Launch (EA1) Patch 2 Notes

Hello Big Aunty !!! Here’s a little feedback on the second patch:

Captain Obvious Bugs ( the game is only pain if these bugs remain) :

  • ball carrier that you can’t tackle at all… and he just walks to the tunnel, ends up in a lineout and lots of clock running !
  • rocket passes to the endzone !
  • floating passes when the receiving player is close !
  • passes to the opposing team !
  • when passing the ball, if often control the guy next to the ball receiver… nah, can’t play like that
  • players on strike, regularly not doing anything on the field ( and believe me i checked, no, it’s not just the french team) !

Sergeant Major Issues (but since they are the core of the game, i can only hope the big July update radically changes all the following points):

  • tackles ! those animations are not union rugby !
  • rucks ! never seen those mini scrums in real life ! In rugby, the tackler is usually still on the ground with the tackled, as either support arrives. Rucks, as they are in the game, do not exist, so i hope it will change for the better
  • running lines ! we need to have some control. For example, after a ruck, if i select the player receiving the ball by pressing the indicated button, i should be able to target with my left stick the direction he will be going when catching the ball. If i see a gap and an attacking player close, i want to pass to him with a flat pass as he is sprinting by using r2 to sprint and left stick to go inside the gap. If there is no gap, i can choose my number 10 running without sprinting to have the time to pass to my centers, or ask my number 10 to go behind the ruck, left stick not moving, he will catch the ball standing still for a good kick. But If i feel the defense is going to pressure me, i can still have my 10 behind the ruck like he is going to kick, but if i use my left stick forward left and sprinting, he will actually take the ball already running, maybe being able to find a gap ! Running lines on rucks and scrums can really impulse the attack by player decision.

Private Minor Bugs:
well, lots to say, from the redundant teleportation on tackle animations to buggy cut scenes showing empty stands, players growing chest and ponytails…

But hey, that’s actually the fun part of being part of this early acces with yall, so let’s not talk about these minor stuff and let you focus on the COB and SMI (Captain Obvious Bugs and Sergeant Major Issues).

While we’re at it, thank you for the small patches, i have just one question regarding what JNT wrote earlier:
JNT
“For minor updates there won’t be a schedule. […] Your monthly update will be the reliable time frame drop. With smaller ones not being on a update schedule.”

So my question is, what is the schedule for this Big long awaited July update ?

Thanks, cheers

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Here is the link to send videos and raise a ticket for Bug Reporting. It’s quite an easy process and they will get it to the team handling these issues. I have sent a number of videos raising bug issues with video evidence.

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image

:shushing_face:

We’ll have this in the next minor update this week. Just working on a few more things before we can finalise it.

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Nice one Matt and team!

Cheers guys!

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GotBy

I want to point out also that the 9 when he picks up a ball in ruck always go back and then he stops, this kills the momentum.

The amount of mistakes on passing the ball is too much and the ball travels back to far, i often lose about 30/40 meters when my player miss a pass…

The offload are great but i would like to do it more often, like 80% of the time i should be able to do it. Of course you can punish the abuse of offloads with a narrow timing to do it.

Right now doesn’t matter if the player come late in the rucks, just matter if they are been engaged. The ball carrier should be punish for isolating and/or for the teammate supperters to come too late in the ruck.

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I 100% agree with you, most of what you said is quite similar to what I was saying. Although what we mentioned are the MAIN factors of this game so they will definitely need improvement, which I am hopeful they will.

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Hi all, just a thought on goal kicking and lineout throws, two things that perhaps dont use the right stick when doing.

Similar to PGA Golf games, the right stick, pulled back and pushed forwards could be used for lineout throws to determine its trajectory and if it is a straight throw or not.

For goalkicking the same approach could be use to determine the accuracy, even using the other stick to determine where on the ball to make contact for advanced difficulty, again, similar to how it is used in other sports titles, notably golf.

This might help add a bit more skill into that part of the game.

Thanks!

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Jonah Lomu Rugby goal kicking for me is still the best. Goal kicking should be skill based and not as easy as it is these days. Like the idea of having right stick :slight_smile:

Hi there,

I have seen a bug more regularly in the last 2 days or so whereby the game just hangs at ruck time and neither team will engage to win the ball.

This seems to be in a normal tackle situation when in possesion.

The player is always the prone player presenting the ball on the ground and you cannot change this selection (See attached.

Screenshot 2024-07-18 102126

Thanks for your attention :slightly_smiling_face:

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So a new topic has been created. So feedback there will be best. I’m going to “lock” this one to keep it clean but also for preservation to not cross-contaminate updates.

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