Rugby 25 Megathread

@Chris20000 Didn’t check all of them, some are missing. But I did see Jauneau, Urdapilleta, Belleau, Raka, Delguy, Yato, Moala.

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A greater disparity in player ratings is also required I believe, the top 14 squads have like 30+ squad size and the starters are a few points better than anyone else in the that position and then everyone else seems to be rated the exact same which is a bit boring
But of variation would be nice
I know it would be tricky to do every player especially on the scale you guys have but it’s 100% a necessity

Also career mode being able to sort the extended squad( further than the bench) and have them save and stay in place please
It’s hurting my brain having to keep sorting them by position when I want to manage my squad
It appears to currently be sorted alphabetically, even if it just auto sorted by position would be nice

Also can we please get headshots of the players in game face next to their names or when you hover over them in career squad, also on the pre match squad graphic
Both appear to be missing something I feel like this would be a really nice touch

Also noticed a couple positional problems, Posolo Tuilagi not listed as a second rower and Alfie Barberry is listed as a Hooker

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Something NEEDS to be fixed with the ai gameplay. 50 something missed tackles in my last match from bump offs steps and all that. Also had ONLY 15% possession. Makes it hard to win matches when you can’t tackle and can’t turn the ball over.

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Strange, not seeing pixelated grass on Series S.

Two simple things that would greatly help gameplay.

  1. KICKING FIX. Make all players kick farther, gave more time to kick and Cpu kick more. This alone would set up more dynamic gameplay
  2. MAUL should push farther on one movement. They barely move a millimeter on a thrust. Mauls should be much more powerful.

PITCH ART for all competitions would make an incredible impression on the look of this game and make it more attractive to play.

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Game is still fundamentally broken and at this point the collective patience is very thin I am sure.

If you receive the kickoff, chances are you’ll win by a solid margin as Ruck turnover isn’t a thing and provided you don’t kick away possession or a janky bit of code results in a turnover (offload being blown up as offside or a pass into touch that is so quick the game doesn’t even register what happened).

If you don’t, there is no way to turn over the ball. Only if the ai kicks out or throws it at light speed into touch. Every run by the AI is a broken tackle, please show me one union game in the history of the sport where every single carry is 2+ broken tackles before being taken down. There is no factoring of strength, size, speed and therefore momentum being considered at all. Newton obviously didn’t exist in the alternate universe that is rugby 25.

I am sorry, but this isn’t a full release. This is EA and you are walking a very thin line of ethics to be pushing this as a released game that you’re supporting “out of the goodness of your hearts”.

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I completely agree with this. It’s nice to show Big Ant support and hope for the best. But they also sold us a game that isn’t complete at all. Yes, other games have updates here and there after release, but other games are enjoyable from day 1. I honestly don’t know why and how this is allowed. I’ve bought two games from Big Ant (AFL 23 and Rugby 25) and I honestly don’t understand how you can stay afloat like this.

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Hi guys look I know a lot of people are frustrated but atleast big ant is still putting in the updates they not running away they still doing their job @JNT_BA thanks guy for all the hard work.. Yes some stuff is still not 100% but they are still updating we should have hope the game is much more enjoyable now and it olays ok here and there we still get a floaty pass sometimes but we can work with it. Tuesday is another gameplay update so relax guys take a deep breath

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Hello guys, i just did get the game and i stuck, i can’t litteraly do anything other than playing France Australia. the game don’t let me go to the menu, does someone knows what i should do? Thanks a lot

Quit the game and let it install fully. France v Australia is the DEMO.

It’s been 1 full day it’s on my playstation and it’s still the same, seems fully install to me, even chek if i did need to install extra stuffs.

Hi @JNT_BA ,

Air Collision in Rugby 25 :
Enregistrementdelcran2025-04-13112057-ezgif.com-video-to-gif-converter

Meanwhile, in AFL26 trailer :
Enregistrementdelcran2025-04-13112553-ezgif.com-video-to-gif-converter

When Air Collision in R25 like in AFL26? :wink:

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Hi Team.

The player 123 kg Loosehead Prop Paula Latu for Dragons in URC. This creation is way off. If this please could be corrected at some stage. If we could edit the players I would simply do this myself. Thanks

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AI is much improved now, so we can actually enjoy the game while you continue working on core mechanics.

Just a couple of things that can still improve the fun element in the meantime:

  1. AI is better, but their backline attack now needs to improve, in line with previous posts on positioning and line running, so they have purposeful passes (short, long, inside, our back) to target the gaps in defense, with proper support running, next to the ball carrier, targeting the gap in defense.
  2. More AI tactical kicking, whether up and under, grubber, cross kick, deep kick etc.
  3. AI to prioritise clearing their line in defense, i.e. kicking the ball away to relieve pressure when in their own 22 meter area.
  4. Bigger likelihood of AI kicking to posts when presented with a penalty, when the ratings difference between the two teams is small, or it is a playoff game. Normal season game where there is a larger difference in ratings, higher likelihood for the higher rated team to kick for the lineout when presented with a penalty.
  5. AI to make substitutions, whether tactical or injury enforced. This should be easy.
  6. More AI penalties, especially at the ruck
  7. More AI knock-ons, introduce sliders (do not go overboard)
  8. Make Crowd size a match setting, not a graphics setting
  9. Too many missed tackles, not realistic. Tone it down. Sliders? Too many successful hand-offs
  10. Players are running out of the wrong side of the stadium. They should run out below the broadcast camera, from the main pavilion tunnel. Should be an easy fix.
  11. Fix advertising boards displaying black screens, when there are sponsorships selected in stadium creator
  12. Kicker still only using left foot to kick to touch off penalty, when he is right footed

Thanks guys and please make sure no additions break the game

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I tried to have a game today, but this thing that the AI always, alwyas, alwyas avoid the first tackle is really killing me, this is horrible, I’ve stopped playing after two minutes. The gameplay is starting to have some kind of direction, but that ruins everything. Who tought it was a good idea? Please please Big Ant fix that problem… thank you

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Yeah I am with you, the dodge, fend off or tackle break happens on nearly every first tackle unless you get two players tackling or a rare early 100% hit I’ve noticed. I think you make a very fair and valid point, I do expect this to be addressed by the Big Ant guys.

I think this can be sorted by in game slider, I am guessing it has been done to improve the AI, what it really needed was just the AI kicking deep or box kick / more passes out wide the current AI strategy is to run down the middle at any cost.

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Look at how much better the stadium looks with full adverising wrapping around the stand. When will we see this implemented in R25?

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Yes it was in career mode, not sure if it also happen in friendlies.

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What will it take to buy the 08/2011 engine?
They should have a price, charge extra if you have to!

On this, the RLL4 stamina system was very good too - both in reg to sprinting and throughout a match.

@JNT_BA, is there any merit in drawing RLL4 comparisons, or is it not hugely helpful on your end?

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Nothing wrong with comparing. Do you find that system/balance is what you personally would enjoy more?

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