Good day,
First of all thank you for releasing the game into EA.
I do believe the game is fun it is just some getting used to but, even then there are some core gameplay missing or not yet implemented as I do believe we have an earlier version then what is currently being tested and that hopefully many of the concerns even though we are mentioning them now, that they have been discussed inside the dev team already before releasing this version for the EA debut.
I actually love the game and can see the potential that it has and it makes me happy.
I am also just wondering is the graphics fully implemented as yet too as it seems there can be some work done aswell? Especially around some characters eyes but please note that the graphics have stepped up a lot from older rugby games and looks amazing at times.
There is however some concers aswell as many have mentioned above.
The rucks feel sloppy and sometimes feel like pressing or mashing a button has no difference as nothing happens anyway. It looks like a scrum instead of a ruck.
The three players that join the ruck looks so silly and seems to not be enough as in many games there can be up to 5+ players joining a ruck.
The other issue is that the Y/Triangle button is binded to the Fullback and it messes with the backline as you press it in the ruck and then it changes to the 15 player.
It is unclear what is happening sometimes in the rucks as the ball is lost and leads to a free kick, I do understand that it happens in real rugby aswell but I would just like to know that I can see I am losing it to either a power issue or too little people in the ruck or something in that line.
Be able to add more players to the ruck and perhaps even add ruck formations as it is used more in todays rugby especially to help with box kicks.
Make it more clear what is happening in the rucks.
Remove the bind button to fullback and either make it a combination of pressing the LB/L1 and RB/R1 button simultaneously or remove it completely. It messes up with the rucks on Y and then you think youāre doing something in the rucks then 15 just appears there and is so far out of position that the forwards try acting as a fullback.
The tackling is difficult. It feels slow at times and misses a lot as it looks like it should have a closer proximity or sometimes just pure luck that I make the tackle with the stick. Timing feels off a lot and again sometimes just feel lucky that I made the tackle.
The tackling on the stick is a good idea, (I originally wanted it to be a button but have gotten used to it and it would intervene with the change player button which is a good one *for me though)., it just needs more work, perhaps, different type tackles need to be added more as I do sometimes hear the commentator say something in the line of a ankle tap that clearly is not an ankle tap leaves me to believe that there is more tackles but has not been implemented yet. But the tackling definitely needs to be calibrated.
- Problem 3 - Player movement:
The running does not feel smooth, it feels rough and I do know that it is experimental. I do understand that real life is not as smooth as just turning around like in rugby 08 but this feels a bit harder than realistic.
There is also no collision to the goal posts, you can run through them.
There is also an unlimited amount of stamina players can run forever it seems.
All players seem to have the same speed, I have scored with a prop from over 70 meters and he was running everyone away.
Small tweaks are needed to just smoothen it out a bit. I do know that it is experimental and believe the team have already addressed this issue aswell as with the collision on the goal posts.
The speed of players need to be tweaked but I believe this will be properly implemented when ratings come out.
I do like the scrums but it just needs to be more clear what to do as I sometimes collapse the scrum and a penalty is given away. I love the fact that there is penalties for that donāt understand me wrong.
There is no movement in the scrums and I canāt see properly what is happening below the scrum.
Make a scrum tutorial so that we can get the fundamentals down. Add power meters and to show the scrums pushing instead of just going with an up and down movement. Make it just more clear.
- Problem 5 - General rules:
There is a lack of penalties, Offsides arenāt being called and most likely other things too.
Add the rules to the game.
I also believe the team is aware of this and is most likely just testing all other aspects of movement before implementing it.
There is no mauls. I canāt seem to do mauls from line-outs as it does not show in game but does on controller.
Add mauls. I believe the team is busy with movement and tackles before they can add the mauls.
I do like the passing a lot and the controls are used wisely for them the only issues is that there is at most times no momentum going into a pass and players just stand still. I do understand that if you pass really far there is no momentum but, only if I stand still and pass to a other player that is standing still. If the other player is running into that ball with speed and catches it the player stands still. It keeps breaking momentum.
There seems to be no button for a dummy pass. Also seems to lack offload passes.
As I said above, I love the pass mechanic it works nice to where I want to pass it momentum needs to be considered and other types of passes need to be added, pop pass, fast pass, loop pass. Add offload passes just not as crazy as Rugby Challenge series where you can do it all the time, it needs to be more focused on in some aspects and be realistic.
The tries just look awful at times and does not look real as a player just like plops down on the ground.
Add better animations for the tries, nice ground sliding dives, normal dives normal press downs just take into account that when you dive you slide and donāt just hop down on the ground in place. It does seems that there is some variation as I will talk about one specifically in the next problem.
I do love the fact that there is TMO it just happened that when I scored a try it went to TMO and the TMO made the wrong call. The try I scored the player dived with like both hands in the air like a 90 degree bend and scored the try, the only problem was that it looked like the ball was out of his hands while trying to ground the ball which should have been no try and scrum to opposition. I just wish I recorded it as it looked so good and real like it was accidently knocked on and not grounded but it was still a try .
Solution 9:
Love the TMO but I just want it to be real as it is in real life like if the ball is not touching the hands while grounded it must be a knock on. REALLY REALLY wish I recorded it.
Overall I do love the game and can see all the potential, it is going to be a good game if all is implemented correctly.
I do have some questions too.
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Will rules also be updated as we go along ie. Scrums being removed from marks etc.
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Will there be a tutorial and a free play mode.
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Is goal kicking going to be changed/made harder, as it seems very easy to get each one over ie. just hold the power button down, aim properly, release get 2 points. Also 3 when the penalty kicks are added.
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What graphical changes are still to be made like for instance camera equipment added, ad boards etc.
What I will love to see.
I would love to see better cutscenes in game when there is stop plays ie. waterboys coming on when there is a break like after there was a big hit or medical cutscenes. Some tension cutscenes ref speaking to captains when there is continuous penalties or faults, subs being made to make it feel like Iām watching the game like on TV. Home sponsor ads like on boards. Crowd cinematics with random props (like goofy fans are always fun to see at matches) and just fans with merch like when they stop play or walk to the lineouts all that we see on TV and perhaps a slider to choose how often it happens from none to full experience.
Team Chants etc.