Rugby 25 Megathread

So far yes, at the moment there is some “cool down” timing for defensives. I’m not a big fan of that. Having a hard cap of, purely an example, say its 5 seconds it kinda ruins the fun you dont get those really long intense plays. As a Black Ferns fan I love watching the compilations of Portia just wreck player after player its just satisfying to watch in a long play. The hard part comes next on how do you balance that? Is it diminishing returns? 15% drop off after each success? Does chaining a fend to a side step to a bump have the correct balance? Do we make all of them have the same degree of fall off? It’s something im going to need to keep looking at as you don’t want it over powered for those who play online but also want it to feel rewarding.

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