If feels like the rucks have improved tremendously over time, having said that the isolate, tackle, stand and jackal that was in the game originally but was broken, has to be in to make rucking feel right. Also the passive ruck turnover when adding 3-5 player is weird, (this should be counter ruck push overs animation) it’s seems like all the animations are there, would be nice to have two functions jackal and counter ruck dedicated to two different button actions, whether it be Y for counter ruck and x for jackal, or tap x for Jackal and hold down x for counter ruck, knowing when to do each and timing is key. They ruck turnovers seem to happen when they should, it just the mechanics need more user decisions and input, the addition of the ability to add 5 was great. Players just have to learn when to use this for a counter ruck. Its rare when I use 4-5 players in the ruck, (offensively and defensively) but it is fun and part of the game to decide when to do it. I also try to look at the meter to when attempt to press x, when my team has the biggest advantage in the ruck meter to press the jackal button, Is this how its supposed to work?