Launch (EA1) Feedback

Probably… the guys do it to me all the time.

Like I don’t have enough haters already.

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kicker chilling before the goal posts - no impact to gameplay but would be nice to tidy up :slight_smile: same goes for ref (not sideline refs) standing in front of goal posts (5m) when taking a conversion

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Obviously there will be a time that all teams will have licensed names but could we please keep an Easter egg reference to N Fifteen @RossSymons

He’s been a big part of the Rugby Gaming Discord these last few days including breaking into Real Life


/

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I think it would be disrespectful not to.

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GotBy

Really good to see this.

In 2 months this could be the best game we ever played of Rugby Union.

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GotBy

Also i would like to point out that the Scrum half, or whomever plays the ball in the ruck, once takes the ball in the hands can no longer kick the ball.
When the clock turn red most Scrum halfs took the balls and, if they are far from the touch, run a bit and then kicks out the balls. Right now it’s impossible, at the least in the games i played.

Also the box kick UI is a bit glitchy, is important to see where the ball cuold land. Box kick is a crucial part of nowadays rugby.

Mauls seems to be not a thing. Maybe i didn’t find a way to initiate it. But it cannot do it. It’s important especially from the touch.

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Thanks Ross, look forward to testing! Please do stress to the team that despite the negativity on here (mostly because we all have dreams of a AAA title with unlimited budget), we do really appreciate all their work!

Wondering whether there is a preferred format for us to submit feedback in, if it makes it easier for the team?

Also, I assume that no changes at rucktime yet? Is a career mode in the works for the full game?

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Posting here is probably the best, if the team need more detail then they will reach out directly.

I can’t talk about features yet, not allowed :slight_smile:

If you look at the path that TIEBREAK took in EA, apply it to this game, you won’t be disappointed.

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GotBy

Sorry @RossSymons but the new points system will have bonus points?
In the patch notes it seems not be the case.
Please do implement it, for now the international standard then maybe add option for the SANZAAR system.

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How is tiebreaker now? Might buy it.

Will give us an idea of what is to come for rugby :slight_smile:

Great work @RossSymons and team for getting a first patch out so quickly.

I hope you all aren’t taking any of the criticism too much to heart. I’m sure I can speak for the majority on here when I say we appreciate all the work you have (and no doubt will continue) to put into the game.

We’re all here to work with you to make this the best rugby game ever.

Looking forward to playing again with the patch and giving some more feedback

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We expected what we have, Early Access means different things to different people.

I would implore people to wait for the final version if they’re not up for the journey.

From the outside I am sure it’s difficult to see that this has all the foundations and building blocks, now it’s about writing the rules. You can’t have a game unless all the elements are there, too many dependencies exist.

Games that get developed over multiple years like this one really do come together close to the end of the development.

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Great to see such a quick patch, can’t wait to play it, any idea what time it’ll drop tomorrow?

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@RossSymons

Thank you for your feedback. Can’t wait to have the patch tomorrow.

Small question about the photogrammetry: what happened to all the teams scanned during previous months (URC, Premiership, Super Rugby Pacific …) ?
These teams will not be anymore in the game?

Have a good day

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Assume they’ll be added further down the line as we progress with the EA

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Also may tell us when the roadmap is released this week

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Hello guys

Some ideas for :

  • Scrum : Why not use each analogic sticks, left for left prop, right for right prop, and you have to push it straight at the same time with a power bar (colored from orange to yellow to green to red). Each push, you have to finish in the green zone of the bar to have a good scrum and maybe have the opposition props collapse under pressure. If you dont push with enough strength (finish in the orange-yellow) you could be dominated by the opposition pack and collapse. You could be penalised if you push sticks too early before referee shout, if of you finish your push in the red area, and if you dont push straight (turn the scrum).
  • Lineouts : why if it was just choosing a combination among 4-5 in a playbook, and you just have to throw straight by pushing analogic stick straight to your jumper? in defence you only have to guess the good area where to jump and trigger the jumping with the good timing.
  • Ruck : Why not use sticks too ? You push once to have a bind and you power it with a bar (same than in my scrum idea). You push as much as you want to bind as many players you want. You have to push straight other wise the binding player comes by the side of the ruck and is penalised. If your push is too strong (end in the red area of the bar) your player binding gets off his feet and is penalised.
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Especially like this suggestion. Only thing is speed and getting those ruck speeds realistic/quick enough.

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Thank you. :wink:
I feel like a good rugby game need those ideas that really try to recreate the mechanisms of the game…

We had something like this in rugby 15 and it was the worst rugby game ever, it just didn’t work with flow I think rugby challange/rugby22 controls will work very well