Good update
I’m just wondering why Ireland keep on getting international friendlies against lower ranked teams and not fixtures like New Zealand and South Africa
Alright, game is back and fun again! Dynamic play is here for first time. Rucking now a chess match. If you commit too few you may lose ball, too many, you have fewer options to pass to and If you turn the ball over, committing too many to ruck leaves gaps in defense. Game speed is best ever, passing is best ever!
Big Ant @@JNT_BA PLEASE use this build from here on out to improve. Destroy the rest. I would be happy now with bug fixes, sliders and further camera and other options to flesh out the game.
ONE BIG MINUS is I’ve had two crashes now but they may be because I’m using older saves. I will try a new save and report back if this fixed it. Another minor issue is the Rocket pass and the conversion kick bug is back with no power to the kick
I cheer when the AI scores a try.
They really need to be more challenging.
I want to be outsmarted kept on toes
Obviously please fix the basic like them kicking out when game is over and they are loosing.
The game also ends if you or AI gets a penalty
Seems the colour issue has moved beyond the Stade de France on xbox. Eden Park is now experiencing some very heavy shading issues. First 3 games have had the same problem.
Very interesting to read some people have noticed a big difference with the hotfix. Ive just finished my 5th quick match, and personally not seeing any difference in the rucks. Feel like I can just choose any ruck I want to win and take it. 5th game i just played portugal vs new zealand and I was able to kick them the ball and just take it off them in the next ruck. And march up the field.
Still seems very influential about speed of first players in, so you just commit 0 players in the first ruck while AI commits 5, then tackle 1st reciever and swarm 5 players in before the AI can recover from the last ruck and just take it off them.
-
Theres also the ability to commit 5 players (which the AI always wants to match) and once youve got the ball, just remove players, and they get back in the attacking line, while the AI is still stuck with 5 players in the ruck and suddenly you have massive overlaps.
-
Specifically only putting in 4 players also seems to mess with the AI defensive line. From about 10m away from the touch line if you commit 4 quickly, the AI wants to put 5, and the rest of the defensive line seems to bunch around the ruck, leaving a huge gap either on the wing, or a winger far wide with no support, so you pass wide once and just hit the gap.
-
If you only put 3 players in the AI can get turnovers really late in to the ruck animation, so you win the ruck, the ball is placed on your side, your scrum half gets ready, you set up target passing… but then before passing your guy on the ground rotates a full 180° and hands the ball to the other team, 5 seconds after you already won the ruck which looks so bizarre visually. (Have noticed using X allows push pver ruck animation which fits the purpose much better, but never happens if you just spam B)
-
The AI also seems to be able to occasionally cheat the ruck animation timings. Screenshot below NZ tackled me, tackle isnt complete yet, yet Beauden Barrett is already entering the ruck animation from the left.
After the tackle is on the ground (picture 2), Beauden is already locked in, whereas my guys are only just starting the animation same as the 2nd NZ player entering from left. We both went to 5 players in ruck, but NZ got the turnover, becausethey got the first man in, before the ruck actually was possible.
-Noticed a tonne of issues on line breaks, where 2 AI players chasing you will kind of merge their sprint animation, then glide along the floor in a straight line, while you just run on to score.
-
Have noticed the AI pick some nice choices of passes, but if they break the line, you just tackle with your fullback, and because of the speed element at rucks, its basically a guranteed turnover.
-
Have also had 3 instances where the AI makes a break after the 40th or 80th minute at full sprint and they could run to score a try, but randomly stop andxjust kick the ball to touch to end the game even though they couldve scored.
-
Had a few issues with 3 person lineouts, that the players no longer seem to move when you pick your type of throw, they just stand in default position, and sometimes win, sometimes lose.
-
AI got an injury but didnt take him off (or atleast i dont think they did because theres no animation for subs to know) but player was running with injury marker below them, then the marker just got stuck on the grass and stayed on that specific part of the field for the whole game.
I also think “turnovers won” would be a good stat to have at the end of the match in general, but would also be good just to see for updates like this how rucks are impacting turnovers.
All my games tonight have been on the xbox version not the PC, and played hardest.
Yes I can confirm I’ve had a couple of crashes when playing my season modes.
I don’t really want to as I’m into rounds 4 and 5 of the big leagues as I call them. But, is it best I start over with new saves?
I’m quite satisfied with the fix to rucks. That needed sorting straight away so I’m glad Big Ant
got on that one. Thank you guys for the fix so quickly ![]()
I’m noticing better offloading when in the tackle. However, will we get offloading or passing the ball out of tackle back at all?
Like someone has already mentioned, stick with this build and improve and add things to this. Yea sure there are a lot of things missing atm but I can’t imagine any devs being able to produce the perfect Rugby Union game as that’s impossible.
However, you guys are giving it a damn good go. Please stick with it. I feel that this game could, I say the word could tentatively, become a really good game for us all to enjoy if you stick with it and continue updating it.
There’s bound to be ups and downs. That’s just a fact of life, but I believe in you guys.
Many thanks to Big Ant
and @JNT_BA for giving us regular updates, and continuing to improve the game we all enjoy playing. ![]()
![]()
I deleted my old saves and started new on Xbox. No crashes since.
Had the best match to date with latest minor update, AI was competitive on Hard, Having said that. Big Ant ! you have a big advantage over Rugby challenge 3 and 4. You have better push over counter ruck animations, use them! Don’t use the passive add 3-5 players turnover, use the push over animation for the counter ruck. Split the counter ruck button, up from the steal button. Let us determine which of the two to use, or if we fail at quick steal/jackle, we can pile on players for a counter ruck if the offense takes too long, I don’t know how it happened but twice in the last game I played , i did not get the steal but I sent 4 defensive players in to their 3 in the ruck and we pushed them over for a counter ruck because the AI was taking to long to play the ball. (This looked great) I see the meter is helping with knowing when the turnover is going to happen, can be as simple as pressing a counter ruck button at the right time when you have the meter in your favor, different button from the quick steal, and if you do try a quick steal while the ruck has formed and while more players joined the ruck, you either get hand in ruck penalty or a cheat steal, (this is when the rare passive ruck turnover animation can happen, even with 1-5 players) otherwise the better choice once the ruck forms would be a counter ruck move, (if you do the counter ruck while the meter is low then you could be called for a ruck penalty, coming in from the side or a crocodile roll, again would not have to have the exact animation, just a way of adding some penalties at the ruck breakdown. Rucks are coming along, just a little more matching the correct animation with the correct effect. The animations are there , they just got match the action. But still have to fix the (tackle B) (contest Y) and (steal x) (on xbox)combo , in the history of playing this game , have only had it happen once, the animation for tackle, stand and stealing has to be faster (like Rugby challenge 3 or 4) and if your able to stay standing while tackling with Y high tackle or left shoulder button , you should have an even better chance at the contested tackle success. ( of course the players stats would come into play as well).
Not so sure removing player from the rucks should be added at this point maybe in the future, because if it removes to quick, it sort of takes away from the gamble to throw 4-5 into the ruck. If it is added the players should definitely remove at a slower pace, then joining the ruck. There should be a handicap if you add to many players into the ruck at the wrong time. If your able to erase your mistake by removing them quickly, it sort takes away from the decision to gamble adding more to the ruck. Can be done, but will need lots of tuning.
Great stuff, Big Ant team, looking forward to next weeks updates. As you get closer and closer to improving the rucks, I while start moving on to my next target, Scrums, they need a better reward system if you play them perfect, either more meters gained, or force the AI to commit a penalty in the scrum. This would make the scrums more fun to play. The penalty for playing them bad is fairly good, the AI gets a free kick or kick to the corner, but this should happen when you really mess up the scrum, not when you make 1 bad graph timing, but every now and then allow the AI to gain some good meters in the scrums if they out play you, because you timed the 1 graph wrong.
Cheers
PC Hardest
This is probably the first update which i think has been abit of a disaster
Ok so 5 man rucks have been implented but it makes absolutely no difference. The AI are turnin over the ball it seems every 2 - 5 rucks no matter how many players you try to commit. This would be ok if it worked with you, but nope, the AI can still go 10 - 20 rucks again with no chance of a turnover. Is it really that hard to implement some logic with rucks? Grade players on their propensity to turn over the ball along with the amount of numbers you add. It really just feels absolutely random and annoyingly biased towards the AI.
It’s incredibly frustrating that the rules of a licensed rugby game still have not been correctly implemented. The AI kicks into its own player form a kickoff, you pick the ball up and its offiside against you. You pass the ball to a team mate and its a random offside againt you. The AI carries back into its own ingoal and its a drop out instead of a 5m scrum out. At the stage of this realease this is a crazy state of affairs.
Why so many pens against the player now? High tackles, penalties, offsides all against the player, but none or very rarely against the AI. It just feels like a cheap and easy way to keep the AI in the game, instead of the suggestions people have been making like to have a tactical kicking game and to exploit the width of the pitch when appropriate.
There is now a crazy passing bug where the ball rockets out into touch for no reason.
Finally the conversion kicks have been wrecked. Almost everykick now seems to be scuffed, and the AI have lost their accuracy too. Can this please be looked at.
Hoping for a better update next week, cause this is the worse update i’ve seen.
Sorry Man, do you have the latest update, I think you are doing something wrong then. You can retain the ball, and if you get isolated ot they have a lot of players near the ruck, you have to hold the ball until your ruck support gets there,(it works) but if you hold to much , you can get penalized, and I had no problem turning the ruck over, this is on Hard with two evenly matched teams. And it does matter if you put 1, 2 or 3 , or 4 or 5 in the ruck. Just depends on the circumstances. The animations are a little off, but over all the rucks are playing much better. Now, saying that , it still needs considerable tunning.
I don’t think @sinbad06 has today’s (Thur) update…
Some of the achievements are broken on Xbox right now, 800 tackles and 200 tries being among them, people have unlocked them on that platform before so my guess is one of the recent updates has broken those achievements.
I tried Wallaroos Vs Welsh woman on CPU, it crashes every time before game launches.
Tried it 5 times. Instant crash
I wasn’t able to play the game for the last week until today so I missed the issues with the patch from Wednesday.
But playing today I have to be honest I don’t really understand all the applause the game is receiving. Playing the recent hot fix patch on PS5 and on hardest I find it way to easy to score and now my game crashes almost every other game I play.
I read someone say a good point. First we get a patch that takes us 5 steps back and then we get a patch that takes us 3 steps forward. I really want this game to be fun and challenging but it just isn’t.
Wow, I played this morning with the new patch and I have to say that the game is really improved and I would even say that I found it great. I noticed that small updates are often the best but what a change. The ruck system is very good for me and please don’t touch it anymore!!! we finally have the right system. The game today is clearly at its best level and I hope that there will be no going back. The potential of the game is enormous, for me the last big project concerns the AI, then it will only be a matter of adjustments to find the right balance but in any case thank you Big ant for the work done, it was hard but here we are, we are getting there, I can’t wait for Wednesday now ![]()
After the game updated did you do something else like turn off your console and turn it back on?
I’m curious because the game, for me, isn’t as good as you’re saying it is. But I’d like to be has happy as you are with it.
Played the update patch for PC released yesterday.
My career mode crashed to desktop when signing a player after loading into it.
It did not happen when I skipped on a few days and then signed a new player.
Playing on Easy in career mode. I am the team in red. I had possession of the ball when I got tackled. The team in black lined up like this in defense. In the previous ruck and next ruck they lined up like a normal defense.
Also they have a better attack shape in this screenshot than my team ever has had.
A lot of the time at rucks, I would end up passing the ball directly into my players who just stand beside the ruck as a pillar guard. Too many players just standing around the ruck for no reason.
Again, like in previous posts my scrum half has to wait 3 or 4 seconds before being able to pass the ball from a ruck. It is frustrating to see the animation of the ball being placed and it is available and my scrum half can’t pass it.
For career mode, I finished my season and won the URC, but I don’t get any points to upgrade my coaching staff… why is that? How can I make my coaching staff better?
I do the weekly trainings but I don’t see my players overall increase. Give some sort of indication or regression please.
Hi Team , Patch Feedback. PS5 Hardest Difficulty. Coach Career. Super Rugby
Also Women’s 6 Nations Competition.
This is a very positive step with the latest update. The best update I have seen to this game. It’s very challenging on Hardest difficulty. A good thing.
I played my most challenging and enjoyable match today. Western Force vs Brumbies. It had a lot of Trys being scored and the lead changing between both teams at different times in the match.
Injuries did occur in both teams and the Ai replaced multiple injured players in correct positions with bench players.
Rucks more balanced and I am learning to hold the ball more pressing the button to try to stop a ruck turnover. Ai making some improved decisions to attack, seems like the players are running faster and very intent / focused to run and get to the try goal line. It’s good. I was scrambling to keep my defence up in both matches. Passing is happening and offloads.
Womens 6 Nations I observed Ai putting on Ai substitutions for fatigued players in various positions but didn’t t see this In the Super Rugby game yet. But very good to see you are trying to improve this.
The Stamina is now more balanced. Half time , stamina do not go back to 100% anymore. This is excellent.
Thanks also for adding Vincent Tshituka to Sharks team along with Phatu Ganyane with a ticket I raised a few weeks ago.
Well done with the update
The game feels like it can really move forward to be fun and challenging.
Yeah, so update is right direction, but still not very good as a game. Not fun, and still get those weird passes that ping 50 metres into touch.
Back to RLL4 for me. Losing faith unfortunately.
Anybody having problems with the lighting when playing at BATH at night ?
Forsyth Barr Stadium Highlanders ground has had lighting issues also. The stands are also not open on one end as IRL.





