes which is because to contest for the ball you need to press Y which is also to select your fullback so maybe changing to button to select your fullback to pressing like RB/LB at the same time will help stop that. The scrum-half is barely at the ruck playing scrum-half sometimes he’s on the wing. In RLL4 you can change defense formations so including that would be great as you can choose to either have both wingers back or in the defense line. Also get some way to get your fly half in the pocket so you can clear the kick. In RLL4 you pressed I think RB/LB to pass to your kickers so something like that would be really helpful.

Additional Stuff - Obviously focus on the gameplay first but near the end I think everyone would like to see sponsor boards on those screens on the stadiums, paint on the grass of sponsors, camera crew behind the in goal taking photos and videos of the game. Security guards with the orange vest, fire when players come onto the field or when a team scores a try. Flags in the crowd could be a great shout, that will add more to the crowd and to the atmosphere. Speaking of atmosphere I love what you guys did with that, the chants etc is a really good start to building the intensity from the crowd. I’m hoping the anthems are going to be in this game as well as the haka etc.

Overall I think this game is promising, once all the ideas from us rugby fans are put into the game it will become the best rugby game to this date. Sorry for this long essay but I thought I’d give my thoughts on what to improve and make the game better. Cheers.

7 Likes

What is the feeling like amongst the BA team from the early access feedback?
How has the feedback around Rucks been? As expected?
How has the feedback around players being out of position/unrealistic been? As expected?
No need for a diplomatic answer just truth

Really we’ll said after a few more games 100% agree.
guess control’s feel weird for me cause i play RRL4 couple time’s a week

1 Like

Great to finally be able to play the game - kudos to the team for working on it for such a long period. The ability to play with an array of licensed teams and also tier 2 / 3 countries (hoping Korea is included in next iteration) is massively appealing and excited for the console version. The short non-gameplay footage e.g. around line outs is impressive and once integrated into the gameplay as well I believe will be a differentiating factor compared to previous games.

Attacking

  • Auto select passing seems 50% correct and suggest two options to fix this, perhaps as different controls options:

a) Love the feature to hold down the pass button and select A, X, B etc. for which player you want to receive the ball - this could be initiate a 2s slow motion phase to give the player more time to choose recipient and avoid being tackled etc.

b) like older games, the amount you hold down the pass button dictates the length of the pass

  • Running is good and feels natural, always like side step and fend features

  • Haven’t been able to offload yet (could also be me being a useless gamer)

  • Option to have forward pick and go off the ruck, or running short lines off 9 would be great. English Prem fan so enjoy the excitement of pressure mounting on the try line for multiple phases

Defending

  • Tackling is hard and feel like my presence makes no difference on the game

  • Please consider a second controller layout option where ‘A’ button is tackle and another method for selecting player - currently find it hard to organise my hand to tackle easily with the control configuration. This will become even harder once I increase difficulty level as the attacking part is much easier by comparison

  • Gaps emerging in the defensive line and don’t know how to fix it

Kicking

  • Goal kicking is great but could do with a wind icon for more challenge

  • Would prefer to opt in for arrows for punting, box kicks, up and unders to track ball positioning

  • Ball bounces a lot after punting

Line outs

  • Minor comment but the players look very small compared to the surroundings and fill less of the space

  • Hard to steal and it all happens very quickly with little time to react, the way the cameras adjust is disorientating

Rucking

  • Players around the ruck act look and behave unnatural, would be good to see the guards around the ruck more at attention rather than standing and then centres / wingers more relaxed as they are away from the action

  • New to the game but I can’t seem to contest

  • 9 rarely seems to be following the rucks and is not the one passing which makes set moves feel more natural

  • Ability to have forwards running off 9 or ability to have players to protect 9 when doing box kick

Nice to haves / wish list for much later stage:

  • Crowd so far looks good and want to create good atmosphere - warranted that Stade de France is an abnormally large stadium but the atmosphere created by feeling close to the crowd in the game, stewards filling up the dead space, was very enjoyable in other games e.g. Rugby 08. Could have more sub players warming up, on the sideline, crowds becoming increasingly reactive / noisy to decisions or the score of a game

  • Players reacting in gameplay when penalties given, or if there are clear infringements not yet called - players look quite static and and monotonous currently

  • Players feel quite small in comparison to the pitch when comparing to other rugby games

  • TV replays and referees debating decisions, TMO tension, yellow cards being escalated to reds, etc.

  • Similar to FIFA or Cricket when setting fields, the ability to set aggressiveness in defence, e.g. speed off the line to pressure, or slow to hold a strong line, more players back for the kick

Minor glitch that my players are often offside and not penalised, and the ball is getting trapped in the ruck often and unable to pass. Caveat I am playing on a non-gaming PC so it may not be optimal.

Could you toggle the running analog to sidestep instead of a button and is there any room to wrestle in the contact and include the right analog for fending

The rucks really need fixing. They make the game unplayable. It’s impossible to challenge for a ball, almost no turnovers… and several times I have had to quit a game because no players from either side actually joins a ruck and it just leaves the game hanging…

Good start on the first release, so pleased we can finally play it!

Some things I’ve noticed below:

  • the graphics on the gameplay seems a little dated, the cut scenes seem okay but work on the graphics within the actual gameplay.

  • the lighting is very dark in places and shadows of stadiums on the pitch make it very hard to see.

  • scrums are not winnable at the moment

  • I can’t seem to drop goal as it just goes to a grubber kick

  • would be nice if we can have set moves in the game to choose from and importantly be able to have someone in the pocket to punt it. Would be good here if we could auto select or pass it to the fly half first

  • the referee hands and arms don’t move when blowing the whistle which seems a bit odd additionally could we have the faces of actural referees

  • can the referees also have actural world rugby referee kit.

  • add in cut scenes for yellow/red cards and bunker review/TMO review

  • At breakdowns I have no idea what I am doing trying to contest or steal the ball back

  • Passing seems a little clunky in places

But overall keep it up!

1 Like

Ruck issue as the attacking team: Most of my attacks were stopped by the ruck getting bugged and my team being unable to pass the ball out at around the 4th or 5th phase, while being asked to use it.

Ruck in general: As has been mentioned, there is a big momentum killer in how play unrealistically stops for the ruck before everyone piles in

Defense: As a player you feel like a passenger, the right trigger for tackling is quite unforgiving, and there appears to be no way to turnover the ball, or even an indication of any progress to doing so/success. I find my tactic is just to defend and push the attackers back until they kick the ball upfield… which I guess is semi-realistic for how the Springboks May play, but it doesn’t really work in a 5 minute half style game where the AI will only kick in phase 15-20 and there is no risk of knock ons or turnovers (see point below on tuck defense)

Passing: My biggest frustration on passing is the delay in reaction. It feels like I may hit the button about 5 meters from contact (or about a second before making the contact) but the ball just gets held onto.

Player control: Player turning circles are too wide and thus make the controlling feel unresponsive

Ruck defense: If there is a feature there, the lack of communication to the player of what is happening makes it unrewarding. Hitting bind has a visual cue, but compete for ball doesn’t. Should I be mashing the button to compete, or is it a one off click and that’s all? Is there a compete bar that I’m filling up by hitting the compete button and the more players I have bound compared to the opposition has an impact on how much “right to the ball” bar gets filled up?

Ruck defense: I think the above is further complicated by the slowdown that happens when a ruck takes place. The delay in going into a ruck means that there is no penalty for an attacking team running away from their teammates as the defending Rick players will get there no matter what. So far I’ve had one ruck somehow happen very responsively where my players got there early, cleared out one of their players and the next player picked up the ball, which felt really rewarding… but simultaneously I had no idea what I’d done differently to cause that

Tutorial: I think a gameplay tutorial would help massively in getting players to test out the game and features also. Right now everyone is guessing how the features work. An example of this again is the hook in the scrum, is this a timing thing, so if you hook at a better timing than the attacking team you can win it, or will it always go to the attacking side? Also maybe my issue on the attacking ruck is a feature about getting enough players into defend and I just don’t know. I think there is a significant gap in how Big Ant may be testing the game in the studio vs how the audience is trying to play it because Big Ant knows how it’s been built and the players are just going off the limited cues on screen. Really think some basic tutorials resolve this, which could also enrich the feedback received by players.

Defensive line: AI controlled players are being way too conservative. They are standing a meter or two back from last man’s feet vs being in line which is what you’d see realistically.

Offsides seems turned off: I keep accidentally going across the offside line and then with the big turning circle struggling to get the player back at the ruck, but it never gets called

General comment: All my feedback is from running on a Steam Deck where the game runs very smoothly.

Crashing bug: Think it may be a Steam Deck issue vs the overall game, but going into general settings in the main menu and scrolling across to graphics crashes the game without fail

Audio: just a general positive feedback that I appreciate the unique audio from the fans for the Springboks. No rugby game has added crowd sung Shosholoza and that definitely adds to the atmosphere and engagement

3 Likes

Sincere thanks to everyone above that has given really extensive feedback - the team are collating this into notes for the development team.

You will see a lot of improvement over the next few weeks, especially around the support AI and movement, and general fixes.

24 Likes

GotBy

Can’t wait to see improvement!

The game has great potential!

5 Likes

Cant wait, looking very promising in my opinion
Hopefully they can get the A B and X Y inputs being the wrong way round fixed too
It’s hurting my brain to try play :joy::joy:

1 Like

Here is my feedback.

First the graphics and photogrammetry look beautiful.

1#. The movement feels a bit janky. I know it says “Ai and player movement is in a experimental phase” but it really needs to be improved.

2#. There should be more tackling animation’s and they should be lower.

3#. The conversion’s feel good but kicking during play like 22 drop-outs, kick-off, restarts you name it look and feel weird.

I Think it has great potential if it wasn’t rushed it would probably been perfect.

2 Likes

Thanks For all the efforts so Far, I am 30 now and have been dreaming for a game that could match rugby EA 06 and 08 which is still unmatched IMO, And this could potentially be that someday, which makes me excited!! so Thank YOU !

  • I really like the feel of the players in Fifa 24 and I think it might work really well for a rugby game with the way it flows and feels. Skills and attributes is directly effected by the size and weight of the players For example, a 2.2-meter, 120kg dude would be a lot slower and stronger compared to a 1.7-meter, 80kg. but he will excel with speed and agility stats.

  • Play styles - this would be for a player’s career mode or A “clubs mode like in fifa24”(please make a clubs mode) As you level up you’re player you can give him, certain Play styles(skills) to make him feel more unique in a sens, for example :

Physical play styles might be more - aggression, harder hitting defender, faster acceleration.
Scoring play styles - might be better drop goal attributes, more length on kicks, more reach for the locks, faster through-ins for hookers, fancy dives for scoring a try in a corner under pressure, etc.
Handling play styles - for better passing, fewer mistakes on a first touch like knock ons etc.

  • The skill moves, Please give us some more veriaty here if possible. in fifa you can do countless skills and one can and should be able to do the same in rugby. for example :

  • Flick right stick to the right makes you step and shift weight like a faint with the right foot.

  • Hold right stick up makes you brace for contact

  • Flick right stick up makes you Shoulder charge like you are Joshua tuisova,

  • Hold righht stick to the right makes you goose step to the right like you are David Campesse

  • Half circle Right stick to the right makes you Side Step to the right like you are Chesliin Kolbe

  • Making a full circle with the right stick makes you do a 360 turn
    -clicking right stick = dummy pass

Plenty can be done here to make me want to master the game and this would be huge for any online match where youn can create a “skill gap” for competative gameplay.

  • The kicking and passing - the longer I hold down the button the further the kick or pass must go. Different buttons for different kicks, please
4 Likes

Most issues have already been said like the rucks which need work and the passing lines. A main issue for me is the players not playing in their position, the scrumhalf is barely the one passing from the ruck etc.

There also needs to be momentum for yhe attacking team, if a team continues to make ground the rucks should be faster and players in shape quicker.

6 Likes

Tried the game and it just feels horrendous. The players cant tackle someone who’s touching them and trying to pass is horrid. I don’t understand why the passing changed from Rugby 22. The passing is just really really bad, along with that, trying to even get the ball going feels impossible. The players will create a ruck (I haven’t won a opposition ruck despite playing for hours) and they just hold on. It doesn’t matter if I don’t put anyone in the ruck or all three (Which I don’t understand why it is limited to). Along with that YOU CANT SELECT YOUR SCRUM HALF in your own rucks. You end up giving away a penalty after not passing the ball in 5 milliseconds and then proceed to get battered by a opposing scrum that you cant compete with, unlike Rugby 20 and Rugby 22.

Another thing I would like to mention is that the graphics aren’t as good as I anticipated or as good as the reveal trailer. The grass has no options to change, it looks like moss and is just a fluffy green carpet. The hair textures is similar as well, it makes some of the players look like they are balding. The stadiums look incredible however, playing in Stade De France really feels incredible and the way the camera pans to the fans looks great, I’d say on a similar level to FC24. The kits look very clean, however they often collide with the legs of the players, especially in the scrums. For early access the game performs as smooth as butter, even on the highest settings my pc can run at a good 240fps with around 40% GPU Usage and 50% CPU Usage. I’d say that if the game could get hair texture streaming and grass texture streaming as an option in the settings not only would the game look so much more realistic but also optimise the system a lot more. I’m generally really happy with the graphics, although I’d love to see more physics on the players, especially on the shirts and shorts.

The home menu is just, mwah! Its perfect, perfect, down to the very last minute detail. Flicking across the menus and hearing a “click” followed with text that slowly rolls out just feels so aesthetically pleasing. The general menus just feel great. I love the font that’s been used and the geometric patterns. It makes the game feel really high end. Opening this game alone feels like its a bargain, its genuinely got better menus than a lot of other sports games. Its simple, down to the point and classy.

I think the most irritating part is that the game has so much potential, it generally feels like Madden 24 with its physics engine, however the dive tackles just don’t work. You just see your player fly off into the grass like a wannabee superman. Along with this its impossible to tackle. Unlike in Rugby 22 where you can press Circle or B to tackle you just seem to have to run at them. Even when you do run at them they often run through you and my AI team will make the tackle for me. I used to play on the highest difficulty on Rugby 22, I can’t compete on easy on this game. The general feel is terrible due to the players tiny little hitboxes and how the players have absolutely no momentum, they just seem to be able to switch directions freely unless they have the ball. I would love to see something like FC24 or Madden 24 where the players carry much more momentum and its a lot harder to slow down and swap directions. I want to be able to fake someone and see them struggling to turn around, along with a bug that allows some players to walk through the whole pitch unphased.

I’ve been waiting for ages for this game to release. Yes, I understand its in early access and the early access launch definitely came as an earlier than thought surprise. I think this game needs to bring more aspects from Rugby 22. It seems so ambitious that it completely leaves the actual fans of the Rugby franchise unsatisfied. This game has so much potential, seeing Uruguay and Brazil in a rugby game generally made my day. Seeing all the licensed teams in the full game is something I’m going to be dreaming about. The game just really needs to work on making the game fun. Rugby 22, ill admit, was (graphically and physically) a terrible game, with players walking through other players and half the team looking like they belonged in a mobile game, but it was fun. Whether it was a challenging line-out throw or a winning scrum to secure a win in the final minutes, the arcade-like feel just made the game so much fun, allowing me to sink many hours and weekends into the game. At the moment the gameplay in general feels quite, well, hollow. It feels like a tree with no wood, just a hollow shell of bark.

I really hope that Big Ant see this comment as I’ve generally put my honest opinions and thoughts into words. Everything I’ve said is completely 100% my honest opinion and it isn’t done to criticize how much hard work has gone into this project. As a big rugby fan and a huge fan of sports in video games I can see so much in this game, I’d be so annoyed if it didn’t live up to its potential.

P.S: The soundtrack absolutely SLAPS!

Thank you for the game Big Ant,

Kreepsta,

5 Likes

Hello there,

As much as I didn’t buy it, I watched the gameplays videos, reviews… And honestly, due to the game current states, my feedback only consist on suggesting you to pick one of the two way for the game:

-First is to keep the gameplay and improving it, which is honestly not the best idea because there is way too many flaws (Glitch, Rugby League in Union, passing, ruck…) and solving one risk to create new ones. If you want to continue with this engine, pay very attention to every single main problems that players found out.

-The other path is to start over by taking gameplay from a previously existed rugby game that did worked and adapting it if needed. (EA Rugby 08 is likely the most candidate to use as blueprints for Rugby 15) However, if you do agree to start over… Please forget about the licenses.

And lastly, I think you should try to play Jonah Lomu Rugby, EA Rugby 08 and Rugby Champions (And even Rugby 22). I don’t tell that for putting Rugby 25 down and comparing. I tell you to play these games because playing them will become your source of inspiration for improving Rugby 25, seeing what you should do, what you should add and what you should fix. A lot of independent studios played past AAA games and used them as source of inspiration for creating their games (Like Shovel Knight with Duck Tales, Hat in Time for Super Mario 64) and the result turned great. I’m sure doing that will truly help you to find out how to improve Rugby 25.

That’s the feedback I could find out. Rugby 25 does have potential but it needs the minimum playability for making it enjoyable.

Have a nice day.

3 Likes

Completely agree with you here!

Good day,

First of all thank you for releasing the game into EA.

I do believe the game is fun it is just some getting used to but, even then there are some core gameplay missing or not yet implemented as I do believe we have an earlier version then what is currently being tested and that hopefully many of the concerns even though we are mentioning them now, that they have been discussed inside the dev team already before releasing this version for the EA debut.

I actually love the game and can see the potential that it has and it makes me happy.

I am also just wondering is the graphics fully implemented as yet too as it seems there can be some work done aswell? Especially around some characters eyes but please note that the graphics have stepped up a lot from older rugby games and looks amazing at times.

There is however some concers aswell as many have mentioned above.

  • Problem 1 - Rucks :

The rucks feel sloppy and sometimes feel like pressing or mashing a button has no difference as nothing happens anyway. It looks like a scrum instead of a ruck.

The three players that join the ruck looks so silly and seems to not be enough as in many games there can be up to 5+ players joining a ruck.

The other issue is that the Y/Triangle button is binded to the Fullback and it messes with the backline as you press it in the ruck and then it changes to the 15 player.

It is unclear what is happening sometimes in the rucks as the ball is lost and leads to a free kick, I do understand that it happens in real rugby aswell but I would just like to know that I can see I am losing it to either a power issue or too little people in the ruck or something in that line.

  • Solution 1:

Be able to add more players to the ruck and perhaps even add ruck formations as it is used more in todays rugby especially to help with box kicks.

Make it more clear what is happening in the rucks.

Remove the bind button to fullback and either make it a combination of pressing the LB/L1 and RB/R1 button simultaneously or remove it completely. It messes up with the rucks on Y and then you think you’re doing something in the rucks then 15 just appears there and is so far out of position that the forwards try acting as a fullback.

  • Problem 2 - Tackling :

The tackling is difficult. It feels slow at times and misses a lot as it looks like it should have a closer proximity or sometimes just pure luck that I make the tackle with the stick. Timing feels off a lot and again sometimes just feel lucky that I made the tackle.

  • Solution 2:

The tackling on the stick is a good idea, (I originally wanted it to be a button but have gotten used to it and it would intervene with the change player button which is a good one *for me though)., it just needs more work, perhaps, different type tackles need to be added more as I do sometimes hear the commentator say something in the line of a ankle tap that clearly is not an ankle tap leaves me to believe that there is more tackles but has not been implemented yet. But the tackling definitely needs to be calibrated.

  • Problem 3 - Player movement:

The running does not feel smooth, it feels rough and I do know that it is experimental. I do understand that real life is not as smooth as just turning around like in rugby 08 but this feels a bit harder than realistic.

There is also no collision to the goal posts, you can run through them.

There is also an unlimited amount of stamina players can run forever it seems.

All players seem to have the same speed, I have scored with a prop from over 70 meters and he was running everyone away.

  • Solution 3:

Small tweaks are needed to just smoothen it out a bit. I do know that it is experimental and believe the team have already addressed this issue aswell as with the collision on the goal posts.

The speed of players need to be tweaked but I believe this will be properly implemented when ratings come out.

  • Problem 4 - Scrums:

I do like the scrums but it just needs to be more clear what to do as I sometimes collapse the scrum and a penalty is given away. I love the fact that there is penalties for that don’t understand me wrong.

There is no movement in the scrums and I can’t see properly what is happening below the scrum.

  • Solution 4

Make a scrum tutorial so that we can get the fundamentals down. Add power meters and to show the scrums pushing instead of just going with an up and down movement. Make it just more clear.

  • Problem 5 - General rules:

There is a lack of penalties, Offsides aren’t being called and most likely other things too.

  • Solution 5

Add the rules to the game.

I also believe the team is aware of this and is most likely just testing all other aspects of movement before implementing it.

  • Problem 6 - Mauls:

There is no mauls. I can’t seem to do mauls from line-outs as it does not show in game but does on controller.

  • Solution 6:

Add mauls. I believe the team is busy with movement and tackles before they can add the mauls.

  • Problem 7 - Passing:

I do like the passing a lot and the controls are used wisely for them the only issues is that there is at most times no momentum going into a pass and players just stand still. I do understand that if you pass really far there is no momentum but, only if I stand still and pass to a other player that is standing still. If the other player is running into that ball with speed and catches it the player stands still. It keeps breaking momentum.

There seems to be no button for a dummy pass. Also seems to lack offload passes.

  • Solution 7:

As I said above, I love the pass mechanic it works nice to where I want to pass it momentum needs to be considered and other types of passes need to be added, pop pass, fast pass, loop pass. Add offload passes just not as crazy as Rugby Challenge series where you can do it all the time, it needs to be more focused on in some aspects and be realistic.

  • Problem 8 - Tries :

The tries just look awful at times and does not look real as a player just like plops down on the ground.

  • Solution 8:

Add better animations for the tries, nice ground sliding dives, normal dives normal press downs just take into account that when you dive you slide and don’t just hop down on the ground in place. It does seems that there is some variation as I will talk about one specifically in the next problem.

  • Problem 9 - TMO:

I do love the fact that there is TMO it just happened that when I scored a try it went to TMO and the TMO made the wrong call. The try I scored the player dived with like both hands in the air like a 90 degree bend and scored the try, the only problem was that it looked like the ball was out of his hands while trying to ground the ball which should have been no try and scrum to opposition. I just wish I recorded it as it looked so good and real like it was accidently knocked on and not grounded but it was still a try .

Solution 9:

Love the TMO but I just want it to be real as it is in real life like if the ball is not touching the hands while grounded it must be a knock on. REALLY REALLY wish I recorded it.


Overall I do love the game and can see all the potential, it is going to be a good game if all is implemented correctly.

I do have some questions too.

  1. Will rules also be updated as we go along ie. Scrums being removed from marks etc.

  2. Will there be a tutorial and a free play mode.

  3. Is goal kicking going to be changed/made harder, as it seems very easy to get each one over ie. just hold the power button down, aim properly, release get 2 points. Also 3 when the penalty kicks are added.

  4. What graphical changes are still to be made like for instance camera equipment added, ad boards etc.


What I will love to see.

I would love to see better cutscenes in game when there is stop plays ie. waterboys coming on when there is a break like after there was a big hit or medical cutscenes. Some tension cutscenes ref speaking to captains when there is continuous penalties or faults, subs being made to make it feel like I’m watching the game like on TV. Home sponsor ads like on boards. Crowd cinematics with random props (like goofy fans are always fun to see at matches) and just fans with merch like when they stop play or walk to the lineouts all that we see on TV and perhaps a slider to choose how often it happens from none to full experience.
Team Chants etc.

5 Likes

Hey Ross, super excited about the new game. Graphics are great, just needs some gameplay improvements, as you know. My question is, how often can we expect updates in early access?

5 Likes

Hey HappySniperFace,

I found a way to Dummy Pass. Holding in LB then pressing RB while still holding LB does a Dummy pass (And same for the other way around). I scored a few tries like that.