Rugby 25 Megathread

Set Play System
@JNT_BA do we have any more indication on what the set play system will look like once implemented?

My thoughts are that the set play system is a potentially make or break moment for the game. I think if done correctly, it has the chance to revolutionise the gameplay with a single system addition.

I have never actually played the RLL series, but from some of the clips I’ve seen and the gifs shared a few posts up, it does present a much more crisp game model. It’s so frustrating to me that players passing the ball in RLL4 actually draw their hands to the side when loading up for a pass, but for some reason this system hasn’t made it to Rugby 25. It looks a million times better and actually allows some element of nuance with the timing of a pass release to open gaps. Anyway, I digress…

I think the major frustration with back play in Rugby 25 distills down to two main issues:

  1. Backs are often not in the right place
  2. They do not run coherent lines or patterns

This leaves you with a system where you simply pass across the line repeatedly, no crash balls, no loops, no misdirection, no timing, no nuance. This of course affects the AI play too, where they barely pass the ball at all.

A great set play system could fix this in one fell swoop, affecting the game positively in many areas. My sincere hope is that set plays are not confined to purely being used after a set piece (line out, scrum etc.). This would be a huge mistake!

Despite the obvious differences between Union & League, the modern version of Union uses a lot more shape & structure in ‘open’ play, I.e. from rucks. Often times this is only one or two structures per team, from which each set play carries a number of different variations and outcomes. This play is run repeatedly, but different choices are taken by the players to open up holes and attack space with misdirection. This is not that dissimilar to League, the big difference is that in open play you have to earn the right to run a play and give time for players to get into the right position.

My vision, and I hope Big Ant’s, is this:

1. Select a Set Play
Using the directional pad, pick your set play:

:upwards_button: Favourite (assigned in team management, one button press to go to your standard shape)
:play_button: Forwards Sub Menu
:reverse_button: Backs Sub Menu
:downwards_button: Kick Sub Menu

Examples to assign (obviously the options are endless!):

  • Backs
    • Play off 9 (classic France)
    • Play off 10 (traditional)
    • Loop 10 off 12 (e.g. Ireland, Gloucester)
  • Forwards
    • Pod (1-3-3-1)
    • Pod (2-4-2)
    • Pick & Go (9 cedes to forwards picking from the base of the ruck, pod in place to ruck immediately)
  • Kicks
    • Box Kick (kick chase & caterpillar)
    • 10 in Pocket (kick chase & cross kick option)

2. Players into Structure
A key to Union, it may take time to get people in places.

Here, I would introduce a progress bar of some description. From the moment you select your play, the bar shows on screen and progressively fills as players move into position. Of course, when selected from a set piece your bar is immediately full and players are in position. However, in open play it’s more technical. Kicking & Forwards structures come together very quickly whenever selected, but back play requires more. The key is that you have to earn the right to attack in your structure, especially when you want to play expansively. This is where forward play becomes more important in the game.

If you select a Backs set play, your forwards become vital in setting it up. While the bar fills, you have to run at least a couple of phases to create a platform. This not only gives you time for the backs to set up in the background, but it also creates a genuinely important battle for momentum. If the forwards are dominant when carrying, the defensive line isn’t as organised and is on the back foot; a great platform to attack from. If they’re driven backwards or nullified, the defensive line is in a better shape and on the front foot.

3. Run your Play
Your shape is now ready, time to run your set play

With kicking & forward structures, it’s of course fairly simple, you kick and your players chase, you carry and your pod players ruck. I think you should stay in these structures until you press :upwards_button: (Favourite) to revert to your chosen standard structure. Just so if you’re in pick & go mode, you don’t have to select that at every phase.

With Backs plays, it’s all about the choices and variations of each play. As above, your success or failure in getting some momentum with the forwards affects the organisation and effectiveness of the defensive line in front of you. Though really, it’s about your choices, read the defence in front of you and try to find a gap or get your big centre carrying hard to make a gap.

4. Rinse & Repeat
It may work, it may not. You might lose 5 yards or make 50. You might score, you might cede possession. That’s the beauty of it!

From here, it’s simple. You go again, whether choosing another set play, kicking or running the same one again with a different choice.

In summary…
Like I said, this is a big system addition, but I think it takes the game to a genuinely good level in one fell swoop, affecting lots of areas and adding greater tactical nuance to the game.

Hopefully something of this nature is already in the works, but if not, I really hope something like this is taken into consideration. There’s so much that can be taken from previous Big Ant titles, repurposed and used to elevate this game, I just hope it’s done in a forward thinking way.

Also, any chance to bang the drum on greater customisation options, so I’ll mention that again!

Cheers :clinking_beer_mugs:

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BA never confirmed that there will be set plays in Rugby 25.

I hope they will be implemented but just preparing you for the worst :slight_smile:

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Wow, that’s frustrating. Not sure where I’ve got that from then, definitely had it in my head that it was on the way at some point.

If it isn’t, that’s baffling. As I’ve said above, so much of what would be needed has already featured in other BA titles and it would represent a single system that in itself would fix so many of the issues being experienced in the game.

Fingers crossed!

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Pass the ball to a player from the ruck. Run laterally as if you are running to the dressing room. the AI won’t be able to cope and somehow you will run around them by running across the pitch.

The new update has been a definite improvement but now getting constant crashes when trying to resume the tournament (Portuguese Top 10) that I had been playing on Xbox Series X.

Got as far as Round 8 and after 2 crashes managed to get through an AI vs AI game between Cascais and AAC but following that every attempt to have the AI play itself in the following match of the round has seen the game crash before finishing the match.

When playing friendlies this is not an issue but it does make it very difficult to carry on an existing tournament.

Additionally, the separate control bind for removing players from the ruck seems to have disappeared today, it was present on the day of the most recent update but now is not appearing. (Further edit at 0312 BST, it’s not disappeared entirely but has been mapping to the same button as change player when defending instead of a separate button)

New update is ok Ai still dodges and fends off a lot but it’s been reduced slightly

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Yeah unfortunately mate set plays definitely won’t be in this game, everybody assumed back in early access that “tactics” would be set plays and it wasn’t so I can’t see them adding it into this game

@JNT_BA thanks for your communication.

I am not sure if you can answer, but wondering if there is any plan do address the following things or if this is more likely to come with the next instalment of the game. 1) fixing up and unders, 2) set plays, 3) adding a lineout mechanic, 4) adding a maul mechanic. With the maul, I am certain I remember seeing in the tutorial that if you drive too quickly, the maul collapses.

Again, maybe you don’t know, but if you know any of these for sure won’t be added, it would be good to know in order to temper expectations.

I am starting to really understand how hard it is to
Make a good rugby game, i gotta say. Thanks for the hard work.

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I don’t understand how anyone can have any faith or hope at this stage. Flat out this game just does not work as a representation of rugby and reality is it never will. We have gone through so many wild swings of gameplay iterations that it’s clear that there isn’t even a vision the team is building to.

Five man rucks, yay, now watch as you see a backline of two players.

The game is broken on every fundamental level when it comes to representing a game of rugby that it is truly mine boggling this hasn’t been put behind the shed and the folks move on to the next game.

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Yea I know multiple people who want this game and waiting to buy but flat out refuse to buy a rugby game were a ai can’t pass the ball . Pretty crazy issue to have but it’s a glaring issue and just killing the gameplay to see zero passing, no wingers, no passing through the the hands to the backs etc . Until they get the ai passing properly and a kicking game, doesn’t matter what else is added it will never play well or like union.

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Could you please look at taking the Conversations, a lot of times the ball hardly gets of the tee many tbanks @JNT_BA :+1:

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Hi Team,

Getting heaps of player feeezes in Super Rugby Pacific. It’s really frustrating when you trying to win the game because you can’t use your players to defend. I have played this match a number of times trying to win but crucial times to defend ruin me trying to win this game.

Also near the sideline when you press left L1 to pass sometimes, the ball goes right into touch.

PS5 - Hardest Difficulty. Coach Career - Western Force. I already got a Ticket lodged with some video links from yesterday Ticket 29936
Thanks Team.

I am still awaiting advice on a question I posed a few days ago now. I’m around 3-5 rounds into playing season mode with a few different leagues.

Currently I’ve been attempting to play a game in the 3rd Round of my URC season mode, Bulls v Ulster. Three times now the game has crashed midway through the 2nd half.

So, should I restart my seasons with brand new saves? Or try and persevere until a patch fixes this issue?

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PC Steam hardest

The game needs some serious rebalancing.

I’m not sure what the point of having 5 men able to compete in the ruck is, when they simply stare at the breakdown, and only join in when the opposition scrum half has arrived and passed the ball. Why is there such a delay in joining the ruck?

Also, when the game determines that a turnover is going to happen, it almost always happens when the first player arrives, so again what exactly is the point of adding any further players. In EA the arriving players could actually turn the ball over. Why cannot this be combined so that overwhleming numbers added to the ruck can force a turnover?

Right now the AI can go 10 - 20 ruck phases no problem, due to the above issues. Even if you do join the ruck early, the AI can simply hold onto the ball.

The problem is when you try and hold the ball, you’re going to have a penalty against you for holding on. I have never seen a penalty awarded against the AI for holding on however. That makes no sense in a game with a holding on button.

i have also yet to see the AI given a penalty for a high tackle since the update, although i am getting 1 - 2 against me a game.

In additon to the passing bug that sends a pass into the next town, when you are trying to play fast, all too often your players block the pass from the scrum half. Its annoying and unecessary. Theres no reason for professional players to crowd around a ruck getting in the way of the ball.

There are also knock ons which are not given againt the AI, but are given against me.

Until the ruck logic actually rewards players arriving first, and avoiding running into isolation, along with stats of the player trying to turnover, the holding on button should be scrapped. It is just a cheap way for the AI to gain territory by penalties or hold onto the ball for multiple phases with impunity. Either that or penalties need to be evenly awarded against the AI, especially when they are complely isolated.

Can the team please urgently look into rebalancing the game, as i am forced to now kick 50-22s and just score off line outs and mauls. Trying to play more than a few phases just results in a turnover or a penalty for holding on (whether you tap or hold the button)

Finally, there is bug in that neither the player or AI can tackle a player from behind. Essentially unless you cut in from the side, you cannot tap or catch a player from behind. This results in props or any player literally going the length of the field, which is ridiculous.

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Hi Team,

Just some observation with high tackles. I had a couple across a number of matches just 1 incident a match sometimes , with my own players only for now, but no yellow or red cards issued by referee, only Penalties in response. Not sure if cards are supposed to be issued from what was mentioned in Patch notes ? Thanks

Yes I’m having the same problem with my Guinness Premiership, I’ll try Simulating the Game it’s crashing on and see if crashes on the next round of matches, PS5 HARDEST

Aye let us know how you get on with that :+1:

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Hello BA, quick question not gameplay related. Do you have any news about a roster update with January-february moves in Top14, and also position change for some players?

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It’s not just XBox, it’s needed on PS5 too. I bet it needs including on PC too.

The only licensing is the scoreboard, all grounds require pitch markings, advertising boards etc.

I can only guess that this will come in an update somewhere down the line.

I think for now though they really need to sort out gameplay, game crashes and bugs.

No pun intended with the word bugs :ant:.

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Hi BA,

Series X Hardest

Just a quick one, playing as the All Blacks, my defensive line went MIA during the match, with only Telea on the wing and no one else.

Also, a few bullet passes into orbit which im sure youre aware of.

Lastly, advertising in all stadiums and on the pitch pleeeeease!

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