Full spec system, freezes all the time, goes to steam page mostly after a steal, contested tackle, or offensive move the game crashes, happens within 10 minutes of play, before the game was ever patched could at least get through a 15-minute game, the patch talk about offload, I have not seen even one, and have tried on every single phase. Developers need to explain what the thought process at rucks are, not sure what is going on, tried binding, contest tackle, steal, in what sequence can you do these, is it long press or single presses, does bind tap 1 bind bind only 1 or supposed to, because sometimes I get 1 binding sometimes, I get 3 binding with one tap. Not sure if is designed that way or a bug? Please explain the controls, so we know how to properly test. I have seen some pretty good-looking clear outs at ruck, just not sure how to do. And 80% of the time end up kicking the ball away after a jackal or steal is successful. Seems like may be a good system hidden there, just got to work out the bugs, and have instructions on how it is supposed to work. Many times, on passes the ball goes flying across the whole field totally crazy, the whole length of the pitch.
I found rugby 08 online to download man i loved this game so much as a kid haha hopefully this game gets to this level at launch after the EA
The new update fixed the rucks somewhat. Much faster than it was before so that is good to see.
Offloads are pretty cool as I have been able to get some decent offloads in to score tries.
MAJOR ISSUES STILLā¦
⢠The passing is better but the Support Runners are always in AWFULL positions. Please work on improving the positioning of Support Runners.
⢠If you eventually get a support Runner next to you or something like that, and you press RB/LB to pass, the ball does not go to them. Sometimes it even just gets YEETED backwards to your goal line.
⢠Passing ball projectile has a tendency to get YEETED to the back of the field as mentioned above. Needs to be fixed.
⢠Tackling animations are still VERY MUCH Rugby League like.
⢠Formations and Set plays would be amazing (assuming they are still coming later on). Because currently everyone just stands in random places.
⢠No9 takes the ball from the ruck at least 30% of the times, the rest it is the closest player available.
⢠When you Sidestep / Fend off a tackle, sometimes animation just breaks or stops dead. And you lose momentum of speed.
⢠Attempting a quick play of the Scrum Half (or whoever is in the position to pass from the ruck, which again is almost never No9), always gets stuck. Like I saw a very good gap to run from No9 off the ruck, attempted it and he just started running, got stuck, went backwards to the ruck and then was able to continue running, losing all of the momentum and having a defender close the gap.
Keep up the Good Work!!
Itās not anything to do with the RLL4 engine - there are no RLL4 bugs in Rugby 25.
There is placeholder animation that has been used when there was not a suitable Rugby animation found - these will be removed (many already have been).
One thing that you can do to speed up the gameplay improvements is to expose some parameters regarding gameplay directly as options in the game(like RC/FIFA sliders).
Ideally you could have a general game sliders option and then add the possibility to assign each team specific sliders that would overwrite the general sliders(for example Fiji sliders would favor offloads & quickplay, Italyās sliders would favor kicking, France sliders would favor running the ball with their crazy counterattacks, etc, or whatever the user decides.) this is something not even FIFA has. ![]()
Hi Ross and BigAntStudios
First of all thank you for the early access of Rugby 25, I have been enjoying it, I think itās a big improvement in a few ways from previous rugby games Iāve played of course there is still plenty more improvements needed in place which I am glad you can give feedback to make it the most successful rugby game out there, and as a student of gaming design, and coding I do appriciate the time you have given while working with this game and the feedback!!
The few suggestions in feedback for improvement in the gameplay is
-The box kicking does need a bit of work on, when you kick it does not go far enough, and the way the scrum half kicks it is also quite weird, maybe this depends on kicking it fast if youāre in a hurry to kick but I would like if the kicking motion was improved a little and the box kicking distance!
-There is still some issues when kicking towards the touch-line, the ball is trying to stay in rather than go out, might be a little glitch but really needs work on.
-Tackling also needs improvement, when I try tackling all I am seeing is players flying all around the place and missing so many tackles and it isnāt really realistic, it looks weird, like theyāre sliding across the floor when they miss a tackle. If you could fix this it would be great, just a little slip there. Tackling is not all bad there are some good tackling motions which I have noticing which donāt look too bad, itās just the times where players are always missing tackling does not look the greatest. I donāt mind 1 player missing a tackle but seeing 5 different players missing tackles looks silly!
-Scoring try dives glitch, I have noticed a lot when you are being chased towards the try line and when you dive I notice after you put the ball down after diving a player tackles you back up to your feet and back to the ground again, I think itās a small, minor glitch but it does need to be improved whenever a player tries tackling you when you are on the ground after scoring a try Iāve seen it happen quite a bit and it was also happening in Rugby Challenge 4 which is entirely a different game different company etcā¦
This is all the feedback I have for now so hope this is okay)
Thank you for reading if you had the time
A few frustrating games later, Iāve gound some more cons unfortunately.
Bullet passes into touch are getting really frustrating.
Kicking (punt) has become almost impossible. It worked before, why āfixā it?
Manual tackling is worse than before, so many missed tackles. This wasnāt the case in patch 1.
Had this glitch a few times where none of my players were picking up a loose ball with no opponent in sight, then walking up and down several times before seeing opponent run away with the ball and score. So frustrating!
Ballcatcher standing still is becoming really annoying.
I was just thinking, set the directional buttons on the controller (the arrows) to set your next move, so while the ruck is happening, you can quickly press up, down, left or right to set your next faze of attack, and similarly select your defensive setup and have the players quickly get in position. This would also realistically then make the time longer before you use the ball from the ruck, while the line sets, forcing the ref to call āuse-itā after a few seconds.
Example would be, up arrow to set the fly half deep for the kick. Down arrow to set close runners with the forward, with pods, right arrow to set back line for running with dummy/support runners, and left arrow for something else.
In defense, you could use up arrow to set for opposition kick, down arrow for close defense, right arrow for wide defense and left arrow for something else.
Once you select one of the options, it remains on that option until you select another one, so it sets to that option.
Also, another point, the controls seem very slow/delayed/unresponsive. The game should register the exact moment you press the button, so that when doing different moves, with kicks or offloads, it can be executed and the gameplay runs smoothly.
Starting at ruck time, as soon as the player goes to ground, the closest one or two support players should go in to defend the ball, steal or counter ruck, then scrum half goes in immediately and waits until you have set your faze and are ready to pass. Once ball is passed, whilst ball is in the air, you should already be able to press the button for the next move, whether pass, offload or kick (like a grubber through the line), and as soon as the ball is caught, the action is executed. This allows for faster/smoother gameplay, WITHOUT speeding up the mechanics. The speed of the mechanics is pretty good at this stage.
I hope it makes sense. If I pass to fly half who runs at pace, and the backline players are in the correct positions (another fix), then I can immediately pass to 12, who then immediately puts through a grubber to the touch line for my wing to pick up, and although the mechanics are not sped up, the actions are sped up, and I am able to give instruction on the next move while the ball is still in the air.
Thanks
Just a quick note to say thanks for the feedback. The dev team and myself are reading every post, you are all helping make the game better and will make a difference.
Quick question was motion capture used for this game, if not I think it could help with some of the animations that are currently not being seen in the game such as hand offs, try scoring, passing and offloads.
Are you sure you are getting offloads, what level are you playing on? You are the first I have seen mention seeing offloads. Have played on medium level, have yet to see 1 offload. Maybe on easy, then can be done easier? I am hoping there are better offloads then RLL4, I like RLL4 but disliked the offloads in that game. Both Rugby 22 and Rugby challenge series have good offloads and hopefully Rugby 25 will to. The thing is the AI has got to be smart to react to offloads otherwise will be to easy to score. So maybe there looking to improve the AI defense to allow more offloads?
Iām not 100% sure about this because on my side most animations still looks like rll especially with tackling and scoring tries
Hi everyone ,
I appreciate the efforts of Big Ant to update teams with updates for generic player appearances. It looks more realistic based on their cultural backgrounds and geographical location within the world. It definitely makes the game more enjoyable and immersive.
They look good. ( I just included two screenshots examples below)s
I have been busy with submitting tickets with video evidence for various bugs mentioned and some new ones I have identified. I will give more feedback at a later stage this weekend on the patch update.
I just want to say in my personal opinion that I am the believer that a good rugby video games needs photogrammetry/licensing and good gameplay. So I totally support the efforts of Big Ant to achieve a lot of face scans of players and working hard on the gameplay. Both are important and I appreciate your hard work to improve these in the future and add the photogrammetry content from around the world with teams and licensed competitions.
I also motivated to contribute to player creation on Fanhub to help if we donāt get all the players for teams and I was a big contributor in the past on previous titles of rugby video games. I would usually create a lot of players for team depth and younger players not in full time squads for my own campaigns and share the players to the community.
The game start to be better with the two patches. I have played 30 hours on the game. There is again a lot of work but we re on the right way. I ve seen a problem on the turnovers in the rucks. It s always props and hooker who made the turnovers. Never other player. It will be good if other view cam are added, with a broadcast TV view with zoom sliders. And so, add penaltys and rules. I think so, conversion kick is too easy , i have never failed one. It s not realistic. The best conversion system is madden NFL, do the same system will be good. I m sure this game will be the best ever rugby game. Thank for this game, and take your time to make the best rugby game video never released.
My feedback.
Bugs
Several of them. Iāve had crashes all over, almost impossible to play. Funny enough it only happens when I play with āunlicensedā teams. Game just hangs and crashes during rucks, some tackles etc.
Passing
I love the system thatās currently being implemented. There is a bug that the passing buttons doesnāt really show always e.g. pass to X, Y, Z, A etc. Ensure they are always on. Thereās also some issues where the pass is being made, Iām controlling the next player already. This needs to be fixed. I think there is a lot of potential in the current system and once the positioning is sorted and the player having some control around the POD system, line depth, width there will be some epic plays and might even replace set moves, although can still be added. I like what was mentioned previously having the directional buttons control the set phases etc. and in team settings control the pod systems and positioning. I would have left arrow trigger a floating menu where LB, RB is used to just select the set play.
Rucks
Faster and improved, I like the rucking system tho. Iād have some settings to control how much players are usually auto commited. I think its fair to only be able to steal the ball if youāve made the tackle. Iāve had some epic clutch steals on my 5m line.
Iām not adding much others as I believe most of the comments have them already, tackling is much better, you HAVE to use LT in most instances to get the tackle accurate.
Strange my crashes more with France vs Australia, License teams then not licensed.
Does everyone get a strange one step animation forward when you take the ball from the ruck? Doesnāt matter which way I try to move, even backwards. It will do a little one step forward. That delays quick ball.
Yes I do experience this every time I do it with stepping forward from the ruck with a player.
Iāve already provided feedback on the rucks and passing so Iāll keep this to things that have changed specifically.
Offloads rarely happen because all tackle animations are high. Most tackles should be waist height.
Kicking is too slow and weak. Itās better to clear with a drop goal just now. The amount of time to power up a drop goal Vs a Punt/up and under should be reversed.
Up and unders are only more lifted punts, itās nearly impossible to challenge for them.
Hi Everyone,
Just some feedback from patch.
- feel kicking in play is a struggle at this time. I think we need aāSlow motionā mode when about to kick any sort of kick during play. The Ai defence line easily moves too quickly and I canāt get time to position and kick a bomb, box kick or tactical kick. The issue too is that the attack lines have no adjustable line or depth to move the depth of the line for the playerās to position themselves. But I am happy we have a new button to use a Bomb kick.
-Passing - Itās ok but still has issues. Sometimes holding the pass button and looking for players based on the pass button options to press doesnāt always hit the intended player when pressing the specific button, it goes to another player. Some offloads travel forward or float but not all.
-
Player models with skin colour and cultural heritage are a good improvement. I still feel the bodies for some players are a bit lanky or too athletic looking for some N8 or Flankers, Props but hopefully we can adjust bodies or get future scanned players looking more like they do in real life. Perhaps an adjustable weight ( KG ) body size appearance tool could make some forwards look more bulky as in RLL4 in player creator/ editor.
The Lock forwards look generally good with bodies but some in real life can look very thick and bulky such as heavy Locks such as Will Skelton and Le Roux Roets as examples. -
Hitting the defence line with a shoulder charge by pressing up on right stick. At the moment on medium Difficulty I am struggling a bit to do this maybe done it only 2 times, but it might be based on a specific player attributes and if I am using a forward which is good dynamic. Sometimes I canāt see which player I clearly running with the camera as it is far away at the moment with that type of view but the name appearing in bottom corner is helpful. I think pods will help in the future to decide on when to use the shoulder charge based on my players /forwards positioned.
I canāt think of too much more at the moment. Lots of good feedback has already been provided by everyone on a range of things. Thanks for listening and all your hard work. Will wait for next patch.
Weird more players have not mentioned this, it is a fairly disrupting animation, and definitely kills the flow of the game. I think if they fix this, game will most defiantly flow better. Should be on the priority list. It seems like there is a good unique Rugby game in there, thanks to the developers for working with us to make it the best game Rugby game, hopefully:).(Even if does take a little while).

