Launch (EA1) Feedback

Firstly, I’ve read all of the comments above - I’m on the first leg of a 24-hour journey on a plane so I’ve been able to catch up! Thanks sincerely for the feedback.

@tgdaly Your comments around your kids playing is the sort of post that really drives the team, they’re working extraordinary hours ATM - this is exactly the type of boost they need.

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Ok, so first of all, the dev team hate me doing this;

We will make sure there are a few controller options to choose from - from the above there is no consensus on best controls, so it seems that’s the only way we will be able to satisfy the majority of people.

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Massive thanks to you and the team for everything you’re doing, can’t wait to see what this turns into!

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So a head’s up that there will be a patch tomorrow. You are getting this news here before anyone else.

  • Improved Tackling (Ongoing)

Improved tackle effectiveness, reducing simple running around the AI and improved user tackles.

  • Improved passing (Ongoing)

Improved passing ball trajectory and player timing of their runs, reducing missed passes. Improved passing from the ruck.

  • Corrected Controls screen and Settings text

Corrected mislabeled controls, including the Side camera option being labelled ‘High’ and omitted controls including the “B” button for tackle.

  • Corrected competition mode scoring system

New Custom Competition mode saves will utilise the correct 4 points for a win, 2 points for a draw scoring system.

  • Adjusted night match start time

Reduction in the occurrence of harsh shadows due to some matches beginning at dusk before the lights would turn on.

  • General stability improvements

Improved game stability and non-progression issues (game not advancing and plays not able to complete, particularly during rucks).

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Probably would have been wise to do a week ago :slight_smile:

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Another bug :slight_smile: I passed the ball into my try zone, got tackled and then gave me the drop out option instead of scrum to other team (scrum does work if I kick/pass the ball and rolls from the in goal zone to dead ball zone).

Also @RossSymons are you the ref in the game lol

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Probably… the guys do it to me all the time.

Like I don’t have enough haters already.

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kicker chilling before the goal posts - no impact to gameplay but would be nice to tidy up :slight_smile: same goes for ref (not sideline refs) standing in front of goal posts (5m) when taking a conversion

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Obviously there will be a time that all teams will have licensed names but could we please keep an Easter egg reference to N Fifteen @RossSymons

He’s been a big part of the Rugby Gaming Discord these last few days including breaking into Real Life


/

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I think it would be disrespectful not to.

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GotBy

Really good to see this.

In 2 months this could be the best game we ever played of Rugby Union.

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Not sure how much work it is technically but could button mapping be a thing? IE we could customise the controls as we want in the settings? That would satiate all players, i realise that functionality could take a lot of development time though so just s couple of different presets would be a grear alternative

GotBy

Also i would like to point out that the Scrum half, or whomever plays the ball in the ruck, once takes the ball in the hands can no longer kick the ball.
When the clock turn red most Scrum halfs took the balls and, if they are far from the touch, run a bit and then kicks out the balls. Right now it’s impossible, at the least in the games i played.

Also the box kick UI is a bit glitchy, is important to see where the ball cuold land. Box kick is a crucial part of nowadays rugby.

Mauls seems to be not a thing. Maybe i didn’t find a way to initiate it. But it cannot do it. It’s important especially from the touch.

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Thanks Ross, look forward to testing! Please do stress to the team that despite the negativity on here (mostly because we all have dreams of a AAA title with unlimited budget), we do really appreciate all their work!

Wondering whether there is a preferred format for us to submit feedback in, if it makes it easier for the team?

Also, I assume that no changes at rucktime yet? Is a career mode in the works for the full game?

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Posting here is probably the best, if the team need more detail then they will reach out directly.

I can’t talk about features yet, not allowed :slight_smile:

If you look at the path that TIEBREAK took in EA, apply it to this game, you won’t be disappointed.

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GotBy

Sorry @RossSymons but the new points system will have bonus points?
In the patch notes it seems not be the case.
Please do implement it, for now the international standard then maybe add option for the SANZAAR system.

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How is tiebreaker now? Might buy it.

Will give us an idea of what is to come for rugby :slight_smile:

Great work @RossSymons and team for getting a first patch out so quickly.

I hope you all aren’t taking any of the criticism too much to heart. I’m sure I can speak for the majority on here when I say we appreciate all the work you have (and no doubt will continue) to put into the game.

We’re all here to work with you to make this the best rugby game ever.

Looking forward to playing again with the patch and giving some more feedback

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We expected what we have, Early Access means different things to different people.

I would implore people to wait for the final version if they’re not up for the journey.

From the outside I am sure it’s difficult to see that this has all the foundations and building blocks, now it’s about writing the rules. You can’t have a game unless all the elements are there, too many dependencies exist.

Games that get developed over multiple years like this one really do come together close to the end of the development.

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Great to see such a quick patch, can’t wait to play it, any idea what time it’ll drop tomorrow?

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