The game start to be better with the two patches. I have played 30 hours on the game. There is again a lot of work but we re on the right way. I ve seen a problem on the turnovers in the rucks. It s always props and hooker who made the turnovers. Never other player. It will be good if other view cam are added, with a broadcast TV view with zoom sliders. And so, add penaltys and rules. I think so, conversion kick is too easy , i have never failed one. It s not realistic. The best conversion system is madden NFL, do the same system will be good. I m sure this game will be the best ever rugby game. Thank for this game, and take your time to make the best rugby game video never released.
My feedback.
Bugs
Several of them. Iâve had crashes all over, almost impossible to play. Funny enough it only happens when I play with âunlicensedâ teams. Game just hangs and crashes during rucks, some tackles etc.
Passing
I love the system thatâs currently being implemented. There is a bug that the passing buttons doesnât really show always e.g. pass to X, Y, Z, A etc. Ensure they are always on. Thereâs also some issues where the pass is being made, Iâm controlling the next player already. This needs to be fixed. I think there is a lot of potential in the current system and once the positioning is sorted and the player having some control around the POD system, line depth, width there will be some epic plays and might even replace set moves, although can still be added. I like what was mentioned previously having the directional buttons control the set phases etc. and in team settings control the pod systems and positioning. I would have left arrow trigger a floating menu where LB, RB is used to just select the set play.
Rucks
Faster and improved, I like the rucking system tho. Iâd have some settings to control how much players are usually auto commited. I think its fair to only be able to steal the ball if youâve made the tackle. Iâve had some epic clutch steals on my 5m line.
Iâm not adding much others as I believe most of the comments have them already, tackling is much better, you HAVE to use LT in most instances to get the tackle accurate.
Strange my crashes more with France vs Australia, License teams then not licensed.
Does everyone get a strange one step animation forward when you take the ball from the ruck? Doesnât matter which way I try to move, even backwards. It will do a little one step forward. That delays quick ball.
Yes I do experience this every time I do it with stepping forward from the ruck with a player.
Iâve already provided feedback on the rucks and passing so Iâll keep this to things that have changed specifically.
Offloads rarely happen because all tackle animations are high. Most tackles should be waist height.
Kicking is too slow and weak. Itâs better to clear with a drop goal just now. The amount of time to power up a drop goal Vs a Punt/up and under should be reversed.
Up and unders are only more lifted punts, itâs nearly impossible to challenge for them.
Hi Everyone,
Just some feedback from patch.
- feel kicking in play is a struggle at this time. I think we need aâSlow motionâ mode when about to kick any sort of kick during play. The Ai defence line easily moves too quickly and I canât get time to position and kick a bomb, box kick or tactical kick. The issue too is that the attack lines have no adjustable line or depth to move the depth of the line for the playerâs to position themselves. But I am happy we have a new button to use a Bomb kick.
-Passing - Itâs ok but still has issues. Sometimes holding the pass button and looking for players based on the pass button options to press doesnât always hit the intended player when pressing the specific button, it goes to another player. Some offloads travel forward or float but not all.
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Player models with skin colour and cultural heritage are a good improvement. I still feel the bodies for some players are a bit lanky or too athletic looking for some N8 or Flankers, Props but hopefully we can adjust bodies or get future scanned players looking more like they do in real life. Perhaps an adjustable weight ( KG ) body size appearance tool could make some forwards look more bulky as in RLL4 in player creator/ editor.
The Lock forwards look generally good with bodies but some in real life can look very thick and bulky such as heavy Locks such as Will Skelton and Le Roux Roets as examples. -
Hitting the defence line with a shoulder charge by pressing up on right stick. At the moment on medium Difficulty I am struggling a bit to do this maybe done it only 2 times, but it might be based on a specific player attributes and if I am using a forward which is good dynamic. Sometimes I canât see which player I clearly running with the camera as it is far away at the moment with that type of view but the name appearing in bottom corner is helpful. I think pods will help in the future to decide on when to use the shoulder charge based on my players /forwards positioned.
I canât think of too much more at the moment. Lots of good feedback has already been provided by everyone on a range of things. Thanks for listening and all your hard work. Will wait for next patch.
Hello everyone.
Sorry for my many messages at the moment I post a lot but I want to help you with the development.
I noticed several things this morning (made in France lol)
First of all :
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Change the key to push in the rucks which is the same aue key to select number 15. As a result, 15 no longer takes the back of the field if the opponent kicks and it is number 4.5 or 8 who recovers the ball.
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Passing bugs, my scrum half makes a pass to the opponent.
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Coming out of rucks when I want to choose the player to make the pass the buttons are not always displayed.
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For the tackles! (redoing a complete animation would require too much work I think for the teams already busy with our feedback) Why not take the tackle animation that we do with the joysticks but reduce the intensity to have tackles on the legs more faithful to the rugby XV? It would just be necessary for the player not to throw himself but to bend down (recovery of the animation when a player comes into a ruck) with the aim of tackling with the joystick? This could be a solution I think.
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Kicks are too uneven (Ramos hits as hard as Aldritt for example) Why not keep the striking force before the update for 10 and 15 by reducing the power before the update by 15%?
For 9 25% less (time to adjust the characteristics of each player)
For 12, 13, 11 and 14 we can put 35% less
and from 1 to 8 reduce the strike force by 15% on the current update.
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For the attacking passing line there are players sometimes in the momentum who overtake the ball carrier which is annoying for building your attack (solution with the depth of the line)
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I still donât know how to win my aerial duels.
Thank you really to the whole team, I hope my post wonât bother you.
**Good luck to you !!! **
We believe in you!!!
Weird more players have not mentioned this, it is a fairly disrupting animation, and definitely kills the flow of the game. I think if they fix this, game will most defiantly flow better. Should be on the priority list. It seems like there is a good unique Rugby game in there, thanks to the developers for working with us to make it the best game Rugby game, hopefully:).(Even if does take a little while).
Hi everyone, unfortunately since the second patch itâs becoming very difficult to actually complete a game as most of the time during a match the game will crash back to the desktop. Other times the players just become unresponsive and the match doesnât progress. If there are log files or anything that can be retrieved let me know and I will forward them to the dev team. I have a few thoughts on gameplay as well but Iâll will hold off on those for the moment as I would rather get the crashes looked into first.
Hi BA team,
I do not have any issues with game crashes at all since patch 2.
I do however have a bug whereby whenever there is a 2 v 1 clearout from my side the game hangs and you cannot complete the turnover. No input outside of the right stick dive button seems to do anything after this point.
I have attached a screenshot of the state of play when the bug occurs.
Thank you for your attention
GotBy
I donât know if some one already said something for this, but seems to miss an option to let a 10 or a kicker to stay in place in order to make a pass 9-10 and then make a long kick
Hope make sense.
Hey guys, havent found the time to be able to sit down and give a full breakdown again for this version so ill give you some bullet point thoughts from some hours with the new patch.
Come accross some new issues that ive never seen before and might be worth looking in to.
- Players getting classed as being in touch, even though they are 5m in field (not sure if in the new patch the circle around your selected player is acting as the hit box for the player to be in touch.)
- AI passing the ball with the strength of Hercules! Ive seen so may passes fly accross the full width of the pitch, and tonight experienced the AI pass the ball backwards from my 5m line, and the ball didnt touch the ground until well beyond the half way line, and never lost momentum, and just kept bouncing all the way in to their own dead ball area. (seems to be when the AI is attempting to do the âhold down pass and select playerâ passing mechanic but i dont know if that mechanic has an actual technical name.
- ^^ also as a result of the above pass going dead, the rule result was a scrum to me back on my own 5m line, as opposed to a scrum to me on THEIR 5m line for them knocking the ball over their own dead ball line.
- Had a player score a try while not actually having the ball, player did the passing action while I tackled with the analog stick, but tackle not complete. Pass was never given, but player next to them dived over the try line without the ball and scored, and celebrated.
- Drop out Law incorrect - I accidentally kicked the ball in to touch from a goal line drop out, and the game awarded the AI a penalty, to win the game. Whereas actual law should be a scrum or a lineout.
- Far more crashes in the game, the majority seem to stem from winning a counter ruck turnover, and also whenever playing against Spain for some reason.
- Hardest Difficulty AI cheating - Played a few games on the hardest difficulty and the AI is just able to do things my players cannot do. Have noticed the abilty for the AI to spam the sidestep action repeatedly and for some reason they just walk through tackles. They also seem to track my passes before they are complete. I can have a 3 on 1, and the defender will know the millisecond I press the pass button and charge at the correct player im passing to, even if there is a closer player, making any meter gain exceptionally difficult, because they always know what you are doing before the action is even complete.
- Camera orientation - mentioned before, but a new one popped up, playing on side camera vs an opponents scrum is really hard to work with. If your opponent wins the scrum the camera is fixed behind their scrum, and when they pass the ball out the camera rotates back to the side view, however throughout the transition the way the game interprets which way you are running changes even if you dont move the stick. Making defending an opponent 5m attacking scrum on hard difficulties and impossibilty to stop from scoring a try in 1 pass. Camera orientation and the way its incorporated in a game from the players perspective really needs to be looked at when it comes to every set piece, ive got nearly 20 hours in the game and still cant guess what the camera will switch to, let alone new players picking up the game.
- kicking at posts from the halfway line very often has the referee standing infront of the camera making it really hard to see the posts.
- i am still noticing forward passes from lineouts, the first pass after the scrum half often gets thrown forwards if you just play a standard pass.
- Side step issue on side camera. Havnt fully tested this, but I think all of the right analog stick actions are wrong if you play in side camera. It says side step is left/right but on side camera its Up/Down. So im guessing the action is tied to the orientation of the player with the ball and not the controller in your hand. Not a massive issue, but labels in the control menu need to be able to update depending on what camera the player chooses.
PROS
- ruck speed and scrum half getting to the ruck is much faster.
- im noticing far more turnovers at ruck time becomming available which is fun
- new character models for generic players is a huge bonus
- im loving the player choice passing system. Once player momentum, positioning and player depth are sorted, I think you guys are on to a winner for the most intricate passing system in any rugby game, that will make online games extreamly fun.
- enjoy having a seperate kicking button for up and unders, but they always feel like they go too far, and for some reason players slow down even when you kick shallow and dont seem to compete. I also think a button swap to X for up and under and A for punting would be a great quality of life choice to fit in with players experience from other rugby games.
Queries
- In a game tonight, the AI was kicking towards posts, and they were able to curl the ball to the right to get it through the posts. Ive played with pretty much every team, and pressed every button when kicking but cant get that trajectory to change from curling to the left (as every kicker seems to be right footed). How come the AI can change the way the ball curves and can we change that as the player. Wind doesnt seem to effect the conversions, so im not sure how its possible. (have got a video clip i can supply if you want)
- Contestable ball catch. When the ball is kicked high from kick off or up and under a ring appears where the ball is landing, and half the circle is red to kind of symbolise my player could jump for it. How does this mechanic work? Sometimes im the only one in the circle and miss the ball, sometimes both players jump and no one catches it, sometimes both jump and I catch it even though AI is in a better position, sometimes players dont jump. I tested different buttons to see if I as the player need to make the player jump but cant find any consitsency. Some clarity on how it works in a training menu, or just as a section in the controls would be useful for new players.
Looking forward to see what the next patch will bring. Really excited to see what will change in the fluidity of the game once the ability to change line depth and width is added, and the passing player slection is made more consistant.
Shoutout to David an Alec, I had a look in the credits to find out who is involved with the sound team. Im still thouroughly enjoying the music inclusion in the menus and in game. One of the things thats been solid thoughout the Early access, I havnt come accross anything music or sound effects wise that ive found jarring or out of place. Great work, and hope they take it up another gear for the full release. Get some chants from the crowd depending on the teams/stadium, get some extra rugby ambience sounds when if different areas of the menus, or when doing player customisation.
Iâve not seen this one reported anywhere yet - what stadium are you playing at?
This feels like it is a consensus among feedback so far to swap these around. I suppose if thereâs any strong X button punt fans, speak up now?
Right now we donât want to introduce any controls options, first as we want to work out a default that feels very natural to as many people as possible - plus it makes it clearer in EA when people say âI pressed the A button and this happenedâ when getting feedback, knowing that we donât need to check settings as well.
I 100% support the change to X for bomb button. Would be far more intuitive considering past titles as Dragon has said.
X button for bomb!
Yeah please change the two buttons
A feels a lot more natural for Punting for me
will you be possibly implementing alternate controll selection like how they have in the fifa games ?
Agreed, A for punt and x for up and under
Does this mean we will be getting mappable controls?
Or are they just a pain in the butt to sort out ahaha
I cant get a video to load up on the FAQ page, but ive got a 5 second clip, which I can send on in a DM on twitter or something. Had it happen 3 times with different teams. Only recorded it the first time, teams were Scotland vs Hong Kong China. Stadium was Stade De France.
Image 1 is the line i was running
image 2 is the lineout a few frames later
on watching the footage back, I did realise theres a few frame before the linout switch, where it looks like my player is lining up to pass th eball in to touch, you get a handful of frames showing the animation starting, but nowhere near completion of a pass actually happenning. Cant speak to the 2nd or 3rd time if for some unknown reason I accidentally hit pass. But i know for a fact I didnt hit pass for the screenshots shown, becuase i was specifically testing the counter rucks, and was only doing 1 off runners and didnt want to pass, so i could keep getting in to more and more rucks, and remember it being extreamly jarring when it went for a lineout, because I didnt think I was near the touch line. So maybe there and issue with proximity to the line / the player behind performing a tackle but the animation not working, and the game is treating it as if the player is offloading / passing left, which obviously no one would ever do.
In regard to the button swap, definitely seems to be a concensus in comment sections and discord about the A and X switch, especially before release for console players. Im sure having a fully remappable control scheme integrated would be tricky, but maybe a âclassicâ and ârugby 25â preset choice for a control scheme could be nice for new players.
Hello again Big Ants and Ross
I have again played Rugby 25 today, played a few matches and was quite disappointed with a few things that need improvement asap in the future which I am confident will happen as youâre doing great work in the reading feedback so thanks a lot for it).
-Every type of kicking style in the game just does not look the best, itâs almost like there isnât enough motion on the kicking style from each player kicking it and the ball does not go too far enough when you aim it near a further distance or out for touch. I think some players should have their own signature type kicking meaning if a 10 kicks it of course theyâre the best kickers on a team, along with the 9, when they kick it, it shouldnât be the style where they kick it in a odd way that I canât describe. It should have more speed, and power into the kick because the ball just doesnât go far when kicks are meant for more power. The kicks are like balloon type kicking.
-The tackling styles are all the same, I think there should be different types of tackling styles instead of just one. The only tackling feature Iâve noticed is more than 1 guy taking a player out when sometimes there should only be 1v1 instead of 1v1 when more guys go in for the tackle with the one player. I like that style but itâs the only tackling style and there should be more than that type one in the future!
-The running styles look very, very odd. Itâs like theyâre running through quick sand. Not enough speed at times and all the running styles are the exact same. There isnât really much realism on the running as you would see in real life rugby matches. There should be some gameplay features where players no matter how big, small or tall should be able to drive through playerâs tackles or even barge through them like some forwards do in real life games, and have their own running style. The running style doesnât have a lot with it, itâs like the player is attached to a straight line through the pitch and running straight through it instead of real life type running. Also to mention some of the wingers who are meant to be the fastest players on the pitch run like theyâre stuck in quick sand, too slow and a better running style would be a good addition to that)
-The number 9 does not really get involved as much in getting the ball out of the rucks as they should. Itâs ok unless a no.9 is already rucking but itâs always the forwards taking the ball out of the ruck and not the no.9 when itâs the no.9âs job. Unless the no.9 is unavailable such as already busy in the ruck they should always be the one getting the ball. This doesnât always happen I did see the no.9 getting involved at times but they should be involved in the rucking getting the passes on a bit more)
-The passing badly needs improvement, when I played today and previous days itâs like players are passing it without a care in the world. Passing it to thin air and the ball has this weird glitch where it goes with top speed out for touch which is odd. Passing for me should be like in real life, I donât know what the balloon passing is all about or the no look passing but it doesnât look right and if this game wants to go full realism and be successful, the passing is the most important factor in a sports game, whether itâs FIFA, American football etc. I donât hate all the passing features but the balloon, the no caring to nobody passing, and the passing out for touch glitch needs to be improved. I did get some good passing today but itâs mainly when the ball is out of the ruck but when the passing is passed on thatâs where it occurs!
Everything I notes was probably already said but itâs one of the most important improvements this game needs as a lot of what I mentioned are the main factors of what goes on in rugby. Hopefully you understand this and can help sort it out.
Thank you for reading
And take care