RL26 Update Notes - June 9

  • Added “State of Origin” Pro Team Card Packs
    Added Set 3 for “State of Origin” Pro Team card packs.

  • Added On-field player Indicators
    Added the option to display the player Name, Role, or Number as an on field indicator during gameplay.

  • Adjusted defensive AI behaviour and reaction time
    Balanced the time the AI takes to respond to kicks in play, offloads and quick passes.

  • Updated Team Lineups
    Refreshed club lineups to accurately reflect current real-world selection choices and squad rotations from the season so far.

  • Improved Support Runners
    -Balanced Support Runners to better maintain the distance between themselves and the ball carrier.
    -Tuned Support Runner speed relative to the ball carrier, for receiving passes or when they make a line break.
    -Wingers and Fullback keep pace with the ball carrier if they make a line break.

  • Improved AI Sprint Boost

    Improved logic as to when AI controlled teammates utilise Sprint Boost, when moving off the ball, to better balance stamina drain.

  • Improved AI Short kick-offs or goal line dropout Logic
    AI more likely to consider a short kick-off or dropout if the game is in the balance.

  • Improved AI Penalty Logic
    AI more likely to consider a kick at goal if the game is in the balance.

  • Improved defensive scrum positioning
    Better man-on-man marking during scrums.

  • Improved stability
    Resolved multiple stability issues reported to the support team.

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