Rugby 25 Megathread

Still frothing for this too. Seems like the assets are there…just need the comp, cutscenes and presentation for it

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There’s a lot of people on here that are consistently battering the AI on hardest with hugely weaker teams though

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very good game play i love it

Did you see a cutscene somewhere in the game? I’d be interested to see that

The way youve dumbed down players tackling to improve the ai attack is stupid, players out of posiiton and the first tackle is always broken, like its scripted. Its awful

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Hello BA ,
for now the gameplay is quite good , the only thing is that we need to have a difference between bad and good teams and between bad and good players…
More différence on the speed , on the good passes , on the strenght to win the Rucks (i dont talk about scrums there is too much work on it)
If you arrive to fix that, it should be a big big step. Normaly it’s impossible to beat South Africa of All Blacks with small teams, really impossible , and if you increase the difference between little and big players , should be the best way to have a realist game,
It seems that its only an easy thing to adjust for beeing a really good game

And then you can add world cup on tornament menu and a FUT mode like :wink:

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Yeah I agree in a way, the amount of missed tackles you have doesn’t seem too fair on the player, I don’t mind some nice fend offs but to see it 90% the time is not realistic as somewhere said before.

I think if we had a in game slider to reduce AI fend off it would be perfect because some players want it to stay in , some like me want it reduced

In game sliders work really well in Cricket 24 I’d love to see these introduced in a patch

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add more fend and side step animations please and bump offs hardly ever work

Granted ‘hardest’ should definitely be hard, but you shouldn’t be handicapping the player in order for the cpu to be better. Its a ridiculous way to balance the game, 71 missed tackles in a game, from a team with 83 rating to 90.

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You’re doing something right and then something that was fixed falls apart again.
WHERE IS THE NAMES IN THE NAME BAR???

lol I just played a game with two legend squads still in progress but had 128 missed tackles to cpu, 0

lol you got to laugh at stats like that, your right it is not balanced agreed. How can you not agree seeing these stats. I was playing easiest difficultly

33-22 final score I won but had to make nearly 250 tackles to do so

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I would like to know why we have licensed teams set out in the trailer but the players in the teams are still random custom faced players

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I know some of you are trying for these “gotcha” moments. Nothing to do with what I was talking about and also the licensed team one was very clearly talked about by Nacon at release.

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I actually cannot believe this reply. Why have you even got a community section and option to edit teams if its not even going to be an option. Its set up to give a false sense that the game has these options to get people to buy the game. Its utterly disgraceful how your customers are being treated. The fact your treating us like this is still early access is a joke. I didnt pay for early access. And the lack of communication and answers like this are very frustrating. I now really have lost hope for this game progressing and being what i have hoped.

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Did I say no? All I said was you won’t get your answer yet and those who pop up every patch and blow up cause we didnt add this in won’t get their answer yet.

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Nothing to do with all that just my return from the patch,
Have to say i didn’t play since 2 months because of how poorly the updates were but i took a shot tonight make the last updates i was missing and I’m very impressed by how the game feel more enjoyable, still miss a lot of things but way better,

Ia : really putting a challenge now but only offloading now they don’t seem to make plays before contacts, the scrum half always carry the ball after a scrum, too much of handoff and steps use but that’s because we lack of offensive animation for the ball carrier

Animation : got a few new tackles who starting to look like rugby union so really cool but we still need a few more variation, offensive animation I’m starting to see some tackles being break without any special move so it’s really nice for the momentum however we still need more variations of those and it look like only the ia have these animations i never break a tackle if I’m not using a hand off or a step so a bit disappointed we need more ball carrying animation to gain the line at least , please work on the bump off and add shoulder charges cause we need ot badly

Offensive and defensive positions : way better for the defense but we need to have a set for the offense too cause like i said last time it looks like a under 12 game out here

Rucking : like the fact that you managed to tweak the counter rucking and ruck loss possession so it’s not a ruck fest but still feel like the mechanics is still not there

Lineout: please i do hope you’re working on something cause that is a disaster and it’s useless people don’t even want to take lineout online since it’s not even interesting

Kicking : still got issues with players who’s running while kicking very frustrating

Overall the game made a lot of progress keep working

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But man can’t we just fix the teams completely like its a bit of a bummer having some players fully done and others is just generic it sucks to be honest I mean even some of the big names are not done who doesnt know cheslin kolbe he is not done I mean pieter steph du toit thats a two time player of the year winner come on guys don’t drop the ball on this e.g Manu Tuilagi Grant Williams Kwagga Smith Paolo Garbisi
Tomas Lavanini Malcom Marx

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Steam, Hardest

Once again, i thank the developers for their efforts.

The AI attack is much more effective, albeit it is still quite easy to beat.

I have no issue with the AI beating the first man, afterall we can, and the offloading does add a further threat. There is some ghosting on occasion which they may want to look at.

Where they are lacking is that they are playing a bit too close to the rucks and not identifying clear overlaps in the wider channels. They are also sorely missing a tactical kicking game to turn the defence and create pressure and gain territory. If these issues are fixed then the game would really be taken to another level.

The stamina issues has been fixed and are perfect. i can now unleash the quicker players into space.

The rucks are fairly balanced, and although it doesnt always match the numbers on the screen, i can accept that it works both ways (for user and AI). it would be nice if there was an option to strip the ball in the tackle with 2 man tackles that stops a ruck even from happening.

There is still a bug where foward passes from offloads are being called offsides however.

The mauls need to be worked on, as it is too easy to make ground and then break free for massive gains. The line outs need a bit more depth as well.

Overall, as i have been saying for months, the potential in this game is absolutely immense and i’m having a lot of fun.

Keep up the good work.

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Agreed, you won’t get any arguments from me on anything you said. I would also like them 100% complete. I don’t think you’ll find anyone who will disagree on that.

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Also just small things for the future maybe maybe another set of rugby boots with a different pattern maybe Head Tape for your forward players thats two small things to look at

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